Aurora 4x
VB6 Aurora => Gallery => Topic started by: Nathan_ on January 20, 2013, 02:37:17 PM
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my original attempt at these put all the components on the same ship, here, I spread them out:
Silent Hunter III class Intelligence Cruiser 6,000 tons 210 Crew 1335 BP TCS 24 TH 43.2 EM 0
1500 km/s Armour 1-29 Shields 0-0 Sensors 550/1/0/0 Damage Control Rating 6 PPV 0
Maint Life 2.56 Years MSP 834 AFR 48% IFR 0.7% 1YR 178 5YR 2666 Max Repair 550 MSP
Intended Deployment Time: 3 months Spare Berths 1
Stealthed 180 EP Ion Drive (1) Power 180 Fuel Use 23.38% Signature 43.2 Exp 7%
Fuel Capacity 200,000 Litres Range 25.7 billion km (198 days at full power)
MTH50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
Cloaking Device: Class cross-section reduced to 20% of normal
This design is classed as a Military Vessel for maintenance purposes
Silent Seeker III class Intelligence Cruiser 6,000 tons 210 Crew 1335 BP TCS 24 TH 43.2 EM 0
1500 km/s Armour 1-29 Shields 0-0 Sensors 1/550/0/0 Damage Control Rating 6 PPV 0
Maint Life 2.56 Years MSP 834 AFR 48% IFR 0.7% 1YR 178 5YR 2666 Max Repair 550 MSP
Intended Deployment Time: 3 months Spare Berths 1
Stealthed 180 EP Ion Drive (1) Power 180 Fuel Use 23.38% Signature 43.2 Exp 7%
Fuel Capacity 200,000 Litres Range 25.7 billion km (198 days at full power)
MEM50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
Cloaking Device: Class cross-section reduced to 20% of normal
This design is classed as a Military Vessel for maintenance purposes
Silent Pathfinder III class Jump Cruiser 6,000 tons 193 Crew 1059.5 BP TCS 24 TH 43.2 EM 0
1500 km/s JR 3-500 Armour 1-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 13 PPV 0
Maint Life 9.06 Years MSP 1462 AFR 21% IFR 0.3% 1YR 32 5YR 481 Max Repair 450 MSP
Intended Deployment Time: 12 months Spare Berths 3
Cryogenic Berths 400
JM 6000 - 3 Max Ship Size 6000 tons Distance 500k km Squadron Size 3
Stealthed 180 EP Ion Drive (1) Power 180 Fuel Use 23.38% Signature 43.2 Exp 7%
Fuel Capacity 940,000 Litres Range 120.6 billion km (930 days at full power)
Cloaking Device: Class cross-section reduced to 20% of normal
This design is classed as a Military Vessel for maintenance purposes
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and I found another ship hiding, maybe these should spawn as pickets:
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And finally, lost the whole group. I send them in with some cloaked carriers and capture facs to grab some vessels, but I didn't coordinate captures, so the ai was able to kill my capture ships. worse I failed to capture one, and finally, as my last error I sent my whole group in thinking the last ship had no missiles left(naturally because the ships I did capture had few missiles for some strange reason). The AI ship had full magazines.
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Ive been capture a "200.000" tons StarSwarm Mother Ships...but..some hour after the capture..a tons of BUG-Error for "maintenance" "life kill (-19833333?????) and so on..
Bah..am become hate some Aurora's program structure..
Or Steve,seriously,take point for an "Enhanced Version" of Aurora..or apologize..but r too boring.
My 2 cents.
(and am Aurora Addicted)
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I understand your frustration, I lost my first serious game to a bug involving a newly generated system, but that was a little harsh. And this is the wrong place for it. Please try to remember that this game is a work in progress. Your negative experiences, if you report the bug or post suggestions, will help to improve the game.