Author Topic: Official v7.10 Bugs Reporting Thread  (Read 210284 times)

0 Members and 1 Guest are viewing this topic.

Offline Littlemankitten

  • Able Ordinary Rate
  • L
  • Posts: 1
Re: Official v7.10 Bugs Reporting Thread
« Reply #105 on: January 15, 2016, 04:05:15 PM »
Ok, so im having a issue with text disappearing in multiple places
One is the planet viewing screen, once i try to expand a planet it disappears and every time i try to expand another nothing happens. . .
While in the Colony summery screen, if i try and click on my colony both it and the populated systems tabs both disappear (note, as i was writing this i checked it again and it suddenly worked, but when i closed the screen and tried again it broke again, so it works sometimes apparently)
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v7.10 Bugs Reporting Thread
« Reply #106 on: January 15, 2016, 04:37:51 PM »
Got a touchscreen? Disable it.
 

Offline n01487477

  • Able Ordinary Rate
  • n
  • Posts: 3
Re: Official v7.10 Bugs Reporting Thread
« Reply #107 on: January 16, 2016, 06:30:35 AM »
Error 94 Invalid use of null

Made a fleet, divided them . . .   after the survey was complete tried to combine them again using the Copy Orders to subordinate formations.  Throws a load of errors and then the sub-tf's are rendered null and unusable. 

Dropbox save if you want to look
https://dl. dropboxusercontent. com/u/17642556/Stevefire. mdb
 

Offline jem

  • Warrant Officer, Class 2
  • ****
  • j
  • Posts: 50
  • Thanked: 4 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #108 on: January 24, 2016, 11:42:56 AM »
I am getting a lot of wreck not found errors in CompleteWreckSalvage.   

Also had something about not being possible to disassemble in the middle of above that is probably connected.   
Edit: Had this one again: "No new tech was discovered during the disassembly of this component".  Happen during salvage (I assume, sure as hell did not manually disassemble anything). 

Along with "Error in Wreck ID"
"Error 3061 was generated by DAO.    Database.     Too few parameters.     Expected 1.    "

"Error 91 was generated by aurora.     Object variable or With block variable not set" .   

Edit: While we are at it, why is there no way to unload all ship components at once? And no warning that the salvager is full?
« Last Edit: January 24, 2016, 07:01:54 PM by jem »
 

Offline drejr

  • Warrant Officer, Class 1
  • *****
  • d
  • Posts: 88
  • Thanked: 27 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #109 on: January 24, 2016, 03:22:20 PM »
I noticed the EM signature of a randomly-spawned NPR dropping rapidly after discovery. It turns out their homeworld's atmosphere was 32.9 percent oxygen, while the poor species had a maximum oxygen tolerance of 32.3 percent.
 

Offline ceselb

  • Registered
  • Petty Officer
  • **
  • c
  • Posts: 23
  • Thanked: 2 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #110 on: January 24, 2016, 07:29:38 PM »
Accidentally clicked "hide escorts on map" in display 2 tab on systems map.
Getting an endless loop of "error 3420 was generated by DAO.recordset. Object invalid or no longer set"

EDIT: Lost my entire game when I had to kill the process. Why is that? Save please.
« Last Edit: January 24, 2016, 07:32:17 PM by ceselb »
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v7.10 Bugs Reporting Thread
« Reply #111 on: January 24, 2016, 07:36:34 PM »
Accidentally clicked "hide escorts on map" in display 2 tab on systems map.
Getting an endless loop of "error 3420 was generated by DAO.recordset. Object invalid or no longer set"

EDIT: Lost my entire game when I had to kill the process. Why is that? Save please.
It saves to the database. Your errors prevented the save, hence the lost data.
 

Offline JesDer

  • Leading Rate
  • *
  • J
  • Posts: 6
Re: Official v7.10 Bugs Reporting Thread
« Reply #112 on: January 25, 2016, 02:00:02 PM »
I didn't see this posted yet but is looks like a simple one.

on Team creation -

Quote
Error 3421 was generated by DAO. Field
Data type conversion error.

Error has to do with the "Formed"  field in the Teams table being set to Long Integer (4bit) instead of Double (8bit).
 

Offline iceball3

  • Captain
  • **********
  • Posts: 454
  • Thanked: 47 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #113 on: January 25, 2016, 06:25:51 PM »
Sorry if this post is a bit of a bother, but does anyone have any information on the buggy behavior described here?
http://aurora2.pentarch.org/index.php?topic=3808.msg82784#msg82784
I know it's an old-ish post, but it does seem rather important, and wasn't posted to a bug reporting thread, so I was just curious.
 

Offline firefly2442

  • Leading Rate
  • *
  • Posts: 8
  • Thanked: 8 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #114 on: January 25, 2016, 07:38:19 PM »
I believe I found a few bugs:

1) If you have fighters in a task group and you give them an order to overhaul.    They start the process but then can't seem to finish.    There's an option as an action to abandon overhaul, but that doesn't seem to work.    They're just stuck in this limbo state where they can't finish the overhaul (because fighters can only be maintained in hangers) and they can't move or do any other actions. 

2) Ships that have missiles in their internal stock don't get put in the colony stockpile when the ship is scrapped.

3) Salvage ships that are given the order to automatically salvage encounter an error when checking across multiple systems.   If they need to move outside the system, it seems to bring up an error message.
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #115 on: January 25, 2016, 07:55:42 PM »
2) Ships that have missiles in their internal stock don't get put in the colony stockpile when the ship is scrapped.
The missiles are also scrapped.
3) Salvage ships that are given the order to automatically salvage encounter an error when checking across multiple systems.   If they need to move outside the system, it seems to bring up an error message.
Its not an error message, its just an interrupt (a deliberate feature) to let you know when an automated order will take a ship out of the system that its in.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline weregoingocean

  • Able Ordinary Rate
  • w
  • Posts: 1
Re: Official v7.10 Bugs Reporting Thread
« Reply #116 on: January 25, 2016, 10:24:11 PM »
Windows 10.  Getting this error every few ticks. 
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5654
  • Thanked: 366 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Official v7.10 Bugs Reporting Thread
« Reply #117 on: January 26, 2016, 08:16:08 AM »
Windows 10.  Getting this error every few ticks.

Create C:\Logs. where C = the drive you installed to.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #118 on: January 26, 2016, 04:44:24 PM »
Also had something about not being possible to disassemble in the middle of above that is probably connected.   
Edit: Had this one again: "No new tech was discovered during the disassembly of this component".  Happen during salvage (I assume, sure as hell did not manually disassemble anything). 

This is not an error. You just didn't find any tech in the wreckage.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #119 on: January 26, 2016, 04:45:23 PM »
I am getting a lot of wreck not found errors in CompleteWreckSalvage.   

Along with "Error in Wreck ID"
"Error 3061 was generated by DAO.    Database.     Too few parameters.     Expected 1.    "

"Error 91 was generated by aurora.     Object variable or With block variable not set" .   

Edit: While we are at it, why is there no way to unload all ship components at once? And no warning that the salvager is full?

Are you salvaging wrecks and getting errors, or are the errors appearing without you salvaging?