VB6 Aurora > Bureau of Ship Design

Cheap and nasty Meson PDC

(1/3) > >>

Resident Evil:
These are cheap to produce and have saved my arse in my current game.


--- Code: ---Paris class Point Defence Base    2,500 tons     73 Crew     343.6 BP      TCS 50  TH 0  EM 0
Armour 11-16     Sensors 1/0     Damage Control Rating 0     PPV 17.7
Intended Deployment Time: 120 months    Spare Berths 2   

Twin Gibbs Dynamics R3/C3 Meson Cannon Turret (2x2)    Range 30,000km     TS: 20000 km/s     Power 6-6     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Mckenzie PDC Fire Control S02 36-12000 (1)    Max Range: 72,000 km   TS: 12000 km/s     86 72 58 44 31 17 3 0 0 0
Andrews Power Gas-Cooled Reactor PB-1 (0.7/3.15) (4)     Total Power Output 12.6    Armour 0    Exp 5%


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
--- End code ---


Don't tell me the fire control doesn't match the turret speed rating - I already know. I had to churn them out quickly, which meant using whatever tech I had at the time. But they have worked well so far as a supplement to my anti-missile bases, with a 60% hit rate against the missiles the hostiles are using to try and turn the Earth into a radioactive slag heap.

Lots of !!fun!!, with another hostile fleet detected 2 systems out on it's way  :o

RE

Michael Sandy:
I would have gone with cheaper, TBH.  Go with a single meson turret, minimal armor, and keep it under 500 tons.  You also should save by exploiting the fact that the PDC is based on a populated planet.  Give it a 1 month (or less) deployment time.  With a fighter fire control, (and a fighter PDC fire control at that), you should easily be able to match the turret's tracking speed.

With PDCs, if the goal is 'cheap', consider that when paying for 1 level of armor, you get 4 free.  So if you want to maximize your free armor, you want a lot of level 1 armor.

Also, if you build them fighter sized, the enemy won't find it as easy to target them.

Armor costs Duranium, which is almost always a limiting factor in your economy.

Resident Evil:

--- Quote from: Michael Sandy on May 11, 2019, 10:55:24 PM ---With a fighter fire control, (and a fighter PDC fire control at that), you should easily be able to match the turret's tracking speed.

--- End quote ---

I did not know you can do that - you can definitely use a fighter fire control on a PDC??

I generally opt for long deployments so I don't end up with lots of messages about shore leave in the log. But that's just become a habit and in this case I probably should have cut it down and lived with it. nvm.

RE

Michael Sandy:
Unless your PDC is based on an airless hellhole, you should have at least 10k pop on the body.  Which means that your base is always considered to be on shore leave.

And if your PDC is base on an airless hellhole that you never intend to add an atmosphere to, consider railguns.  Go with base tech railguns, cost 1 BP each, and they are literally cheaper to build than to destroy.  Sure, they can't be turreted, so they use your racial tracking rate at best, but you can get so many so cheaply.

Resident Evil:
Damn - I didn't realise it worked that way. That's it, in future it's 0.1 deployment time for them all.

Navigation

[0] Message Index

[#] Next page

Reply

It appears that you have not registered with Aurora 4x. To register, please click here...
There was an error while thanking
Thanking...
Go to full version