Author Topic: Missile Manoeuvre Rating Rounding  (Read 1618 times)

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Offline 381654729 (OP)

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Missile Manoeuvre Rating Rounding
« on: April 14, 2014, 03:57:34 AM »
I don't know if this has been posted before.  My searching skills are not as good as my missile designs.

I've discovered that the manoeuvre rating on missiles is rounded "correctly", instead of "down".  For example, in my current game I want a 100% to-hit modifier against 10,000km/s craft, on a size 5 missile having already devoted 3. 65MSP to engine and warhead, leaving 1. 35 for fuel and agility.  My agility tech is 48/MSP.  After calculations, I determine that I need a manoeuvre rating of 22 to accomplish a 100% to-hit against 10,000km/s.  Therefore I want to devote the smallest amount of space to agility so I can use the rest for fuel for maximum range.

Manoeuvre rating is 10+(agility/size), size is 5 so I need 60 agility to achieve my goal.  I need 60/48=1. 25MSP of agility, leaving 0. 1MSP of fuel and a range of 10. 9m km:

Code: [Select]
Missile Size: 5 MSP  (0.25 HS)     Warhead: 4    Armour: 0     Manoeuvre Rating: 22
Speed: 45600 km/s    Engine Endurance: 4 minutes   Range: 10.9m km
Chance to Hit: 1k km/s 1003.2%   3k km/s 330%   5k km/s 200.6%   10k km/s 100.3%

But if instead of going for 60 agility, I only go for 57. 51, because agility/size in this case would be 57. 51/5=11. 502, which rounds to 12 anyway, meaning I only need 1. 1981MSP of agility leaving 0. 1519 for fuel:

Code: [Select]
Missile Size: 5 MSP  (0.25 HS)     Warhead: 4    Armour: 0     Manoeuvre Rating: 22
Speed: 45600 km/s    Engine Endurance: 6 minutes   Range: 16.6m km
Chance to Hit: 1k km/s 1003.2%   3k km/s 330%   5k km/s 200.6%   10k km/s 100.3%

The two missiles are identical except for the range.  Obviously I'd be stupid if I go for the first design.

I'm not sure how useful this information is, but it's something I've discovered and find useful to myself.  If this has already been posted, my apologies.