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Posted by: Execrated1
« on: January 31, 2013, 07:21:17 AM »

I understand your frustration, I lost my first serious game to a bug involving a newly generated system, but that was a little harsh. And this is the wrong place for it. Please try to remember that this game is a work in progress. Your negative experiences, if you report the bug or post suggestions, will help to improve the game.
Posted by: waresky
« on: January 31, 2013, 06:43:41 AM »

Ive been capture a "200.000" tons StarSwarm Mother Ships...but..some hour after the capture..a tons of BUG-Error for "maintenance" "life kill (-19833333?????) and so on..

Bah..am become hate some Aurora's program structure..

Or Steve,seriously,take point for an "Enhanced Version" of Aurora..or apologize..but r too boring.

My 2 cents.

(and am Aurora Addicted)
Posted by: Nathan_
« on: January 21, 2013, 06:55:13 PM »

And finally, lost the whole group. I send them in with some cloaked carriers and capture facs to grab some vessels, but I didn't coordinate captures, so the ai was able to kill my capture ships. worse I failed to capture one, and finally, as my last error I sent my whole group in thinking the last ship had no missiles left(naturally because the ships I did capture had few missiles for some strange reason). The AI ship had full magazines.
Posted by: Nathan_
« on: January 20, 2013, 02:45:06 PM »

and I found another ship hiding, maybe these should spawn as pickets:
Posted by: Nathan_
« on: January 20, 2013, 02:37:17 PM »

my original attempt at these put all the components on the same ship, here, I spread them out:

Code: [Select]
Silent Hunter III class Intelligence Cruiser    6,000 tons     210 Crew     1335 BP      TCS 24  TH 43.2  EM 0
1500 km/s     Armour 1-29     Shields 0-0     Sensors 550/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 2.56 Years     MSP 834    AFR 48%    IFR 0.7%    1YR 178    5YR 2666    Max Repair 550 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Stealthed 180 EP Ion Drive (1)    Power 180    Fuel Use 23.38%    Signature 43.2    Exp 7%
Fuel Capacity 200,000 Litres    Range 25.7 billion km   (198 days at full power)

MTH50-550 (1)     Sensitivity 550     Detect Sig Strength 1000:  550m km
Cloaking Device: Class cross-section reduced to 20% of normal

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Silent Seeker III class Intelligence Cruiser    6,000 tons     210 Crew     1335 BP      TCS 24  TH 43.2  EM 0
1500 km/s     Armour 1-29     Shields 0-0     Sensors 1/550/0/0     Damage Control Rating 6     PPV 0
Maint Life 2.56 Years     MSP 834    AFR 48%    IFR 0.7%    1YR 178    5YR 2666    Max Repair 550 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Stealthed 180 EP Ion Drive (1)    Power 180    Fuel Use 23.38%    Signature 43.2    Exp 7%
Fuel Capacity 200,000 Litres    Range 25.7 billion km   (198 days at full power)

MEM50-550 (1)     Sensitivity 550     Detect Sig Strength 1000:  550m km
Cloaking Device: Class cross-section reduced to 20% of normal
This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Silent Pathfinder III class Jump Cruiser    6,000 tons     193 Crew     1059.5 BP      TCS 24  TH 43.2  EM 0
1500 km/s    JR 3-500     Armour 1-29     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 13     PPV 0
Maint Life 9.06 Years     MSP 1462    AFR 21%    IFR 0.3%    1YR 32    5YR 481    Max Repair 450 MSP
Intended Deployment Time: 12 months    Spare Berths 3   
Cryogenic Berths 400   

JM 6000 - 3     Max Ship Size 6000 tons    Distance 500k km     Squadron Size 3
Stealthed 180 EP Ion Drive (1)    Power 180    Fuel Use 23.38%    Signature 43.2    Exp 7%
Fuel Capacity 940,000 Litres    Range 120.6 billion km   (930 days at full power)

Cloaking Device: Class cross-section reduced to 20% of normal
This design is classed as a Military Vessel for maintenance purposes