Posted by: sloanjh
« on: December 20, 2014, 09:58:35 AM »I always build several small fast-firing Meson bases for the inevitable World War. I also inevitably call them the 'Scorpion' class, as "it's my nature."
LOL
I always build several small fast-firing Meson bases for the inevitable World War. I also inevitably call them the 'Scorpion' class, as "it's my nature."
Argonev class Missile Defence Base 35,000 tons 335 Crew 4786 BP TCS 700 TH 0 EM 0
Armour 18-95 Sensors 1/630 Damage Control Rating 10 PPV 95
Intended Deployment Time: 36 months Spare Berths 1
Troop Capacity: 5 Battalions Magazine 1970
Benson-Gough Aerospace S-5 Box Launcher (100) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Newman & Robertson Armaments Company S-1 AMM Launcher (20) Missile Size 1 Rate of Fire 10
Atkins Heavy Industries Missile Fire Control FC67-R1 (1) Range 67.2m km Resolution 1
Sanders Electronics Missile Fire Control FC189-R100 (4) Range 189.0m km Resolution 100
S-5 Sapphire ASM (100) Speed: 28,800 km/s End: 38.1m Range: 65.9m km WH: 4 Size: 5 TH: 115/69/34
S-1 Sentinel AMM (1470) Speed: 28,800 km/s End: 3.6m Range: 6.2m km WH: 1 Size: 1 TH: 172/103/51
Fletcher Aerospace Strikecraft-Band ASS MR112-R20 (1) GPS 6300 Range 112.7m km Resolution 20
Fletcher Aerospace Ship Band ASS MR504-R100 (1) GPS 63000 Range 504.0m km Resolution 100
Fletcher Aerospace Missile-Band ASS MR33-R1 (1) GPS 420 Range 33.6m km MCR 3.7m km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 14 section
It is actually perfect to have such PDC as distant, silent, self sufficient outpost. For example you could move some prefabricated PDC to some asteroid or whatever, and then have either habitat or underground infrastructure+population run some factories to piece them together.(will also cost some minerals) Then you just leave with your team, so only the base stays. Ships can easily be flown in as guards for the sector, or just use it as a repair base rallying point, which can be invaluable for those who have left the capital far behind them.
The main problem you normally have with traditional colony bases that would do the same, is supplying just the right amount of resources. It is amazingly problematic - a logistic nightmare, which is why I stay away from it. With such a base however, you basically only ever need fuel supply, for which you can make automated or repeated orders. Keeping watch over eventual MSP consumption is easy to do, but the best is that as long as you don't use the station, or ships are just in there on watch -> it will not require any upkeep or management. Just be there. A nice reservoir and haven, built in ancient times. Still functioning.
I love the things practical as this. Probably my german side.^^
[...]I like the idea of having the sensors separated in massive armor. It's kinda like a decoy so the main PDCs don't get attacked for long, and also the magazines are save from lucky hits, hmm...
1) Long range active sensor PDC, no weapons, lots of armor
[...]
A quick question on the spacedock type PDC design, whena ship is docked I understand how it becomes in effect free to upkeep. But they still use MSP for things the ship needs in dock? Does this mean you need to have maintenance supplies for them at the colony?They would only use MSP for actual repairs, but the rewind of the clock is free, and there is no need arising as long as the ships are stored. It will never cost you a dime for anything if you only fly in healthy ships.