You can calculate the efficiency of your point defense like this. First get the base accuracy of your fire control at 10k km against the missiles using the box on the right hand side of the ship design window. For example you could set this 35000 km/s to see the fire control accuracy against missiles traveling that speed. These are the numbers beside your fire control.
Then you can figure it out like this:
Railgun = 4 shots @ 87% accuracy = 4 * 0.87 = 3.48 expected hits
Gauss Turrets = 48 shots (3x16) @ 8% of 87% accuracy = 48 * 0.87 * 0.08 = 3.34 expected hits
So in this case even if your turret tracking speed was the same as the fighter speed the rail gun would still be better. I suspect that's because you're wasting some tonnage on turret mounts. At RoF8 Railguns and Gauss should have the same performance per HS.
@rainyday
I'm placing the values as follows:
Range Bands: My BFC TS
Target Speed: Incoming Missile Speed
Using the following Inputs:
Range Bands: 60.000 km/s
Target Speed: 199.600 km/s (My Size 6 ASM Missile Speed)
With those inputs I'm getting 0.08% chance to hit.
So 48 * 0.08 * 0.08 = 0.30 Expected hits.
Is this correct?
Final PD always happens at 10kkm range, however changing the range band to 60kkm means the first number showing there is the accuracy at 60kkm. So the range band does not help with understanding that. (Also, gauss range above 10kkm does not help with final PD
)
In your first post of your design, the range band is by default 10kkm.
Skynet Fighter Railgun BFC - R075 - TS5 - EH2 (1) Max Range: 75 000 km TS: 5 000 km/s 87 73 60 47 33 20 7 0 0 0
which means the BFC has an accuracy of 87% at 10kkm.
Alternatively, without relying on the range band readout, you can calculate your BFC's accuracy at 10kkm as
1 - 10000/(BFC max range) = 1 - 10000/75000 = 86.67%
The beam PD accuracy is calculated as
( min( 1, tracking/(target speed)*(1+tracking bonus) ) * (PD range penalty) - ECM ) * (CIC bonus) * (crew bonus) * (1/2 of commanding officer's tactical bonus) * (gauss size penalty)
Ignoring the tracking/crew bonus and stuff, and assume no ECM/ECCM difference, your hit chance against your missile with a single shot is (assuming your tracking speed is 60kkm/s
60 / 199.6 * 0.87 / 12 = 2.179%
I used 1/12 rather than 0.08 as the gauss size penalty since that is the 'actual' hit chance of a 1/12 sized (0.5HS) gauss.
So your gun firing 48 shots per tick has an average shot down of 48*2.179% = 1.046, so on average one missile per tick.