View full version: The Academy
  1. Control of a large fleet (or just a bunch of fighters)
  2. How to fire individual missiles from multiple loaded tubes?
  3. Flight crew berths?
  4. Newbie questions: CIWS and missile sensors
  5. fleet doesn't refuel with own tankers
  6. Civilian Fuel Harvesters
  7. Wich Tutorial?
  8. Jump Tenders
  9. Issues with auto assignments
  10. Unassigning a commander
  11. Help with NPR themes
  12. Influencing or setting inter-NPR relationships
  13. Does ship ECM reduce range of passive/active sensors on missiles?
  14. Commanders
  15. (NEWBIE PLAYER) Error Message
  16. Newbie question
  17. Conditional orders, non-parasites and parent fleets, what went wrong?
  18. Running them down...How?
  19. Shipping Lines
  20. Missile target hidding in hangar
  21. NPR visits
  22. Spacetime bubble: wiki says it's there, but I don't see it.
  23. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  24. Invading moon held by spoilers
  25. Missile initiative
  26. Interstellar Civilian Contracts?
  27. Damage of laser according to its callibre
  28. Scrapping in empty but retooling shipyard
  29. Load scientist into ship
  30. What are luxury liners good for?
  31. Twice about missile design screen
  32. Crew grade of commercial ships
  33. Geosurvey from unknown systems
  34. Using friendly jump tenders
  35. Max Tracking Time Bonus vs Missiles
  36. Jump drives on large carriers
  37. SMing of shipyard retooling
  38. Slow crew training
  39. POW's
  40. How do I create an alien start?
  41. Civilian Mining Complex and body types
  42. HELP (Or should I say Ndihmë)
  43. Survey location point cost
  44. Question regarding Missile Fire Controls.
  45. Maintenance Clock going up during overhaul
  46. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  47. Irrelevant research
  48. How to load missiles in conventional start PDCs?
  49. Is there a way to SM Jump Gates?
  50. Question about Alien installations