Sorry to bump this back, but I figured out what the problem was and just wanted to update this thread.
What happened as I set a way point on the jump gate, and 2 waypoints moving closer to earth. I targeted the waypoints using a PDC on Earth, and launched drones at each waypoint carrying the mine buoys.
The goal here was for the drones to deploy the buoys at the waypoints, and the mine buoys would then use their onboard active sensors to wait for hostile ships to engage on their own. The problem I ran into was the mine buoys were firing their munitions shortly after being deployed, without any hostile contacts. I figured out that the problem was, the Missile Fire Control on the PDC in Earth was in range of the Waypoints. The effect of this was that the drones, and then the deployed mine buoys, maintained the targeting information from the MFC.
Basically, here is what was happening:
1. Earth PDC Launches 5 "Saturn-XI LV(M-1) (M60TN-10 CAPTOR Mine)"s at Waypoint 1.
2. The 5 "Saturn-XI LV(M-1) (M60TN-10 CAPTOR Mine)"s reach Waypoint 1 at Separation Range 0km, and release 5 "Dahlgren M60TN-10 CAPTOR Mine"s.
3. The 5 "Dahlgren M60TN-10 CAPTOR Mine"s receive targeting information from the Earth PDC, ordering them to engage Waypoint 1.
4. The Separation Range of a Dahlgren M60TN-10 CAPTOR Mine is 800,000km, and its ordered target is Waypoint 1, which is 0km away.
5. Since it's target is within it's Separation Range, each Dahlgren M60TN-10 CAPTOR Mine releases its sub-munitions at it's ordered target.
6. The Dahlgren M60TN-10 CAPTOR Mine releases 4x Alliant Techsystems M46-TN ESRASMs, targeting Waypoint 1. The ESRASMs engage, however, since the target is a Waypoint, they simply sit in space till their fuel run out.
I did some testing in a new game using a ship-based Mine Launcher, and was able to successfully deploy mines using this method:
1. Minelayer moves to Jumpgate #1.
2. A Waypoint is set on Earth, ~900km away.
3. Minelayer launches mines on Jumpgate #1, targeting Earth Waypoint 900km away.
4. Since the separation range of the mines (in this case) are 1.4m km, and the given target is 900km away, mines do not release sub-munitions.
5. Earth Waypoint is deleted. Having lost their given target, mine buoys begin searching for new targets. (No message for this is generated in Events, as it is for missiles).
I tested this by using Designer/SM mode to force an enemy civ's Grav Survey ship through the Jumpgate. 5 seconds after the Grav Survey Ship transited and I received the hostile transit/new hostile contact message, the mine released it's sub munitions, and the sub-munitions engaged and destroyed the Grav Survey Ship automatically.
The only bad thing left is the mines had a mission life of ~3 years, and the mine buoys don't seem to disappear after launching their sub-munitions. How do I get rid of the mine buoys?