Author Topic: Newbie game  (Read 3224 times)

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Offline Robbie (OP)

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Newbie game
« on: September 08, 2014, 04:02:20 AM »
Hello all,

given that I'm pretty new to Aurora (but I have to say am already addicted) I thought to post my current learning game, is not an AAR but only my decisions step to step, in this way I hope to learn the game both in the hard way and thanks your hints/tips.

Sorry for my English  :)
 

Offline Robbie (OP)

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Settings
« Reply #1 on: September 08, 2014, 04:17:36 AM »
Even if the tutorial says to start from Trans-Newtonian point I prefer the Conventional one because I can understand more features in this way.

Starting Year: 2000
Comets: 1
Republic, Terran Federation
Jump Points: 6
No missile Bases checked, there is a bug that kill all the crews ( I know that I can use Space Master to rebuild all of them but I prefer avoid this option).
Sol System
Precursors and Star Swarm checked.
NPR: 1

Edit: Version game 6.43

For the settings see attachment for more detail.  
« Last Edit: September 08, 2014, 08:51:13 AM by Robbie »
 

Offline Robbie (OP)

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Day 0
« Reply #2 on: September 08, 2014, 04:59:50 AM »
I read almost all tutorials but unfortunately some are outdated but thanks this forum I have been able to understand several things anyway.   

This game will be my third attempt but the first one that I will try to continue past 20 years, in fact my first serious attempt.   

Minerals
I have not been so lucky, only 1,281,800 as total and only 224,400 as Duranium.   
I created a Geology Team (Rating 100) hoping to find more ones.   

Governor of Earth
I guess I have a good leader here, +5% Factory Production, +20% Wealth Creation and + 10% Mining

Research
A very good scientist in an important sector, +30% Costruction/Production, my first tech is Trans-Newtonian with all labs involved (5)
About 2 years

Industry
Not sure what is the best option but I need good leaders therefore I'm using all my factories to build a Military Academy

Shipyards
The tutorial Survey ships have a far better range but reading the forum the version 6. x changed a lot of things, now have a military engine is a big problem especially in the early stage.   
Therefore I will use a commercial engine but I need more space and I'm already increasing the ton capacity by 1000.   

Fleet HQ
I assigned my only Rear Admiral to this HQ but at the moment I guess is useless (not sure which are the best skills for this kind of command either)
All other assignments taken.   

Ground Leaders
The best ones will be assigned to Low Tech Units until something better will be created

Team
I will try to fulfill several teams keeping my best guys active until they will be ready to join a ship or a ground unit.   

No more actions at the moment. 

Race Settings attached (cosmetic)

Edit: my Geology team found absolutely nothing.
« Last Edit: September 08, 2014, 05:04:10 AM by Robbie »
 

Offline Robbie (OP)

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Re: Newbie game
« Reply #3 on: September 08, 2014, 05:24:54 AM »
After 1 year several leaders gain some skill increments, Governor gains +5% Logistics but I guess is only useful with shipping stuff (loading/unloading).
Anyhow I add another slipway.

Stockpiles and wealth are growing.
 

Offline Robbie (OP)

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April 2002
« Reply #4 on: September 08, 2014, 06:15:51 AM »
Finally we completed the first Tech!
I have only 2 scientists but they are good, +30% in Costruction/Production and +30% in Power and Propulsion

Pressurised Water Reactor 3 labs (1 year)
Research Rate 240 RP 2 labs (about 5. 5 year)

The Academy is ready and now is time to convert 1000 Conventional Industry in something else:

100 CI to Construction Factory (40%)
100 CI to Mine (40%) no Automated for the cost
1 Research Lab (10%)
1 Military Academy (10%) I need lot more scientists

Then I will increase again both slipways to 4000 tons.
 

Offline Robbie (OP)

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April 2005
« Reply #5 on: September 08, 2014, 08:01:18 AM »
Thermal Engine Tech completed, start Fuel Consumption 0. 9, then Geological Survey and Active Grav sensors.

Sometimes even Teams can increase their skills.
Moreover I have been lucky enough to have a Sensor and Fire Control scientist at 20%

Continuing to convert 100 CI in CF and Mines but at lower ratio (30%) each one.

Double annual Minerals productions: 2007.5 (182 Mines)
« Last Edit: September 08, 2014, 08:05:20 AM by Robbie »
 

Offline Robbie (OP)

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February 2008
« Reply #6 on: September 08, 2014, 08:49:57 AM »
Ok, time to build and research the first components:

Active Search Sensor MR10-R100
Active Sensor Strength: 20   Sensitivity Modifier: 50%
Sensor Size: 2 HS    Sensor HTK: 1
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 10,000,000 km
Range vs 1000 ton object: 400,000 km
Range vs 250 ton object: 25,000 km
Chance of destruction by electronic damage: 100%
Cost: 20    Crew: 4
Materials Required: 20x Uridium

Development Cost for Project: 200RP

100 EP Commercial Nuclear Thermal Engine
Engine Power: 100     Fuel Use Per Hour: 9.55 Litres
Fuel Consumption per Engine Power Hour: 0.095 Litres
Engine Size: 40 HS    Engine HTK: 20
Thermal Signature: 100     Exp Chance: 5
Cost: 25    Crew: 20
Materials Required: 25x Gallicite
Commercial Engine

Development Cost for Project: 250RP

Finally I can design my first ship:
Discovery class Geological Survey Vessel    3,700 tons     69 Crew     426.4 BP      TCS 74  TH 100  EM 0
1351 km/s     Armour 1-21     Shields 0-0     Sensors 1/1/0/3     Damage Control Rating 2     PPV 0
Maint Life 3.13 Years     MSP 144    AFR 54%    IFR 0.8%    1YR 22    5YR 331    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 0    

100 EP Commercial Nuclear Thermal Engine (1)    Power 100    Fuel Use 9.55%    Signature 100    Exp 5%
Fuel Capacity 50,000 Litres    Range 25.5 billion km   (218 days at full power)

Active Search Sensor MR10-R100 (1)     GPS 2000     Range 10.0m km    Resolution 100
Geological Survey Sensors (3)   3 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: September 08, 2014, 08:51:54 AM by Robbie »
 

Offline Robbie (OP)

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Re: Newbie game
« Reply #7 on: September 08, 2014, 09:09:09 AM »
I want to build 2 of them, ETA April 2009

Next research:
Jump Point Theory
Mining Production 12 tons

Reading the Summary Tab I have 0 as Protection Level but I don't see any problem (anyhow I thought that ground units were enough)
 

Offline Barkhorn

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Re: Newbie game
« Reply #8 on: September 08, 2014, 11:40:20 AM »
Your homeworld never requires protection to maintain order.  Ground units are not exactly enough.  They can quell disorder, but it will keep happening until the people are appeased.
 

Offline Robbie (OP)

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Re: Newbie game
« Reply #9 on: September 08, 2014, 12:28:31 PM »
Thanks Barkhorn!
 

Offline Robbie (OP)

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April 2009
« Reply #10 on: September 08, 2014, 02:01:36 PM »
Ship ready, they are split in two Task Groups heading to Mars and Mercury with the order "Survey Next Five System Bodies"

Will be necessary a lot of time to explore the system.
 

Offline DuraniumCowboy

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Re: Newbie game
« Reply #11 on: September 08, 2014, 08:09:27 PM »
One other point, you can build a geo survey ship as a commercial ship, since geo sensors are HS 1.  In the long term it will be easier to maker your geo survey ships commercial.
 

Offline JacenHan

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Re: Newbie game
« Reply #12 on: September 08, 2014, 11:20:45 PM »
Geo sensors are 5 HS, but they aren't treated like normal sensors and are commercial. Grav sensors are military, though.
 

Offline Robbie (OP)

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Re: Newbie game
« Reply #13 on: September 09, 2014, 05:20:14 AM »
One other point, you can build a geo survey ship as a commercial ship, since geo sensors are HS 1.  In the long term it will be easier to maker your geo survey ships commercial.

Interesting, therefore initially I have to build a Commercial Shipyard and wait until someone build the ship?
 

Offline alex_brunius

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Re: Newbie game
« Reply #14 on: September 09, 2014, 06:36:22 AM »
Interesting, therefore initially I have to build a Commercial Shipyard and wait until someone build the ship?

Civilian shipping is not the same as Commercial shipyards.

Commercial ships are ships built and controlled by you same way military are but have a commercial engine (HS>=25 + PWR<=50), and no weapons at all + no sensors bigger then HS1.

So you need to build the shipyard, design the ship, order it and give orders to it yourself.
« Last Edit: September 09, 2014, 06:38:38 AM by alex_brunius »