Author Topic: Prerequisite techs for Genome Sequence: Base Gravity?  (Read 1699 times)

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Offline TheBeardyMan (OP)

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Prerequisite techs for Genome Sequence: Base Gravity?
« on: October 23, 2012, 07:32:29 PM »
What are the prerequisite techs for "Genome Sequence: Base Gravity"? "Genome Sequence Research" only unlocks base oxygen level, base temperature, and base temperature range.
 

Offline andrea69

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #1 on: October 24, 2012, 02:31:43 AM »
After researching genome sequence, I always found all the others unlocked, so I thought that is the only prerequisite.
By the way, you can have a look to the tech tree posted by Turmoil.
« Last Edit: October 24, 2012, 02:35:42 AM by andrea69 »
 

Offline Jikor

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #2 on: October 24, 2012, 10:31:54 AM »
I don't believe you can change a races base gravity tolerance through research at all.
« Last Edit: October 24, 2012, 01:57:48 PM by Jikor »
 

Offline andrea69

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #3 on: October 24, 2012, 11:37:15 AM »
I don't believe you can change a races base gravity tolerance through research at all.
???
What version of Aurora are you playing?
 

Offline Jikor

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #4 on: October 24, 2012, 01:58:06 PM »
Forgive me I must have been thinking of something else.
 

Offline TheBeardyMan (OP)

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #5 on: October 24, 2012, 03:26:11 PM »
Quote from: andrea69 link=topic=5461. msg56097#msg56097 date=1351063903
After researching genome sequence, I always found all the others unlocked, so I thought that is the only prerequisite.
By the way, you can have a look to the tech tree posted by Turmoil.

Turmoil's tech tree hasn't got as far as biology/genetics yet.  And in 6. 00 and 6. 10 (the only versions I've tried), not even SpaceMaster mode can access Genome Sequence: Base Gravity, because the "Create" and "Instant" buttons are only enabled when the filter is set to "Available" and Genome Sequence: Base Gravity is never available  :(
 

Offline andrea69

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #6 on: October 25, 2012, 01:54:49 AM »
I'm still with 5.60, so I'm afraid I can't help you, sorry. Just can tell you that with 5.60 it's available as soon as you have genome sequence. Maybe Steve removed it in 6.X?
 

Offline Victuz

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #7 on: October 25, 2012, 06:48:03 AM »
I'm still with 5.60, so I'm afraid I can't help you, sorry. Just can tell you that with 5.60 it's available as soon as you have genome sequence. Maybe Steve removed it in 6.X?

Base gravitational variance has been bumped up to stunning 90% in 6.0 so it's possible that Steve did remove the research to bump it further.
He'd have to answer that himself as I can't check if it's available in my game right now.

EDIT: Yup got around to checking, Gravitational variance is still on the list if you select "all research" but it's not active/researchable. Makes sense, otherwise with the current base setting you could have colonies of millions living on asteroids the size of a large house.
« Last Edit: October 25, 2012, 08:15:19 AM by Victuz »
 

Offline Garfunkel

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Re: Prerequisite techs for Genome Sequence: Base Gravity?
« Reply #8 on: October 26, 2012, 12:25:45 AM »
It's a bug and will be fixed for next version. Steve addressed this in the Bugs 6.10 thread.