Ensign Miar's personal log
Stardate 91458. 5
I had a lots of fun with this interesting 400 years old game about dwarfs, but now I discovered this perfect modern strategy simulator. It is so complicated, yet everything makes sense. I play it like 4th month and there are still some aspects that are unexplored. Creators must have put a lot of effort into this one. But even after imense study and searches trogh ship´s computer database, I stil have some questins to figure out.
1) How much hull space should I designate to engines and fuel? How much TOTAL ship tonage are engines? I know that ratio for fuel:engine is 2:7, while some claim 1:3, 40%fuel etc, there is a lot of discusion about that on subspace chanels, but nowhere is the % of Engine+fuel vs total tonage. . . I will stick with my curent uncalculated 25% for propulsion systems.
2) I hate idea of jumpig to gravpoint hoping not to lose ship. I want a probe. But all manuals here I found are geosurvey probes, whose meaning I miss since I can fly there with craft, and mines. Is there a way to throw something artifical through unexplored jump point and see on the other side? I really want to say "Launch the probe" and point at screen Picard style.
3) I am little confused by milions and bilions, the seem to be like "synonms" here in some topics. Is a range of 40. 6 bilion km for my geosurvey ship with jump drive enough?
4) What is practical use of gaus/meson canon? I understand that missiles are the key, altrough strategic/logistic vulnerability, Railgun is early laser. . . I don't see why should I invest Time and resources to other weapon systems. . .
5) What the hell is caronade?
6) Is it worth time and resources to build invasion crafts? (combat drop modules). I dont see practical use, but i am short in the game.
7) Ground units are confusing. What is batalion, what is company? How do I distinguish them and how do I work with them? How does ground units HQ works? How do I move them around? Do ground units contribute to planet defense value?
Is it worth teraforming Mars? How much teraformers will it need?
9) Should I keep an Eye on wealth?
Those are only basic questions about game I have to figure out. It combines tactical and strategical element so well that I feel, I will stick with Aurora for a while.
Miar out.