Author Topic: enemy ships are too fast  (Read 2040 times)

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Offline tenim (OP)

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enemy ships are too fast
« on: September 11, 2014, 11:17:34 AM »
i´m in my first combat and can´t attack the enemy because he is too fast: 12500km/s.      my ships max.      speed is 4181km/s.     
the main problem is: i cant get out of the 5s time increments+breaks.      log messages are always the same:

>19th February 2074 02:33:11,61 Cygni,Admiral Hipper V1 001 - Fire Control 96k Ah, 15k Ts, 2H targeting Kiliç 001 at 13m km: Base Chance to Hit: >0% (Fire Control To Hit: 0%  Modified by Crew Grade: 0%)
>19th February 2074 02:33:11,61 Cygni,No attempt to fire due to zero chance to hit
>19th February 2074 02:33:11,61 Cygni,Admiral Hipper V1 001 - Fire Control 192k AL, 5k TS, 50 H targeting Kiliç 001 at 13m km: Base Chance to >Hit: 0% (Fire Control To Hit: 0%  Modified by Crew Grade: 0%)
>19th February 2074 02:33:11,61 Cygni,No attempt to fire due to zero chance to hit

my ships (6 -all the same):

Admiral Hipper V1 class Heavy Cruiser    14350 tons     305 Crew     2727.     6001 BP      TCS 287  TH 1200  EM 0
4181 km/s     Armour 6-52     Shields 0-0     Sensors 1/1/0/0     Damage Control 12     PPV 47.     34
Annual Failure Rate: 311%    IFR: 4.     3%    Maintenance Capacity 1426 MSP
Spare Berths 25    

400 EP 0.     4L Comm.      Magn.     -plasma Drive (3)    Power 400    Fuel Use 3.     54%    Armour 0    Exp 5%
Fuel Capacity 400,000 Litres    Range 141.     7 billion km   (392 days at full power)

38cm C10 ASM (1)    Range 384,000km     TS: 6250 km/s     Power 38-10     RM 4    ROF 20        38 38 38 38 30 25 21 19 16 15
20cm C10 Ultraviolet Laser (2)    Range 384,000km     TS: 6250 km/s     Power 10-10     RM 4    ROF 5        10 10 10 10 8 6 5 5 4 4
Twin 15cm C6 Ultraviolet Laser Turret (2x2)    Range 240,000km     TS: 15000 km/s     Power 12-12     RM 4    ROF 5        6 6 6 6 4 4 3 3 2 2
Fire Control 192k AL, 5k TS, 50 H (1)    Max Range: 384,000 km   TS: 5000 km/s     97 95 92 90 87 84 82 79 77 74
Fire Control 96k Ah, 15k Ts, 2H (1)    Max Range: 192,000 km   TS: 15000 km/s     95 90 84 79 74 69 64 58 53 48

Active Search Sensor 10.     000t RES, 2 S (1)     GPS 8400     Range 47.     5m km     Resolution 200
Active Search Sensor 1000t RES, 2 S (1)     GPS 840     Range 15.     0m km     Resolution 20
Active Search Sensor 50t RES (1)     GPS 21     Range 1.     7m km     Resolution 1

ECCM-3 (1)        
Repair Cost: 268

This design is classed as a military vessel for maintenance purposes

what can i do to fight this guys or to get out of the time increment breaks?
« Last Edit: September 11, 2014, 11:34:59 AM by tenim »
 

Offline Erik L

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Re: enemy ships are too fast
« Reply #1 on: September 11, 2014, 11:21:47 AM »
Stop trying to shoot them. You don't say what the distance to the enemy is, but you have a zero percent chance to hit. And since you are trying to fire, it checks every 5 seconds.

Offline Barkhorn

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Re: enemy ships are too fast
« Reply #2 on: September 11, 2014, 11:22:53 AM »
If they outrun and outrange you, there's nothing you can do, they can kill you with impunity or flee with impunity if they want.

To get out of 5 sec increments, make sure your ships aren't trying to fire on things they can't possibly hit.  I suspect the enemy ships are out of firing range, but the fire control is still locked on.  Try unlocking your fire control.
 

Offline tenim (OP)

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Re: enemy ships are too fast
« Reply #3 on: September 11, 2014, 11:31:21 AM »
i have attached an image in my initial post to show the situation
ok, the distance is about 12,000,000km.    if i cease fire, the enemy shots at me with nuclear weapons.   
that is the problem.   
« Last Edit: September 11, 2014, 11:36:09 AM by tenim »
 

Offline alex_brunius

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Re: enemy ships are too fast
« Reply #4 on: September 11, 2014, 11:46:13 AM »
i have attached an image in my initial post to show the situation
ok, the distance is about 12,000,000km.    if i cease fire, the enemy shots at me with nuclear weapons.  
that is the problem.  

Set up your lasers to point defense mode so they will try to shoot down the nuclear missiles.

Since the enemy is faster then you there is not much you can do if they want to run away before you get in range.
« Last Edit: September 11, 2014, 11:48:06 AM by alex_brunius »
 

Offline Erik L

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Re: enemy ships are too fast
« Reply #5 on: September 11, 2014, 12:46:05 PM »
Okay, I missed the pic.

But yes. If they out-range you and are faster, there is nothing you can do to force them into range.

If you had mines, you could retreat along their axis of advance and drop mines in the way. That might do damage to slow them down. Other than that, if you can make it to a JP before they get to you, run. Otherwise that group is dead.

Offline tenim (OP)

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Re: enemy ships are too fast
« Reply #6 on: September 11, 2014, 01:07:43 PM »
yea! i have killed both ships.  have the target-assignment disabled (weapons still on open fire) and tried to reach the next jump point.  the time event breaks doesn´t happen anymore.  after few hours the enemy ships pursue me and get very close to me.  then, after 30s they was destroyed.  :-)
but. . .
then hit me some "doofsnark" anti ship missles from many directions and i haven´t see any enemy ship. . .  but my sensors where still intact i think
my point defense hasn´t work, my ships haven´t fired!?

there is a thing about the combat assignment screen i don´t understand:
i have 2 fire controls (96k and 192k), 2 twin turrets and 3 normal lasers.  the 96k firecontrol is for short range engagement and i have this control assigned to the 2 twin turrets.  the other fire control was assigned to the 3 normal lasers.  but, after the assignment (after one time increment)
he has reset this assignment and a reassigned all weapons the the 192k fire control (with larger range).  why?
he doesn´t save any of my settings.  my 6 ships are destroyed. . .  :-(

i have attached 2 screenshots, one with the correct assignements and on after the "reset".

 

Offline Whitecold

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Re: enemy ships are too fast
« Reply #7 on: September 11, 2014, 02:00:48 PM »
You use area defense set to 8kkm, this only works if the range assigned is large enough for multiple shots as for area defense the missiles have to end up in the range bracket when your beams fire. If the missile is fast enough, it can pass through the entire range.
Use final defense mode, this always gets one point blank shot.