Fiction > Aurora
L0ckAndL0ad's United Systems AAR
L0ckAndL0ad:
I'm always very short on time, so the entries will be super brief. Also, I'm not English native, so beware. I've been playing this campaign for a while, and it starts to get interesting, so I've decided it's worth an AAR.
Start parameters (default if not mentioned):
Year: 0
Difficulty: 100%
Max number of systems: 150
Starting NPRs: 2
NPR generation: Disabled
Precursors & Star Swarm: Enabled
Racial Data:
Name: United Systems
Government type: Representative Democracy
Location: Earth/Sol
Training Level: 5
L0ckAndL0ad:
September 11, Year 54.
MAP & Diplo data:
Off-Topic: show
It's been almost 35 years since I've met the Union of Gun (GUN or Gun Union for short). Scary looking robots (are they?) with actual guns instead of hands, that were given a chance for friendship. Well, one sided kind of friendship, because I don't trust them.
I get their research data occasionally. In return, I allow them to keep buzzing around Sol in their slow (1.4K km/s) ships. It was hard to find them, but I managed.
I wanted to attack them, many times. But ultimately decided that peace, even though boring, is much more profitable to me. My resource situation is not particularly great (I'll get to that later), so making it any worse before it'll stabilize will not be wise.
Another thing that came into my head was that if I met another empire, and there will be some kind of 3 way conflict, it'll be hard to process turns. But that's a silly excuse, I guess. Or is it?
Things changed in Y54. I did find ruins and wrecks previously. But no additional alien activity. Today, I've found two Jump Gates, which I do not believe were built by GUN. Somebody else built them. They lead to nowhere on one side (EG 45, an empty system), and to almost nothing on the other (EG 290 no habitable planets or any additional Jump Gates).
I'll go into more detail about my current fleets later, but I do not feel that I'm ready for a serious conflict yet.
I have two combat fleets (1x CVL 10x DDG and 1x CV 12x DDG) and some support ships (4x AKE, 4x AO). My plans for a cruiser were postponed previously, because I feel the need for a better (at least 250+K km) gunnery FCS (I want an area defense capability on it). Current engine tech is magneto-plasma, but I feel like I'll be able to produce new generation of ships in just a couple of years. Most tech has already been done.
I'm yet to produce a minelayer (or mines) to place sensors buoys, among other things I'm yet to do. Not sure if the makers of those Jump Gates are still around, but if I'm about to meet them, I don't think this new "first contact" will be as friendly as the first one. I need to prepare more.
L0ckAndL0ad:
Economy
Due to automation difficulties, I went with centralized approach. Everything of importance is located on Earth. Other colonies are made as close as possible, and first of all are treated as a source of minerals. Including Sorium, because I figured it takes too much micromanagement effort to control gas giant fuel harvesting ops. It's easier to just mine it with all other minerals, ship it back to Earth and refine there.
Civilian sector plays a very important role. Everything that civilians can do themselves - I allow and encourage it. Therefore in every system there's a main hub that gathers all the minerals mined by the civilian mining complexes.
Colonial hubs outside of Sol have small industrial complexes to allow small scale construction and PDC assembly.
Earth industries:
DSTS lvl 17 (9350)
Spaceport lvl 1
Shipyards 764k naval, 1.12m civilian
Maintenance facilities 500 (100k tons)
Construction factories 674
Ordnance factories 222
Fighter factories 250
Fuel refineries 200
Mines 431 (some are converted to auto to be shipped away)
Mass drivers 6 (30k tons)
Research labs 70
Population
Sol:
Earth 1.5b
Luna 126m
Mars 75m
Mercury 0.26m
Venus 0 (automated mining colony)
Bernards Star:
Bortus (no mustache) 13.87m
Luyten 726-8:
Feb 1.42m
WISE 0410+1502:
Socrates 0.52m
Listening posts in systems:
Altair (2x DSTS)
Proxima Centauri (2x DSTS)
United Systems CIA station embassy on GUN homeworld:
Luyten 1305-10A II M 4 -- no population
Minerals situation
Earth is almost out of ore, but has 30-190K of each mineral type stored. Luna (2.7m), Mars (7.6m), Mercury (3m) and Venus (42m) have decent mineral deposits, with the biggest being on Venus, but their accessibility is medium to low. Closest colonies of Bortus (51m), Feb (74m) and Socrates (167m) all have huge deposits, but most of them are either 0.1 or ~0.4. So Auto/Mines are being created on Earth now to increase extraction volume, which is currently pretty low and not enough to fulfill Earth's industrial needs (even under ideal circumstances, like no freighters being blown up by aliens).
L0ckAndL0ad:
I dug up some info around and it may be that these Jump Gates I found are not a telltale sign of an active alien Empire. So I may have jumped the gun with this AAR, he-he. But let's continue anyway, who knows what might happen...
Current state of the United Systems Navy:
TG 1.1 "Ranger" (2nd Gen ships)
1x Ranger class CVL (10x Strike Fighters, 5x Beam Fighters, 1x Early Warning scout)
10x Mahan class DDG
TG 2.1 "Enterprise" (3rd Gen ships)
1x Enterprise class CV (36x Strike Fighters, 24x Beam Fighters, 7x Early Warning scouts)
12x Cole class DDG
Rescue and Recovery Div 1
4x Rama class ARS (Rescue and Salvage Ships)
Supply Squadron 1
4x Pyro class AKE
4x Saturn class AO
TG 2.1 is the main strike force. Some (2-4) destroyers from TG 1.1 would be detached to escort Supply Squadron ships as needed. The rest of 1.1 would be in reserve. Earth and Bortus colony have various PDCs, including some hangars for reserve fighters.
Designs:
Carriers:
Off-Topic: show
Ranger class Light Carrier 35 200 tons 700 Crew 4726.88 BP TCS 704 TH 1800 EM 0
2556 km/s JR 3-50 Armour 4-95 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 54 PPV 0
Maint Life 4.25 Years MSP 7854 AFR 291% IFR 4% 1YR 699 5YR 10484 Max Repair 791 MSP
Intended Deployment Time: 60 months Flight Crew Berths 195
Flag Bridge Hangar Deck Capacity 8000 tons Magazine 622 Cryogenic Berths 200
J35200(3-50) Military Jump Drive Max Ship Size 35200 tons Distance 50k km Squadron Size 3
600 EP Ion Drive (3) Power 600 Fuel Use 30% Signature 600 Exp 10%
Fuel Capacity 3 000 000 Litres Range 51.1 billion km (231 days at full power)
AFM-41 Funny Man (60) Speed: 35 200 km/s End: 23.7m Range: 50.1m km WH: 4 Size: 4 TH: 246/147/73
ASM-41 Falling Star (80) Speed: 20 800 km/s End: 40.4m Range: 50.4m km WH: 9 Size: 4 TH: 138/83/41
Strike Group
10x F/A-3 Banshee Strikefighter Speed: 10333 km/s Size: 9.29
5x F-4R Ray Fighter Speed: 12877 km/s Size: 9.94
1x EW-2F Interrogator Early Warning and Control Speed: 6400 km/s Size: 10
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Enterprise class Carrier 100 000 tons 2026 Crew 16535.24 BP TCS 2000 TH 2240 EM 0
3200 km/s JR 3-50 Armour 5-191 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 140 PPV 0
Maint Life 2.26 Years MSP 12427 AFR 665% IFR 9.2% 1YR 3298 5YR 49468 Max Repair 3466 MSP
Intended Deployment Time: 30 months Flight Crew Berths 323
Flag Bridge Hangar Deck Capacity 32000 tons Magazine 1866 Cryogenic Berths 600
J100000(3-50) Military Jump Drive Max Ship Size 100000 tons Distance 50k km Squadron Size 3
640 EP Magneto-plasma Drive (TR35%) (10) Power 640 Fuel Use 14.31% Signature 224 Exp 8%
Fuel Capacity 9 000 000 Litres Range 113.2 billion km (409 days at full power)
CIWS-160 (3x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
AFM-41 Funny Man (144) Speed: 35 200 km/s End: 23.7m Range: 50.1m km WH: 4 Size: 4 TH: 246/147/73
ASM-41 Falling Star (288) Speed: 20 800 km/s End: 40.4m Range: 50.4m km WH: 9 Size: 4 TH: 138/83/41
ECM 10
Strike Group
36x F/A-3 Banshee Strikefighter Speed: 10333 km/s Size: 9.29
12x F-4G Grizzly Fighter Speed: 13704 km/s Size: 9.34
12x F-4R Ray Fighter Speed: 12877 km/s Size: 9.94
3x EW-2F Interrogator Early Warning and Control Speed: 6400 km/s Size: 10
4x EW-2 Seer Early Warning and Control Speed: 3232 km/s Size: 9.9
Destroyers:
Off-Topic: showMahan class Destroyer, Guided Missile 11 400 tons 260 Crew 1843.88 BP TCS 228 TH 600 EM 420
2631 km/s Armour 4-45 Shields 14-300 Sensors 12/12/0/0 Damage Control Rating 14 PPV 32.24
Maint Life 6.42 Years MSP 1415 AFR 74% IFR 1% 1YR 59 5YR 888 Max Repair 160 MSP
Intended Deployment Time: 60 months Spare Berths 0
Magazine 367
300 EP Ion Drive (2) Power 300 Fuel Use 52.5% Signature 300 Exp 10%
Fuel Capacity 700 000 Litres Range 21.0 billion km (92 days at full power)
Beta R300/324 Shields (9) Total Fuel Cost 122 Litres per hour (2 916 per day)
Single Gauss Cannon R1-100 Turret (1x2) Range 10 000km TS: 8000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Gunnery FCS 16K/8K (1) Max Range: 32 000 km TS: 8000 km/s 69 37 6 0 0 0 0 0 0 0
AMM-1-10s Missile Launcher (8) Missile Size 1 Rate of Fire 10
ASM-6-1200s Missile Launcher (8) Missile Size 6 Rate of Fire 1200
ASM FCS 8Kt/175M (1) Range 175.3m km Resolution 160
AMM FCS 1.25M (2) Range 11.5m km Resolution 1
AMM-12-3M Magic (175) Speed: 25 600 km/s End: 2m Range: 3m km WH: 1 Size: 1 TH: 290/174/87
ASM-62-150M Sunburn (32) Speed: 23 500 km/s End: 106.4m Range: 150m km WH: 9 Size: 6 TH: 164/98/49
AMM Radar 1M (1) GPS 160 Range 9.6m km MCR 1.0m km Resolution 1
RAD 8Kt/204M (1) GPS 23520 Range 204.5m km Resolution 160
Thermal Sensor TH2-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
EM Detection Sensor EM2-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
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Cole class Destroyer, Guided Missile 10 000 tons 246 Crew 1981.36 BP TCS 200 TH 640 EM 300
3200 km/s Armour 4-41 Shields 10-300 Sensors 22/22/0/0 Damage Control Rating 15 PPV 34.27
Maint Life 2.14 Years MSP 681 AFR 145% IFR 2% 1YR 198 5YR 2975 Max Repair 256 MSP
Intended Deployment Time: 25 months Spare Berths 0
Magazine 367 Cryogenic Berths 200
640 EP Magneto-plasma Drive (1) Power 640 Fuel Use 14.31% Signature 640 Exp 8%
Fuel Capacity 400 000 Litres Range 50.3 billion km (181 days at full power)
Delta R300/300 Shields (4) Total Fuel Cost 50 Litres per hour (1 200 per day)
Twin Gauss Cannon R3-67 Turret (1x6) Range 30 000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Gunnery FCS 32K/16K (1) Max Range: 64 000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
AMM-1-10s Missile Launcher (8) Missile Size 1 Rate of Fire 10
ASM-6-720s Missile Launcher (8) Missile Size 6 Rate of Fire 720
ASM FCS 8Kt/175M (1) Range 175.3m km Resolution 160
AMM FCS 3/27.7M (2) Range 27.7m km Resolution 1
AMM-12-3M Magic (143) Speed: 25 600 km/s End: 2m Range: 3m km WH: 1 Size: 1 TH: 290/174/87
ASM-62-150M Sunburn (32) Speed: 23 500 km/s End: 106.4m Range: 150m km WH: 9 Size: 6 TH: 164/98/49
AFM-41 Funny Man (8) Speed: 35 200 km/s End: 23.7m Range: 50.1m km WH: 4 Size: 4 TH: 246/147/73
AMM Radar 3/27.7M (1) GPS 252 Range 27.7m km MCR 3.0m km Resolution 1
RAD 8Kt/321M (1) GPS 36960 Range 321.4m km Resolution 160
Thermal Sensor TH2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
ECCM-1 (1) ECM 10
Fighters:
Off-Topic: showF/A-3 Banshee class Strikefighter 465 tons 3 Crew 132.8 BP TCS 9.29 TH 96 EM 0
10333 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2.4
Maint Life 2.67 Years MSP 18 AFR 17% IFR 0.2% 1YR 4 5YR 54 Max Repair 48 MSP
Intended Deployment Time: 0.1 months Spare Berths 1
Magazine 16
96 EP Magneto-plasma Drive (1) Power 96 Fuel Use 274.36% Signature 96 Exp 20%
Fuel Capacity 15 000 Litres Range 2.1 billion km (56 hours at full power)
MS4-BX Missile Launcher (4) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
ASM FCS(F) 5Kt/55M (1) Range 55.4m km Resolution 100
ASM-41 Falling Star (4) Speed: 20 800 km/s End: 40.4m Range: 50.4m km WH: 9 Size: 4 TH: 138/83/41
RAD(F)-5Kt/51M (1) GPS 4725 Range 52.0m km Resolution 100
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F-4R Ray class Fighter 497 tons 4 Crew 145.4 BP TCS 9.94 TH 128 EM 0
12877 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 2.2 Years MSP 18 AFR 19% IFR 0.3% 1YR 5 5YR 75 Max Repair 64 MSP
Intended Deployment Time: 0.1 months Spare Berths 0
128 EP Magneto-plasma Drive (1) Power 128 Fuel Use 271.53% Signature 128 Exp 20%
Fuel Capacity 15 000 Litres Range 2.0 billion km (43 hours at full power)
10cm Railgun V3/C3 (1x4) Range 30 000km TS: 12877 km/s Power 3-3 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S00.5 40-4000 (FTR) (1) Max Range: 80 000 km TS: 16000 km/s 88 75 62 50 38 25 12 0 0 0
Stellarator Fusion Reactor PW3 (1) Total Power Output 3 Armour 0 Exp 5%
AMM Radar 250K/2.3M (1) GPS 21 Range 2.3m km MCR 252k km Resolution 1
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F-4G Grizzly class Fighter 467 tons 4 Crew 138.2 BP TCS 9.34 TH 128 EM 0
13704 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 2.26 Years MSP 18 AFR 17% IFR 0.2% 1YR 5 5YR 71 Max Repair 64 MSP
Intended Deployment Time: 0.1 months Spare Berths 0
128 EP Magneto-plasma Drive (1) Power 128 Fuel Use 271.53% Signature 128 Exp 20%
Fuel Capacity 15 000 Litres Range 2.1 billion km (43 hours at full power)
Gauss Cannon R3-50 (1x3) Range 30 000km TS: 13704 km/s Accuracy Modifier 50% RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S00.5 40-4000 (FTR) (1) Max Range: 80 000 km TS: 16000 km/s 88 75 62 50 38 25 12 0 0 0
AMM Radar 250K/2.3M (1) GPS 21 Range 2.3m km MCR 252k km Resolution 1
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EW-2 Seer class Early Warning and Control 495 tons 16 Crew 149 BP TCS 9.9 TH 32 EM 0
3232 km/s Armour 1-5 Shields 0-0 Sensors 1/22/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.74 Years MSP 19 AFR 19% IFR 0.3% 1YR 8 5YR 115 Max Repair 94 MSP
Intended Deployment Time: 1.9 months Spare Berths 0
32 EP Magneto-plasma Drive (B) (1) Power 32 Fuel Use 49% Signature 32 Exp 10%
Fuel Capacity 20 000 Litres Range 14.8 billion km (53 days at full power)
RAD 8Kt/131M (1) GPS 15120 Range 131.5m km Resolution 160
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
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EW-2F Interrogator class Early Warning and Control 500 tons 9 Crew 168 BP TCS 10 TH 64 EM 0
6400 km/s Armour 1-5 Shields 0-0 Sensors 1/22/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.86 Years MSP 21 AFR 20% IFR 0.3% 1YR 8 5YR 116 Max Repair 94 MSP
Intended Deployment Time: 0.4 months Spare Berths 4
64 EP Magneto-plasma Drive (1) Power 64 Fuel Use 277.19% Signature 64 Exp 20%
Fuel Capacity 35 000 Litres Range 4.5 billion km (8 days at full power)
RAD 8Kt/131M (1) GPS 15120 Range 131.5m km Resolution 160
EM Detection Sensor EM2-22 (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
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Auxiliaries:
Off-Topic: show
Rama class Rescue and Salvage Ship 40 000 tons 293 Crew 1813.4 BP TCS 800 TH 2000 EM 0
2500 km/s JR 1-25(C) Armour 4-104 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 28 Max Repair 200 MSP
Intended Deployment Time: 24 months Spare Berths 1
Cargo 5000 Cryogenic Berths 1000 Cargo Handling Multiplier 5 Tractor Beam
Salvager: 1 module(s) capable of salvaging 500 tons per day
JC41K Commercial Jump Drive Max Ship Size 41000 tons Distance 25k km Squadron Size 1
400 EP Commercial Magneto-plasma Drive (5) Power 400 Fuel Use 4.42% Signature 400 Exp 5%
Fuel Capacity 1 850 000 Litres Range 188.3 billion km (871 days at full power)
CIWS-160 (4x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
-----------------------------------------------------------------------------------------------------------------------------
Pyro class Auxiliary Cargo and Ammunition 30 000 tons 567 Crew 3243.04 BP TCS 600 TH 1600 EM 0
2666 km/s JR 5-50 Armour 5-86 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 58 PPV 0
Maint Life 9.29 Years MSP 10567 AFR 189% IFR 2.6% 1YR 221 5YR 3309 Max Repair 551 MSP
Intended Deployment Time: 60 months Spare Berths 0
Magazine 2100 Cryogenic Berths 200
J30000(5-50) Military Jump Drive Max Ship Size 30000 tons Distance 50k km Squadron Size 5
400 EP Commercial Magneto-plasma Drive (4) Power 400 Fuel Use 4.42% Signature 400 Exp 5%
Fuel Capacity 500 000 Litres Range 67.9 billion km (294 days at full power)
CIWS-160 (4x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
ECM 10
This design is classed as a Military Vessel for maintenance purposes
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Saturn class Auxiliary Oiler 30 000 tons 172 Crew 1701.4 BP TCS 600 TH 1600 EM 0
2666 km/s JR 1-25(C) Armour 4-86 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 35 Max Repair 100 MSP
Intended Deployment Time: 120 months Spare Berths 0
Cryogenic Berths 2000 Tractor Beam
JC30K Commercial Jump Drive Max Ship Size 30000 tons Distance 25k km Squadron Size 1
400 EP Commercial Magneto-plasma Drive (4) Power 400 Fuel Use 4.42% Signature 400 Exp 5%
Fuel Capacity 11 000 000 Litres Range 1492.8 billion km (6480 days at full power)
CIWS-160 (4x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
These are 2nd and 3rd Generation of ships, and I'm just several years away from designing 4th Generation.
L0ckAndL0ad:
October 17, Year 55
FLASH
Exploration Ship Simon Newcomb encountered six unknown alien ships while grav-surveying system NN 3517, one jump away from recently found Jump Gates (also 5 jumps away from Sol).
Unknown ships are of two classes (three each). All estimated 8600 tons, thermal signature 900, observed speed 5232 km/s. Both are using active sensors.
Another Jump Gate was found in a nearby system to the previous gates.
The most experienced diplomatic team, the one that was working with GUN all this time, was reassigned to deal with this new alien race.
No response yet. No shots fired. Yet...
FLASH
17th October 55 13:42:46, NN 3517, Simon Newcomb suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
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