Posted by: TMaekler
« on: November 07, 2016, 12:55:15 PM »Look at the title bar of the economics screen. It shows your +/- wealth for the last increment.
"Window Header Summary" = "Title Bar" - just fancier
Look at the title bar of the economics screen. It shows your +/- wealth for the last increment.
Seeing finances in the summary page would be a nice addition to the window header summary.
I think the problem can arise if doing a conventional start. All those years without a substantial industrial base to spend things on can lead to a vast wealth hoard. I've never had too much wealth from a standard start.
Is this true? I'm not convinced that making financial centers are necessarily better than using those resources to set up extra colonies to boost trade. You seem to need to make so many FCs to get even 1 research lab of wealth.
I think the problem can arise if doing a conventional start. All those years without a substantial industrial base to spend things on can lead to a vast wealth hoard. I've never had too much wealth from a standard start.This can be. I almost only start with a conventional start and do set the wealth accumulation between 25-50% so it fits the growth. If not enough money comes in I begin building FCs so I don't fall into the negative.
Wealth is mainly used to pay for research, construction, shipbuilding, and ship maintenance. If these 4 aren't your top money suckers, you don't have enough industrial base compare to your population.I think the problem can arise if doing a conventional start. All those years without a substantial industrial base to spend things on can lead to a vast wealth hoard. I've never had too much wealth from a standard start.
Financial centers are pretty much a must build if you want to fuel research labs in the 3 or 4 digits.Is this true? I'm not convinced that making financial centers are necessarily better than using those resources to set up extra colonies to boost trade. You seem to need to make so many FCs to get even 1 research lab of wealth.
Although what I am missing is "unhappyness" due to "parked riches". It can be very easy to accumulate money so that you don't run out for quite some time if it becomes necessary. But in reality if governments would park riches the people would ask themselves why they don't spend them on benefiting the population - so they would grow unhappy if riches aren't spend. That mechanic could add some realism to actually really managing your income.Ahem <sovereign wealth funds>? But in general surely the problem is the bigger one that tax rates are not controllable, and don't cause unhappiness? I get that Steve is less interested in the economic simulation side of the game, so this may just be the way it is. But once high taxes cause unhappiness you'd have an automatic control on wealth accumulation.