Aurora 4x
VB6 Aurora => Advanced Tactical Command Academy => Topic started by: Count Sessine on November 02, 2014, 06:58:34 PM
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Hi guys
I played a lot of Aurora but not that many actual battles...
I would love to have some scenarios to play through, like for instance, if you have a save right before a battle starts, you could share it with us here along with a brief mission description with your objectives for the battle etc.
For me that would be a lot of fun and very instructive too.
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I would like this as well!
I might create some, sounds like fun.
I'm going to do an interactive fiction project soon where folks on the forum will get to decide how I invade an enemy system, but that's more strategic than tactical.
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I've played a few campaigns, but they've all died to boredom/bugs/the 5-second delay death before I ever built a combat fleet :(
So I'd love some scenarios as well.
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Indeed, this is a good idea.
Would be interesting to command ship designs other people made and try to make the best of them in live combat. ;D
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Exactly, like an admiral taking command of the fleet on the eve of battle :-)
Let's have 'em... :-)
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I love this idea. In fact I think it would be a good use of the ATCA section of the forum, people could post scenarios along with a brief description of the setup and situation, then discuss how they set about handling it and so on.
I had a game where I set up an NPR then created a fleet and saved a back up just before entering the system.
I replayed that battle several times and learned quite a lot about handling combat effectively. Of course eventually I knew exactly what I was going to go up against and stopped using the save.
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Commanders,
Zemnoy Soyuz has launched an offensive invasion on Wedgefield Khanate. The Offensive Fleet has already arrived into Altair to perform its mission, but the ships got ambushed by the enemy.
Your objectives are: repel the ambushers, secure the system and launch ground assault on Altair-A II, the home world of Wedgefield.
https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing (https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing)
Please note that weapon systems hasn't been assigned to the fire controls.
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Commanders,
Zemnoy Soyuz has launched an offensive invasion on Wedgefield Khanate. The Offensive Fleet has already arrived into Altair to perform its mission, but the ships got ambushed by the enemy.
Your objectives are: repel the ambushers, secure the system and launch ground assault on Altair-A II, the home world of Wedgefield.
https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing (https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing)
Please note that weapon systems hasn't been assigned to the fire controls.
I haven't touched Aurora for months.... But I'll give it a shot.
What's this Aurora wrapper? My Antivirus thinks it's a virus.
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I haven't touched Aurora for months.... But I'll give it a shot.
What's this Aurora wrapper? My Antivirus thinks it's a virus.
It's either the Portable/USB wrapper, or my Backup. Gonna go with the Portable/USB wrapper though.
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I haven't touched Aurora for months.... But I'll give it a shot.
What's this Aurora wrapper? My Antivirus thinks it's a virus.
it's this to be exact (http://aurora2.pentarch.org/index.php/topic,5663.0.html). Definitely not a virus.
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Yep, It's detected at Tr/dropper gen.7. By Avira. If it's clean i'll just assume it's a false positive.
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I believe that is the AV finding fault with one of the scripts inside the package. It's been a thorn in the side for the portable release since nearly day 1.
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Commanders,
Zemnoy Soyuz has launched an offensive invasion on Wedgefield Khanate. The Offensive Fleet has already arrived into Altair to perform its mission, but the ships got ambushed by the enemy.
Your objectives are: repel the ambushers, secure the system and launch ground assault on Altair-A II, the home world of Wedgefield.
https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing (https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing)
Please note that weapon systems hasn't been assigned to the fire controls.
Thanks, downloaded it, but the stevefire file is missing?
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here's a fun one:
June, 2153, NN3988 system:
At the edge of explored space, the C.S. Ranger, one of the oldest and most distinguished ships in the Concordance, has made contact with hostile alien life. less than a minute ago, the ship's impressive thermal sensor package picked up the characteristic heat signatures of a fleet of Kirov class Autonomous Clan Remnant shiphunters. The Clan, as they are known, are ships under the direction of a malevolent AI bent on the eradication of all organic life...they cannot be negotiated with.
Concordance intelligence on this threat his extremely good, we've been fighting them for almost half a century. The Odds of survival are quite low, but captain Norman has never played by the odds: his ship has defensive weapons, and he aims to use them.
The objective: navigate the Ranger safely out of the NN3988 system, preferably in the direction of Sigma Draconis, the Ranger is the swiss army knife of concordance starships...it can do pretty much anything. This scenario might not be survivable, I haven't even tried it myself, but it's quite a fun challenge.
https://drive.google.com/file/d/0B4rZaAbhHw61LXloNVlNdGZhbTg/view?usp=sharing
caveats: older version of Aurora, and the game already has several errors in team generation (not existentially threatening). LONG game so VERY slow without spacetime bubbling. The Aurora's weapons are weak and intended for last-resort defense. If your ship goes down, help probably won't arrive before the life support shorts out. Again, I will stress: the odds are MASSIVELY against you (I think).
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well...if you can do it, you're a better star commander than me. I'm sending a rescue mission now. It's unlikely they'll make it in time.
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Thanks, downloaded it, but the stevefire file is missing?
I checked the archive and stevefire.mdb isn't missing. It's there.
caveats: older version of Aurora,
It'd be more helpful if you actually told the version number.
I just tried to stick it into 6.21, and it failed to work.
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I'll find the exact version tonight when I get home.
Until someone proves otherwise, we're going to call this scenario Aurora's Kobayashi Maru, I don't think it's winnable.
If you want to play a winnable variation, scramble the command fleet's Archirdi defense task force out of Groombridge 34 (2 light cruisers, 2 battlecruisers parked in the massive starbase I'm constructing) and steam to nn3988 for some sweet, sweet vengeance. They won't make it in time to save anybody, but they should be able to defeat the shiphunters.
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Love to give it a shot, but none of the portable versions seem to work tragically. Must be quite an old version.
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Commanders,
Zemnoy Soyuz has launched an offensive invasion on Wedgefield Khanate. The Offensive Fleet has already arrived into Altair to perform its mission, but the ships got ambushed by the enemy.
Your objectives are: repel the ambushers, secure the system and launch ground assault on Altair-A II, the home world of Wedgefield.
https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing (https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing)
Please note that weapon systems hasn't been assigned to the fire controls.
Whoa. Pretty high tech scenario.
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I've thought about doing scenarios for a while but just never got around to it. Not just combat scenarios but complete campaign setups with pre-made bad guys.
It probably would be better if this was done by players though - perhaps we could have a scenario sub-forum in a similar way to fiction.
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been a while since I've written a 5-paragraph operations order but here goes. . .
Raiding The United States of Kanowit
https://drive. google. com/file/d/0B_gNXzu7tDJvbnQ2SzlfYV9GT0E/view?usp=sharing 170Mb+
Orientation
You are the CO of the 2nd Expeditionary Force (2EF) of the Shanghai Cooperation Organization (SinoRussia). You share the Sol system with the allied NATO. To the Southwest is the Delphi Empire. To the Northwest is the House of Porto Novo, with a large navy. To the West is the subjugated homeworld of the low-tech Republic of Actinium (Pi-3 Orionis system). To the East is the United States of Kanowit.
Situation
Plans were drawn up to conquer Kanowit after the 1st Expeditionary Force invaded Actinium. A tracking outpost was established in Kappa Ceti. The loss of survey ships in and near the system led to a patrol by an obsolete destroyer squadron, which was also destroyed. This has prompted senior leadership to launch a retaliatory strike with the bulk of the 2nd Expeditionary Force's combat power.
Enemy: Kanowit's primary warships encountered so far are armed with 200k-range railguns and are unshielded. Speeds of 4700km/s are common, giving them a tactical speed advantage over our ships. Kanowit's Most Likely Course of Action is to defend the NN3119-Gliese 95 jump point with a small force and then reinforce it with ships from their homeworld. Their Most Dangerous Course of Action is to defend the jump point with the bulk of their warships, overwhelming us with superior close-range firepower.
Friendly: We have small, underdeveloped forward fleet bases in the Gliese 105, NN 3119, and Kappa Ceti systems.
Mission
On order, 2nd Expeditionary Force will raid the Gliese 95 system in order to neutralize the power projection capabilities of Kanowit.
Execution
Commander's Intent: The enemy's critical vulnerability is his lack of long-range missile firepower. Exploit this vulnerability by engaging his ships at range with our strike fighters, missile destroyers, and missile cruisers. Desired Endstate is the complete destruction of all Kanowit space forces, facilitating the expansion of our nearby outposts without risk to our shipping assets, as well as reducing opposition for our eventual invasion of their homeworld. Avoid damage to any carriers or logistical support ships at all costs.
Concept of Operations/Scheme of Maneuver: Transit the jump point with BreachRon 1, destroying all enemy in vicinity of the jump point. Than transit the rest of 2EF. Proceed towards Gliese 95-A IV (suspected enemy homeworld), destroying all forces encountered. Withdraw to NN3119 upon exhausting your missile supply, sustaining damage to CarRon 2 or LogRon 1, or upon sufficient damage to the rest of 2EF's combat power to render it unable to accomplish its mission.
Administration & Logistics
LogRon 1 has a full, mixed load of ship-to-ship, fighter-to-ship, and anti-missile ordnance, with an emphasis on ship-to-ship missiles. They are predominately order models but still sufficient given the enemy's demonstrated designs. No additional sources of ordnance or supplies exist closer than Sol.
Command & Signal
2EF's flagship is CV Liaoning 002. The Liaoning-class carriers are the only Flag Bridge-equipped ships in the fleet.
Appendix A: Ship Design/Tactical Notes
-BreachRon 1 consists of beam cruisers that I purposely designed for assaulting jump points. They are heavily shielded and armored (by my standards, at least), with fast-firing meson cannons and my usual loadout of a long-range laser turret and gauss cannons for point defense.
-Anti-Ship missiles and associated fire controls/radar are optimized for roughly a 50Mk range and targets over 5000tons.
-Strike Fighters have a combat radius of 150Mk, and are armed with shorter-ranged but more powerful anti-ship missiles (roughly 12Mk range) for targets over 2000t.
-Interceptors carry gauss cannons and small size-2 missiles for engaging any FACs or fighters.
-Keep in mind that the fleet does include 1 squadron of older general-purpose destroyers, armed with box launchers and lacking shields.
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been a while since I've written a 5-paragraph operations order but here goes. . .
Raiding The United States of Kanowit
https://drive. google. com/file/d/0B_gNXzu7tDJvbnQ2SzlfYV9GT0E/view?usp=sharing 170Mb+
Orientation
You are the CO of the 2nd Expeditionary Force (2EF) of the Shanghai Cooperation Organization (SinoRussia). You share the Sol system with the allied NATO. To the Southwest is the Delphi Empire. To the Northwest is the House of Porto Novo, with a large navy. To the West is the subjugated homeworld of the low-tech Republic of Actinium (Pi-3 Orionis system). To the East is the United States of Kanowit.
Situation
Plans were drawn up to conquer Kanowit after the 1st Expeditionary Force invaded Actinium. A tracking outpost was established in Kappa Ceti. The loss of survey ships in and near the system led to a patrol by an obsolete destroyer squadron, which was also destroyed. This has prompted senior leadership to launch a retaliatory strike with the bulk of the 2nd Expeditionary Force's combat power.
Enemy: Kanowit's primary warships encountered so far are armed with 200k-range railguns and are unshielded. Speeds of 4700km/s are common, giving them a tactical speed advantage over our ships. Kanowit's Most Likely Course of Action is to defend the NN3119-Gliese 95 jump point with a small force and then reinforce it with ships from their homeworld. Their Most Dangerous Course of Action is to defend the jump point with the bulk of their warships, overwhelming us with superior close-range firepower.
Friendly: We have small, underdeveloped forward fleet bases in the Gliese 105, NN 3119, and Kappa Ceti systems.
Mission
On order, 2nd Expeditionary Force will raid the Gliese 95 system in order to neutralize the power projection capabilities of Kanowit.
Execution
Commander's Intent: The enemy's critical vulnerability is his lack of long-range missile firepower. Exploit this vulnerability by engaging his ships at range with our strike fighters, missile destroyers, and missile cruisers. Desired Endstate is the complete destruction of all Kanowit space forces, facilitating the expansion of our nearby outposts without risk to our shipping assets, as well as reducing opposition for our eventual invasion of their homeworld. Avoid damage to any carriers or logistical support ships at all costs.
Concept of Operations/Scheme of Maneuver: Transit the jump point with BreachRon 1, destroying all enemy in vicinity of the jump point. Than transit the rest of 2EF. Proceed towards Gliese 95-A IV (suspected enemy homeworld), destroying all forces encountered. Withdraw to NN3119 upon exhausting your missile supply, sustaining damage to CarRon 2 or LogRon 1, or upon sufficient damage to the rest of 2EF's combat power to render it unable to accomplish its mission.
Administration & Logistics
LogRon 1 has a full, mixed load of ship-to-ship, fighter-to-ship, and anti-missile ordnance, with an emphasis on ship-to-ship missiles. They are predominately order models but still sufficient given the enemy's demonstrated designs. No additional sources of ordnance or supplies exist closer than Sol.
Command & Signal
2EF's flagship is CV Liaoning 002. The Liaoning-class carriers are the only Flag Bridge-equipped ships in the fleet.
Appendix A: Ship Design/Tactical Notes
-BreachRon 1 consists of beam cruisers that I purposely designed for assaulting jump points. They are heavily shielded and armored (by my standards, at least), with fast-firing meson cannons and my usual loadout of a long-range laser turret and gauss cannons for point defense.
-Anti-Ship missiles and associated fire controls/radar are optimized for roughly a 50Mk range and targets over 5000tons.
-Strike Fighters have a combat radius of 150Mk, and are armed with shorter-ranged but more powerful anti-ship missiles (roughly 12Mk range) for targets over 2000t.
-Interceptors carry gauss cannons and small size-2 missiles for engaging any FACs or fighters.
-Keep in mind that the fleet does include 1 squadron of older general-purpose destroyers, armed with box launchers and lacking shields.
Thanks, this was exactly the kind of thing I had in mind. You have played much further than I ever have and it is an interesting scenario. It's going to take some time to get acquainted with all the units in the fleet :-)
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Some tactical advice that I learned after a few attempts at the raid:
I highly recommend launching all of the fighters, sending them through the warp point first to clear away the defenders, THEN transiting the whole battlefleet. The fire delay is simply debilitating and the warships of the Breach Squadron still aren't sufficiently protected or numerous to survive long enough to get even 1-2 shots off. Fighters, on the other hand, are so fast that they can fly outside enemy weapon range with miniscule losses, blast the whole warp point defense away with missiles, and then reload as soon as the carriers come through.
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What specs are you running your computer at? My laptop can't handle how big your game is I think!
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Sorry for the late reply, I wasn't playing Aurora for a while (I only have Linux systems at home now, and I've had some issues with Wine and DLLs) and didn't visit the boards. But with 7. 0 released I'm now using my lab's Win7 PC for gaming ^_^.
The scenario I posted above was made on my home desktop, which is a pretty high-performance setup:
Intel Core i7-4770S
16GB RAM
Nvidia GTX 650Ti w/2GB VRAM
250GB Samsung SSD boot drive
2TB Western Digital media storage drive
Actually, my biggest irritation with Aurora is that the game runs. . . . so. . . . slow, even on my system. I think it largely stems from using MS Access for the DB and Visual Basic. If I wasn't so busy with my thesis I'd contribute to Pulsar's development. . .
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Here is one for everyone's enjoyment. -- let me know if only one of the database files is needed to share a game - as it big right now with all the files (53 megs). Using the 7x with the wrapper.
https://drive. google. com/file/d/0BxCKBNvHWJfaQWxNalFxR3JRcTg/view?usp=sharing
Operation Janus -
Deep in the Anchorage system, five ships are being escorted by the resident local alien race, in a attempt of peaceful first contact. However you as the commanders know the secret mission. A surprise Pearl harbor type attack with a handful of ships to cause the most devastation as you can and then pull back. They have better scanners, you are faster and have longer range Missiles, but they are on their home turf. Also your missile defense systems are suspect. . . .
(Ships are in taskgroup "Operation Janus" and are centered on when opening the system screen. )
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There is a group of UNN ships hanging out by the jump point, but they are under strict orders to defend the jump point, and are not operationally aware of Operation Janus. Enemy forces are unknown, but Intel can confirm their main homeworld is on Ank-B II.
As the lead agent for Operation Janus, it is up to you to decide who will command the ships. The ships are varied in technology, concepts, and crew training. As a note, you are currently being escorted by a alien vessel, and that might be the first thing you take out. . . . .
Your ships are
UNN Colossus
Wickes class Cruiser 8500 tons 178 Crew 1694.88 BP TCS 170 TH 336 EM 0
5647 km/s Armour 4-37 Shields 0-0 Sensors 1/1/0/0 Damage Control 3 PPV 16
Annual Failure Rate: 11% IFR: 0.2% Maintenance Capacity 374 MSP
Magazine 424 Spare Berths 2
Bush Ind. 240 EP Ion Drive (4) Power 240 Fuel Use 48% Armour 0 Exp 10%
Fuel Capacity 500 000 Litres Range 22.1 billion km (45 days at full power)
Vincent-Davison Orbital Systems Size 4 Missile Launcher (4) Missile Size 4 Rate of Fire 30
Nekrasov-Kirillov Missile Fire Control FC134-R100 (50%) (1) Range 134.4m km Resolution 100
Hammer Anti-ship Missile (106) Speed: 30 000 km/s End: 24.8m Range: 44.7m km WH: 9 Size: 4 TH: 100 / 60 / 30
Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1) GPS 5600 Range 44.8m km Resolution 100
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1) GPS 56 Range 4.5m km Resolution 1
ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
the UNN Dallas
Clemson class Cruiser 8000 tons 132 Crew 1624.48 BP TCS 160 TH 336 EM 0
6000 km/s Armour 5-35 Shields 0-0 Sensors 1/1/0/0 Damage Control 3 PPV 4
Annual Failure Rate: 10% IFR: 0.1% Maintenance Capacity 381 MSP
Magazine 412 Spare Berths 13
Bush Ind. 240 EP Ion Drive (4) Power 240 Fuel Use 48% Armour 0 Exp 10%
Fuel Capacity 500 000 Litres Range 23.4 billion km (45 days at full power)
Vincent-Davison Orbital Systems Size 1 Missile Launcher (4) Missile Size 1 Rate of Fire 10
Nekrasov-Kirillov Missile Fire Control FC13-R1 (50%) (1) Range 13.4m km Resolution 1
Wasp 1 Anti-missile Missile (412) Speed: 30 000 km/s End: 7.4m Range: 13.3m km WH: 1 Size: 1 TH: 140 / 84 / 42
Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1) GPS 5600 Range 44.8m km Resolution 100
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1) GPS 56 Range 4.5m km Resolution 1
ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The UNN Dakar
Cape Town class Kinetic Frigate 5650 tons 133 Crew 1220.3 BP TCS 113 TH 239.4 EM 0
6053 km/s Armour 2-28 Shields 0-0 Sensors 1/1/0/0 Damage Control 2 PPV 19.09
Annual Failure Rate: 7% IFR: 0.1% Maintenance Capacity 270 MSP
Spare Berths -3
Bush Ind. 228 EP Ion Drive (FE) (3) Power 228 Fuel Use 48.6% Armour 0 Exp 10%
Fuel Capacity 500 000 Litres Range 32.8 billion km (62 days at full power)
Twin Anderson Precision Arms R6/C4 Meson Cannon Turret (1x2) Range 60 000km TS: 30000 km/s Power 8-8 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Tucker & Summers Fire Control S02 48-8000 H50 (1) Max Range: 96 000 km TS: 8000 km/s 90 79 69 58 48 38 27 17 6 0
Toyota Gas-Cooled Fast Reactor Technology PB-1 (1) Total Power Output 9 Armour 0 Exp 5%
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1) GPS 56 Range 4.5m km Resolution 1
Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1) GPS 5600 Range 44.8m km Resolution 100
ECM 20
This design is classed as a military vessel for maintenance purposes
The UNN Sundsvall
Oslo class Frigate 3500 tons 87 Crew 846.84 BP TCS 70 TH 159.6 EM 0
6514 km/s Armour 1-20 Shields 0-0 Sensors 1/16/0/0 Damage Control 2 PPV 2
Annual Failure Rate: 3% IFR: 0% Maintenance Capacity 302 MSP
Magazine 53 Spare Berths -1
Bush Ind. 228 EP Ion Drive (FE) (2) Power 228 Fuel Use 48.6% Armour 0 Exp 10%
Fuel Capacity 250 000 Litres Range 26.5 billion km (47 days at full power)
Vincent-Davison Orbital Systems Size 1 Missile Launcher (2) Missile Size 1 Rate of Fire 10
Nekrasov-Kirillov Missile Fire Control FC13-R1 (50%) (1) Range 13.4m km Resolution 1
Wasp 1 Anti-missile Missile (53) Speed: 30 000 km/s End: 7.4m Range: 13.3m km WH: 1 Size: 1 TH: 140 / 84 / 42
Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1) GPS 5600 Range 44.8m km Resolution 100
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1) GPS 56 Range 4.5m km Resolution 1
Gardiner Aeronautical EM Detection Sensor EM2-16 (50%) (1) Sensitivity 16 Detect Strength 1000: 16m km
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
and the UNN Grendal
Xia class Recon Frigate 2750 tons 61 Crew 692.4 BP TCS 55 TH 79.8 EM 0
4145 km/s Armour 1-17 Shields 0-0 Sensors 1/16/0/0 Damage Control 2 PPV 2.4
Annual Failure Rate: 1% IFR: 0% Maintenance Capacity 315 MSP
Magazine 16 Spare Berths 0
Bush Ind. 228 EP Ion Drive (FE) (1) Power 228 Fuel Use 48.6% Armour 0 Exp 10%
Fuel Capacity 350 000 Litres Range 47.1 billion km (131 days at full power)
Gardiner Aeronautical CIWS-160 (1x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Faulkner Design Bureau Size 4 Box Launcher (4) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Nekrasov-Kirillov Missile Fire Control FC134-R100 (50%) (1) Range 134.4m km Resolution 100
Exxxocet 4 Anti-ship Missile (4) Speed: 30 000 km/s End: 34.8m Range: 62.6m km WH: 4 Size: 4 TH: 120 / 72 / 36
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1) GPS 56 Range 4.5m km Resolution 1
Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1) GPS 5600 Range 44.8m km Resolution 100
Gardiner Aeronautical EM Detection Sensor EM2-16 (50%) (1) Sensitivity 16 Detect Strength 1000: 16m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes