Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Profugo Barbatus
« on: May 28, 2018, 02:15:33 AM »

Its very unlikely it'll break. The current version won't break at hundreds of colonies. It will run like arse though. That's what C# is trying to address, and while nobody except Steve knows for certain exactly how far we can go until it starts running like arse again, I have confidence that most of us will get bogged down in micromanaging of colonies before we run out of patience on their turns processing.
Posted by: leonidas1283
« on: May 28, 2018, 12:08:40 AM »

In C# will we be able to colonize hundreds of planets without breaking the game?