Posted by: Father Tim
« on: March 13, 2020, 09:34:38 AM »Sure, all of these suggestions are possible. . . but Steve went the 'Jump Gates are permanent and can't be destroyed' route for a reason. Given that, I have no expectation that he would then code up a system to easily bypass or replace jump gates with manned ships and/or stations.
And frankly, I'm fine with that. I think players already have too much control over the activities of commercial shipping lines. I have a whole bunch of thoughts on reforming commercial shipping lines, but I'm saving all that for version 1.1.
And frankly, I'm fine with that. I think players already have too much control over the activities of commercial shipping lines. I have a whole bunch of thoughts on reforming commercial shipping lines, but I'm saving all that for version 1.1.