Hello,
Please excuse me if this subject has been already debated to death. I wanted to know if some of you, or most of you, practice multi-role for non armed ships mostly (but not exclusively).
The fact is that refitting shipyards to new ships is a long process. Adding new shipyards capable of building big ships is even a longer process. So I was thinking, instead of having a freighter, a colonizer, an oiler and a collier, why not having a kind of huge multi-role ship? Sure, she would be less efficient in each role, but I think it is more than compensated by first her versatility, and second by how practical it is when you have to manage your shipyards.
So... what veterans (and less than veterans) players think of that?