Option 2 to keep a logical detection system and technobable
A wreck can be seen anywhere in a system, even without thermal or EM sensor, just like a planet.
Let's say it can be detected by standard navigational systems included in every ship to avoid crashing on an asteroid.
But what is the difference between a wreck and a powered down ship ? (or a mothballed one)
An aurora ship navigates in an aether, which make it invisible on standard sensors (not thermal nor EM), but when destroyed it goes off the aether, and become detectable easily.
I like the idea of a ship not powered down having a minimum thermal signature due to its size or power. (thermal is only based on engines, why not including other generator? I'm sure most power generator system in aurora must also generate heat, it is the same for every human being aboard.
Just an additional question : will aurora C# have an improved "hide and seek" system ?
When there is only one grouped fleet, you can hide on the other side of a planet, you can try to power down some of your systems to increase stealth, at least for some time, at the cost of being unable to restart them immediately when needed, etc...
In honor harrington, a ship can hide itself easily by cutting its wedge. It is unable to move, has no protection from wedge, and needs soem time to start them, but he can hide. In other books some stealthy ships have a heatsink, with a limited capacity to absorb the generated heat and become invisible as long as it can avoid to radiate heat.
But does Aurora needs these features ?
Will an AI be able to use them? Is it possible to use it when you play versus yourself without schizophrenia ?
I think it won't be easy to implement.
My 2 cents
Hubgbf
Edit : aether is now a canon notion for C#, and not a technobable used by Kurt in his last campaign like I wrote in the first verison of the post.