After the First Salvaging Task Force was destroyed by Cybran forces in an
understandable move, we were salvaging wrecks of their ships in a contested system while active fighting was ongoing act of unprovoked aggression the Admiralty
spent a few years waiting for the next engine technology immediately began the design and production of a fleet of warships to
claim the zero colony cost planet with home-world mineral generation take revenge for our fallen spacers and secure humanities future among the stars!
The current plan is small (ideally all 8,000 ton) and fast ships specialised for a single role and change fleet composition as necessary. Active search sensors will be provided by a dedicated ship, as will jump capabilities, more fuel and missiles, antimissile capabilities ,etcetera.
Considering that how does my first ASM cruiser look? (I'm considering moving up to 9,000 ton ships so I can fit more launchers)
Geryon class Missile Cruiser 8,000 tons 216 Crew 1479.92 BP TCS 160 TH 1500 EM 0
9,375 km/s Armour 3-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 36
Maint Life 1.09 Years MSP 347 AFR 170% IFR 2.4% 1YR 295 5YR 4425 Max Repair 375 MSP
Intended Deployment Time: 1 months Spare Berths 4
Magazine 371
Military HS30 Mk.1 750 EP Internal Fusion Drive (2) Power 750 Fuel Use 85.6% Signature 750 Exp 12%
Fuel Capacity 1,000,000 Litres Range 26.3 billion km (32 days at full power)
Size 6 Missile Launcher Mk.1 (6) Missile Size 6 Rate of Fire 45
R170/MR153 Missile Fire Control (2) Range 153.3m km Resolution 170
This design is classed as a Military Vessel for maintenance purposes
It will be firing the Harpoon Mk. 1 Multi-role Missile (i. e. : the Mk. 1 I'm-just-messing-with-the-missile-design-app-until-I-get-something-that-doesn't-look-to-bad Missile):
Missile Size: 6 MSP (0.3 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 22
Speed: 33,500 km/s Engine Endurance: 51 minutes Range: 102.4m km
Cost Per Missile: 6.1401
Chance to Hit: 1k km/s 737% 3k km/s 242% 5k km/s 147.4% 10k km/s 73.7%
Materials Required: 2.25x Tritanium 3.8901x Gallicite Fuel x1529.5
Other probable hulls include:
- The Lynx class sensor cruiser with two HS40 sensors; one R1 and one R170.
- The Gazelle class anti-missile missile cruiser. (My Diable Mk. 1 anti-missile missile's have a 20m km range but a fire control that can match that is ~ 15 hull size, using this would give me 10 min AMM envelope vs my own missiles but that seems rather large. Should I drop my AMM engagement range?
- Tankers, colliers and jump ships should be fairly easy.
- A beam point defence vessel? Or just use the long range AMM's and plenty of reloads?
- I have 9,000 ton 'civilian' carriers with 3,000 ton hangar space that have been hauling Geo and Grav survey fighters around that I can militarise fairly easily. Here's my five minute railgun fighter to put in them. (In hindsight my research may have been to focused on engines and missiles)
Broadsword class Fighter 482 tons 4 Crew 104 BP TCS 9.64 TH 120 EM 0
12448 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 2.29 Years MSP 13 AFR 18% IFR 0.3% 1YR 3 5YR 50 Max Repair 60 MSP
Intended Deployment Time: 0.1 months Spare Berths 0
120 EP Internal Fusion Drive (1) Power 120 Fuel Use 384.1% Signature 120 Exp 20%
Fuel Capacity 100,000 Litres Range 9.7 billion km (9 days at full power)
10cm Railgun V1/C2 (1x4) Range 10,000km TS: 12448 km/s Power 3-2 RM 1 ROF 10 1 0 0 0 0 0 0 0 0 0
Fire Control S00.5 16-3000 (FTR) (1) Max Range: 32 000 km TS: 12000 km/s 69 37 6 0 0 0 0 0 0 0
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 2.4 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
Anyway this has turned from "how does my first ship look?" to a stream of conscious about my planed fleet so I'm going to shut up and post it now.