Author Topic: United Nations of Earth (Late Fusion Era Battlefleet)  (Read 2138 times)

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Offline Theodidactus (OP)

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United Nations of Earth (Late Fusion Era Battlefleet)
« on: March 06, 2013, 02:24:11 PM »
Hello again everyone.

My game has entered its centennial, a deliberately slow-paced high-RP game, where I draw out the floorplans for all my ships and compose elaborate biographies for my
favorite space heroes (I'm in grad school, there's no chance of me having a life anyway). These are the new ships for the late-fusion era: their construction cements terran
superiority in known space. Understand that these aren't the entirety of my space navy, as I rely on older models of ships for some functions (for instance, my plasma frigates are being repurposed as Jump Point guards and Planetary sentry ships, and my old strike carriers are now patrol and civil-defense carriers). nevertheless, these represent the most advanced and powerful ships in space.

Some of the impracticalities are intentional, for example, my over-reliance on beam weapons come from a self imposed scenario rule (ships in orbit around planets, even in a very large orbit, cannot be pratically targeted by missiles, it's too easy for them to rabbit, planetary bombardment is only practical when ships get very close to planets). Some are also strictly style related (my reliance on very large missiles, because I like the idea of my starships having a complex firing protocol, like an ICBM launch.)

Aurora class Science Vessel
The crown jewel of my spacefleet. The Auroras are built for long-period exploration, and form the core of very large survey fleets that can explore a whole large system in a month. There are only three in existence: the "Aurora" the "Star Ranger" and the "Nova"

24,000 tons     1938 Crew     6102.5 BP      TCS 480  TH 2750  EM 750
5729 km/s    JR 3-50     Armour 3-74     Shields 25-375     Sensors 720/360/10/0     Damage Control Rating 54     PPV 24.5
Maint Life 3.7 Years     MSP 3814    AFR 192%    IFR 2.7%    1YR 433    5YR 6495    Max Repair 720 MSP
Flag Bridge    Hangar Deck Capacity 3000 tons     Magazine 190    Passengers 250   

Baltic Naval Capital Ship Jump Drive     Max Ship Size 24000 tons    Distance 50k km     Squadron Size 3
UN-MC Naval Engine (20)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 1,850,000 Litres    Range 192.7 billion km   (389 days at full power)
Capital Positronic Shield Generator (10)   Total Fuel Cost  150 Litres per day

Moonraker Positron Beam (2)    Range 150,000km     TS: 10000 km/s     Power 7-5    ROF 10        3 3 3 3 3 3 3 3 3 3
Eagle Close-In Weapon Systems (1x6)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Creedance Second Generation Naval Fire Control (1)    Max Range: 240,000 km   TS: 10000 km/s     96 92 88 83 79 75 71 67 62 58
Behring Shiva Compact-ICF (1)     Total Power Output 13.2    Armour 0    Exp 10%

Drone Bay (1)    Missile Size 25    Rate of Fire 625
UN Naval Missile Command (1)     Range 77.3m km    Resolution 5
Slylandro Orbital Probe (9)  Speed: 0 km/s   End: 720d    Range: 0m km   WH: 0    Size: 10    TH: 0 / 0 / 0
Wukong Thermal Observatory (3)  Speed: 0 km/s   End: 1800d    Range: 0m km   WH: 0    Size: 12    TH: 0 / 0 / 0
Houwang Scanning Buoy (2)  Speed: 0 km/s   End: 1800d    Range: 0m km   WH: 0    Size: 12    TH: 0 / 0 / 0
Neptune Deep Space Probe (2)  Speed: 16,000 km/s   End: 1250m    Range: 1200m km   WH: 0    Size: 20    TH: 26 / 16 / 8

U.N. Second Generation Naval Scanner (1)     GPS 48     Range 11.5m km    Resolution 1
Albion Thermal Observatory (1)     Sensitivity 720     Detect Sig Strength 1000:  720m km
Sykes All-Sky Electromagnetic Sensor (1)     Sensitivity 360     Detect Sig Strength 1000:  360m km
Improved Gravitational Sensors (5)   10 Survey Points Per Hour

Strike Group
4x Seer Survey Corvette   Speed: 8200 km/s    Size: 10
2x Viking Patrol Ship   Speed: 8367 km/s    Size: 9.8

Ichigo class Bombardment Cruiser    
The ichigo is a relic of the early fusion age, while it was designed by the combined united nations, it was ultimately built to defend the nationalist "colonial" worlds in the 61 cygni system, who employ it rather than UN-funded starships (they've had fallouts with the UN in the past). Ichigo bombardment cruisers have never seen combat, but rely on powerful laser batteries to quickly destroy planetary attackers.

 13,000 tons     1170 Crew     4079 BP      TCS 260  TH 1050  EM 0
4038 km/s     Armour 10-49     Shields 0-0     Sensors 14/1/0/0     Damage Control Rating 36     PPV 123.48
Maint Life 2.38 Years     MSP 1177    AFR 225%    IFR 3.1%    1YR 283    5YR 4252    Max Repair 432 MSP

Ty-Core Fusion Engine (10)    Power 105    Fuel Use 66%    Signature 105    Armour 0    Exp 7%
Fuel Capacity 150,000 Litres    Range 31.5 billion km   (90 days at full power)

Twin Chandra-II 20cm Ultraviolet Laser Turret (4x2)    Range 384,000km     TS: 10000 km/s     Power 20-10     RM 4    ROF 10        10 10 10 10 8 6 5 5 4 4
Westoff X-ray Laser Battery (10)    Range 384,000km     TS: 10000 km/s     Power 16-0.25     RM 6    ROF 320        16 16 16 16 16 16 13 12 10 9
Hwatcha ULR Fire Control System (1)    Max Range: 384,000 km   TS: 10000 km/s     97 95 92 90 87 84 82 79 77 74
Long Ranged Fire Control S04 192-10000 (2)    Max Range: 384,000 km   TS: 10000 km/s     97 95 92 90 87 84 82 79 77 74
Ty-Core Tokamok Fusion Reactor (2)     Total Power Output 48    Armour 0    Exp 5%

Standard Naval Scanner (1)     GPS 48     Range 8.6m km    Resolution 1
GRID Tactical Scanner (1)     GPS 144     Range 25.9m km    Resolution 1
Standard Naval Sensor (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECM 20

Eridani class Command Ship
Also called the "Skybreaker supercruiser" The Eridani class command ship is mostly a platform for a very long ranged sensor and missile system, capible of supporting a space superiority operation with a radius larger than 1AU. Eridani command ships are named after the system in which they are based. They are largely command/support ships and most definitely not designed for lone combat operations. Eridani ships also carry missiles and fuel to support a larger fleet for a very limited time. 
24,000 tons     1727 Crew     5970.5 BP      TCS 480  TH 2888  EM 750
6016 km/s    JR 3-50     Armour 6-74     Shields 25-375     Sensors 24/1/0/0     Damage Control Rating 51     PPV 26
Maint Life 5.08 Years     MSP 5265    AFR 219%    IFR 3%    1YR 340    5YR 5100    Max Repair 1200 MSP
Flag Bridge    Hangar Deck Capacity 1000 tons     Magazine 1632    Tractor Beam     

Baltic Naval Capital Ship Jump Drive     Max Ship Size 24000 tons    Distance 50k km     Squadron Size 3
UN-MC Naval Engine (21)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 1,650,000 Litres    Range 171.9 billion km   (330 days at full power)
Capital Positronic Shield Generator (10)   Total Fuel Cost  150 Litres per day

Eagle Close-In Weapon Systems (3x6)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
IPBM Launcher (2)    Missile Size 20    Rate of Fire 500
Crossbow Antimissile System (6)    Missile Size 1    Rate of Fire 5
Crossbow Antimissile System (1)     Range 103.7m km    Resolution 1
Treadwell Missile Command Center (1)     Range 244.4m km    Resolution 50
Crossbow Anti-missile Missile (600)  Speed: 60,000 km/s   End: 8.3m    Range: 30m km   WH: 1    Size: 1    TH: 520 / 312 / 156
Exocet II Cruise Missile (48)  Speed: 40,000 km/s   End: 25m    Range: 60m km   WH: 10    Size: 5    TH: 346 / 208 / 104
Gladius Torpedo (50)  Speed: 52,000 km/s   End: 7.7m    Range: 24m km   WH: 20    Size: 5    TH: 173 / 104 / 52
Trident Torpedo (10)  Speed: 40,000 km/s   End: 12.5m    Range: 30m km   WH: 40    Size: 10    TH: 240 / 144 / 72
Xiangdao Cruise Missile (20)  Speed: 40,000 km/s   End: 43.7m    Range: 105m km   WH: 20    Size: 10    TH: 186 / 112 / 56
Alamo Interplanetary Ballistic Missile (10)  Speed: 35,000 km/s   End: 64.3m    Range: 135m km   WH: 30    Size: 20    TH: 163 / 98 / 49
Alamo Global Strike Model IPBM (2)  Speed: 35,000 km/s   End: 64.3m    Range: 135m km   WH: 6    Size: 20    TH: 163 / 98 / 49

Skybreaker Tacyhon Scanner (1)     GPS 60000     Range 2,036.5m km    Resolution 50
U.N. Second Generation Sensor (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECM 30

Strike Group
2x Viking Patrol Ship   Speed: 8367 km/s    Size: 9.8

Honalulu class Escort
Named for islands and island chains, these large escort ships were built despite the UN's earlier reliance on large fleets of fast, small escorts. The Honalulu class is as long-ranged and durable as a standard combat ship, and capible of some degree of limited independent operation if necessary. Standard spacefleets bring two escorts, which generally travel with larger cruiser ships when they break away for independent operations. 

5,150 tons     344 Crew     1315.45 BP      TCS 103  TH 688  EM 0
6679 km/s     Armour 5-26     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 33     PPV 41.6
Maint Life 4.15 Years     MSP 479    AFR 70%    IFR 1%    1YR 45    5YR 669    Max Repair 144 MSP
Magazine 102   

UN-MC Naval Engine (5)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 300,000 Litres    Range 145.6 billion km   (252 days at full power)

Single Astor Gauss Cannon R3-100 Turret (3x3)    Range 30,000km     TS: 60000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Astor Point Defense Fire Control (1)    Max Range: 30,000 km   TS: 40000 km/s     67 33 0 0 0 0 0 0 0 0

Crossbow Antimissile System (2)    Missile Size 1    Rate of Fire 5
Crossbow Antimissile System (1)     Range 103.7m km    Resolution 1
Crossbow Anti-missile Missile (100)  Speed: 60,000 km/s   End: 8.3m    Range: 30m km   WH: 1    Size: 1    TH: 520 / 312 / 156

U.N. Second Generation Naval Scanner (1)     GPS 48     Range 11.5m km    Resolution 1
U.N. Second Generation Sensor (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km


Jovian class Carrier
The UN primarily uses fighter squadrons for power projection, currently believing pitched space battles to be a thing of the past (we may be wrong). As such, these are the primary symbol of UN power in charted space. Named for the Moons of Jupiter, Jovian carriers are fast and extremely long ranged. Notice that it carries a contingent of "Luchador" class strikefighters, which are its primary weapon, a squadron is fully capible of destorying a starship of any known size...incidentally they're the best name I've ever thought up for a spaceship.

 22,950 tons     1505 Crew     4665.7 BP      TCS 459  TH 2888  EM 0
6291 km/s    JR 3-50     Armour 7-71     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 49     PPV 25
Maint Life 3.95 Years     MSP 2414    AFR 221%    IFR 3.1%    1YR 246    5YR 3689    Max Repair 400 MSP
Flag Bridge    Hangar Deck Capacity 7000 tons     Magazine 650   

Baltic Naval Capital Ship Jump Drive     Max Ship Size 24000 tons    Distance 50k km     Squadron Size 3
UN-MC Naval Engine (21)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 1,200,000 Litres    Range 130.7 billion km   (240 days at full power)

Drone Bay (2)    Missile Size 25    Rate of Fire 625
ARC-II Drone Command Center (1)     Range 1,036.8m km    Resolution 100
Delta Rocket (30)  Speed: 60,000 km/s   End: 1.7m    Range: 6m km   WH: 2    Size: 1    TH: 480 / 288 / 144
Brandstelle Torpedo (15)  Speed: 50,000 km/s   End: 3.3m    Range: 10m km   WH: 12    Size: 3    TH: 250 / 150 / 75
Jaegar Mk. III Antiship Missile (15)  Speed: 66,700 km/s   End: 2.5m    Range: 10m km   WH: 5    Size: 3    TH: 467 / 280 / 140
Cobalt Torpedo (10)  Speed: 40,400 km/s   End: 1.5m    Range: 3.8m km   WH: 60    Size: 12    TH: 229 / 137 / 68
Agencourt Strike Drone (20)  Speed: 16,000 km/s   End: 468.7m    Range: 451m km   WH: 20    Size: 20    TH: 26 / 16 / 8

PULSE Tactical Scanner (1)     GPS 144     Range 34.6m km    Resolution 1
U.N. Second Generation Sensor (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECCM-3 (1)         ECM 30

Strike Group
4x Ronin Fighter-bomber   Speed: 10933 km/s    Size: 7.5
10x Luchador Strikefighter   Speed: 18850 km/s    Size: 4.35
2x Voodoo Scout   Speed: 10123 km/s    Size: 8.1
2x Snayper Early Warning Craft   Speed: 10718 km/s    Size: 7.65
6x Qi Shi Fighter   Speed: 15471 km/s    Size: 5.3

Kircher class Survey Cruiser
Designed largely for operation with Aurora science vessels (see above) the Kircher class comes in two varieties: a geosurvey and gravsurvey cruiser. A typical fleet is sually two, working in concert. These ships are named for famous geologists and polymaths
5,550 tons     542 Crew     2334.5 BP      TCS 111  TH 688  EM 0
6198 km/s     Armour 1-27     Shields 0-0     Sensors 24/1/0/20     Damage Control Rating 15     PPV 0
Maint Life 6.98 Years     MSP 1314    AFR 49%    IFR 0.7%    1YR 47    5YR 707    Max Repair 150 MSP
Tractor Beam     

UN-MC Naval Engine (5)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 450,000 Litres    Range 202.7 billion km   (378 days at full power)

U.N. Second Generation Naval Scanner (1)     GPS 48     Range 11.5m km    Resolution 1
U.N. Second Generation Sensor (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Improved Geological Sensors (10)   20 Survey Points Per Hour

Massachusetts class Heavy Cruiser   
The massachusetts class heavy cruiser mounts the largest and mosts dangerous gun in known space, the awesome Parhek "Long-Nine," capible of blowing a hole clean through an asteroid. The Massachusetts class fills several roles, usually direct assault on fortified jump points. They are named for states and provinces in countries in the northern hemisphere of Earth.

10,000 tons     1054 Crew     3144 BP      TCS 200  TH 1238  EM 0
6190 km/s     Armour 9-41     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 37     PPV 70.31
Maint Life 4.38 Years     MSP 1375    AFR 114%    IFR 1.6%    1YR 115    5YR 1730    Max Repair 432 MSP

UN-MC Naval Engine (9)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 450,000 Litres    Range 112.5 billion km   (210 days at full power)

Single Sebek IV 30cm Laser Cannon Turret (3x1)    Range 384,000km     TS: 10000 km/s     Power 24-5     RM 6    ROF 25        24 24 24 24 24 24 20 18 16 14
Eagle Close-In Weapon Systems (2x6)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Parehk Long-Nine Plasma Cannon (2)    Range 384,000km     TS: 10000 km/s     Power 64-5     RM 1    ROF 65        64 32 21 16 12 10 9 8 7 6
Hwatcha ULR Fire Control System (1)    Max Range: 384,000 km   TS: 10000 km/s     97 95 92 90 87 84 82 79 77 74
Creedance Second Generation Naval Fire Control (1)    Max Range: 240,000 km   TS: 10000 km/s     96 92 88 83 79 75 71 67 62 58
Behring Nova High-Power ICF (1)     Total Power Output 60    Armour 0    Exp 5%

U.N. Second Generation Naval Scanner (1)     GPS 48     Range 11.5m km    Resolution 1
U.N. Second Generation Sensor (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Red Cliffs class Battlecruiser
Desgined to fill the role of the old "statesman" class war cruisers, the Red Cliffs Battlecruiser is one of the longest ranged weapons yet constructed, though it must be paired with an Eridani class command ship to be truly effective. Red cliffs battlecruisers are also used to offer systemwide defense in the wilder border regions of the UN, and usually operate independently in this role (hence the need for short ranged onboard torpedos, especially useful for killing pirates that prey on trade routes   
22,200 tons     1783 Crew     6504.2 BP      TCS 444  TH 2888  EM 750
6504 km/s    JR 3-50     Armour 10-70     Shields 25-375     Sensors 24/1/0/0     Damage Control Rating 74     PPV 93
Maint Life 3.77 Years     MSP 2564    AFR 281%    IFR 3.9%    1YR 283    5YR 4238    Max Repair 432 MSP
Flag Bridge    Magazine 663   

Baltic Naval Capital Ship Jump Drive     Max Ship Size 24000 tons    Distance 50k km     Squadron Size 3
UN-MC Naval Engine (21)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 1,100,000 Litres    Range 123.9 billion km   (220 days at full power)
Capital Positronic Shield Generator (10)   Total Fuel Cost  150 Litres per day

Westoff X-ray Laser Battery (15)    Range 384,000km     TS: 10000 km/s     Power 16-0.25     RM 6    ROF 320        16 16 16 16 16 16 13 12 10 9
Eagle Close-In Weapon Systems (3x6)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Hwatcha ULR Fire Control System (2)    Max Range: 384,000 km   TS: 10000 km/s     97 95 92 90 87 84 82 79 77 74
Behring Nova High-Power ICF (1)     Total Power Output 60    Armour 0    Exp 5%

Crossbow Antimissile System (3)    Missile Size 1    Rate of Fire 5
Size 10 Missile Launcher (50% Reduction) (6)    Missile Size 10    Rate of Fire 250
Crossbow Antimissile System (1)     Range 103.7m km    Resolution 1
Treadwell Missile Command Center (1)     Range 244.4m km    Resolution 50
Crossbow Anti-missile Missile (100)  Speed: 60,000 km/s   End: 8.3m    Range: 30m km   WH: 1    Size: 1    TH: 520 / 312 / 156
Trident Torpedo (6)  Speed: 40,000 km/s   End: 12.5m    Range: 30m km   WH: 40    Size: 10    TH: 240 / 144 / 72
Xiangdao Cruise Missile (50)  Speed: 40,000 km/s   End: 43.7m    Range: 105m km   WH: 20    Size: 10    TH: 186 / 112 / 56

U.N. Second Generation Naval Scanner (1)     GPS 48     Range 11.5m km    Resolution 1
U.N. Second Generation Sensor (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECCM-3 (1)         ECM 30



Transvaal class Missile Destroyer    
The transvaal class is incredibly versatile, capible of long periods of independent operations (usually on antipiracy missions) and incredibly powerful group strikes. They are named for states or provinces in countries in the Southern Hemisphere of earth

9,750 tons     842 Crew     2269.75 BP      TCS 195  TH 1375  EM 0
7051 km/s     Armour 7-40     Shields 0-0     Sensors 96/1/0/0     Damage Control Rating 35     PPV 40
Maint Life 3.69 Years     MSP 727    AFR 152%    IFR 2.1%    1YR 83    5YR 1245    Max Repair 96 MSP
Magazine 555   

UN-MC Naval Engine (10)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 500,000 Litres    Range 128.2 billion km   (210 days at full power)

Eagle Close-In Weapon Systems (2x6)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Size 10 Missile Launcher (50% Reduction) (3)    Missile Size 10    Rate of Fire 250
Size 5 Missile Launcher (5)    Missile Size 5    Rate of Fire 25
UN Naval Missile Command (1)     Range 77.3m km    Resolution 5
Exocet II Cruise Missile (75)  Speed: 40,000 km/s   End: 25m    Range: 60m km   WH: 10    Size: 5    TH: 346 / 208 / 104
Gladius Torpedo (15)  Speed: 52,000 km/s   End: 7.7m    Range: 24m km   WH: 20    Size: 5    TH: 173 / 104 / 52
Trident Torpedo (10)  Speed: 40,000 km/s   End: 12.5m    Range: 30m km   WH: 40    Size: 10    TH: 240 / 144 / 72

U.N. Second Generation Naval Scanner (1)     GPS 48     Range 11.5m km    Resolution 1
Treadwell Scout Sensor (1)     Sensitivity 96     Detect Sig Strength 1000:  96m km

ECCM-3 (1)         ECM 30

Vega class Surveillance Cruiser     
The Vega Surveillance cruiser one of two platforms for the nearly-omniscient Albion Thermal Observatory (the other being the Aurora class mentioned above). They are designed for planetary surveillance and short to medium-length scouting operations. Only three have been consturcted (the "Vega", the "altair" and the "deneb") the other two starfleets of the UN navy will have smaller, more advanced "Hound" class recon corvettes, equipped with shrouded engines and, it is rumored, a highly secretive "cloaking device"

8,950 tons     854 Crew     2823.45 BP      TCS 179  TH 1238  EM 0
6916 km/s    JR 3-50     Armour 4-38     Shields 0-0     Sensors 720/18/0/0     Damage Control Rating 40     PPV 25.27
Maint Life 5.2 Years     MSP 1972    AFR 64%    IFR 0.9%    1YR 122    5YR 1824    Max Repair 720 MSP
Magazine 125   

J9000(3-50) Military Jump Drive     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
UN-MC Naval Engine (9)    Power 137.5    Fuel Use 72%    Signature 137.5    Armour 0    Exp 10%
Fuel Capacity 450,000 Litres    Range 125.7 billion km   (210 days at full power)

Single Sebek IV 30cm Laser Cannon Turret (1x1)    Range 240,000km     TS: 10000 km/s     Power 24-5     RM 6    ROF 25        24 24 24 24 24 24 20 18 16 14
Eagle Close-In Weapon Systems (1x6)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Creedance Second Generation Naval Fire Control (1)    Max Range: 240,000 km   TS: 10000 km/s     96 92 88 83 79 75 71 67 62 58

Drone Bay (1)    Missile Size 25    Rate of Fire 625
ARC-II Drone Command Center (1)     Range 1,036.8m km    Resolution 100

U.N. Second Generation Naval Scanner (1)     GPS 48     Range 11.5m km    Resolution 1
Albion Thermal Observatory (1)     Sensitivity 720     Detect Sig Strength 1000:  720m km
Standard EM Sensor (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

ECM 30


My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Vynadan

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Re: United Nations of Earth (Late Fusion Era Battlefleet)
« Reply #1 on: March 06, 2013, 03:17:23 PM »
So many ships! Need to look at them one by one =)

Ichigo:
A class named strawberry! xD
It seems a little slow given its beam-only armament, but then again you said it's outdated technology. It's certainly heavily armoured enough to reach anything that isn't faster than itself.

Eridani:
The Eridani carries so many missile variants but only one kind of active sensor - while it'll detect anything above R50 it's fairly blind against anything corvette-sized or smaller. It looks more like a collier than a command ship this way (unless you haven't yet encountered smaller ships and base this on RP decisions?).
The Alamo Global Strike Model IPBM has a surprisingly low WH compared to the other size 20 variant - is it radiation based or outdated?

Honalulu:
For their size, they seem to carry very few AMM tubes and have very thick armour. Given their escort role they're much less likely to be targeted than the large ships and could do with more missile tubes if it's only two such escorts per flotilla. Does this stem from the beam-heavy RP?

Jovian:
While it carries two size 25 drone bays, there don't appear to be any size 25 drones or missiles on board the standard loadout - I guess you fire the Agencourt drones out of oversized tubes?
The Jovian seems heavily armoured, even more so than the Eridani command ship, yet it only carries are rather short-ranged scanner given its parasites. It'll need active or at least passive sensor support in deployments. Its armour seems thus a little overengineerd when the sensor ship will be a more likely target.

Massachusetts:
For its primary function of jump point assaults, it seems like a fast ship - but since it's only armament are beam weapons, it'll need every speed advantage it can get when it's encountered anywhere else. The fleet speed seems to be at about ~6200 km/s, as well.

Red Cliffs:
Looks like a solid ship, though the low number of AMM tubes persists here. The CIWS and shields provide additional defenses though - but why is the Red Cliffs the only design with a shield? The technology appears rather new given its strength, but many of the larger ships could benefit from smaller shields given your armour reliance and associated repair costs.

Transvaal:
Their speed is very high and they'll suffer from this when they're in formation with your other ships. When they're operating independently their AMM defenses seem a little underpowered given their offensive capabilities. They somewhat compensate with thick armour, though.



General stuff:
I noticed that most of your ships use the UN-MC Naval Engine for proplusion, and many larger ships (Aurora, Eridani, Jovian, Red Cliffs) stock ~20 or more of them. If you're willing to invest the ~3k RP into a 20 HS instead of 5 HS MCF engine you could cut their fuel uses by ~15% and increase your range at the same speed and fuel storage HS - or cut out some fuel for other components. I remembered the Aurora class thread and noticed this is 5.6  ::)

You don't seem to have a unified speed for your navy - is that for RP (mostly Jovian carrier groups?) reasons or just by choice?

Despite several-year maintenance lifes most of your ships carry only one year or less of fuel. I assume all your task groups are accompanied by a tanker or two? Otherwise their engineering spaces seem overengineerd.
 

Offline Theodidactus (OP)

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Re: United Nations of Earth (Late Fusion Era Battlefleet)
« Reply #2 on: March 06, 2013, 04:49:03 PM »
The nice thing is I can justify anything using RP. ::)

 So a few general things

- in general, the overarmored nature of my spacefleets is RP. It makes more sense in my mind for a space empire to be reliant on a small number of extremely powerful ships than a larger number of weaker ones (this is the case with most of my favorite sci-fi including my own stories). It forces me to think tactically about the best way to deploy these ships, cause there's only a few of them... It also forces me to really care about each of my ships, so a space battle involving the Massachusetts feels different than a space battle involving its sister ship, the Juarez.

- the overengineered/underfueled issue is a general boneheaded mistake. it's not one that matters much though: every military threat yet discovered is close, but I'm going to start creating reasons for offensive missions in deep space.

and some responses:

A class named strawberry! xD

it's actually named after the first emperor of Joliet, also known as New Nihon. This is one of three "colonial" worlds which are inhabited by fiercely nationalistic folks that don't like the UN very much. All Ichigo class cruisers are named after Joliet's emperors, the first of which I guess had a name that meant "strawberry". Future ships built by these guys will likely be french, most of the colonials are european. There will eventually be a civil war here.

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Eridani:
The Eridani carries so many missile variants but only one kind of active sensor - while it'll detect anything above R50 it's fairly blind against anything corvette-sized or smaller. It looks more like a collier than a command ship this way (unless you haven't yet encountered smaller ships and base this on RP decisions?).
The Alamo Global Strike Model IPBM has a surprisingly low WH compared to the other size 20 variant - is it radiation based or outdated?

The skybreaker sensor is strategic. my fleet carries smaller tactical sensors which are better in the case of an ambush or a huge fleet of corvettes. The skybreaker is there to detect the presence of large fleets, so that I can better coordinate bombing operations or establish a good cruiser line. The Alamo Global Strike model is radiation based, technology which is fairly primitive in my empire due to radiation weapons test ban treaties.

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Honalulu:
For their size, they seem to carry very few AMM tubes and have very thick armour. Given their escort role they're much less likely to be targeted than the large ships and could do with more missile tubes if it's only two such escorts per flotilla. Does this stem from the beam-heavy RP?
nope, just poor design

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Jovian:
While it carries two size 25 drone bays, there don't appear to be any size 25 drones or missiles on board the standard loadout - I guess you fire the Agencourt drones out of oversized tubes?
I researched the drone bay long before I built the drone, which made specifications on a much smaller size...it's always possible to build something bigger in the future, so I kept them.


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The Jovian seems heavily armoured, even more so than the Eridani command ship, yet it only carries are rather short-ranged scanner given its parasites.

Yeah, this is a little bit RP, little bit poor design. When operating with a flotilla lead by an Eridani, obviously, it gets plenty of active support. When it's running alone in a jovian strike group, it is accompanied by 2 honalulu escorts, and a surveillance cruiser...it uses the passive sensor support to guide attack wings of Ronins and Luchadors which, if they're anything like my earlier fighters, can pulverize small groups of ships, even big ships.

I was originally going to mount a larger scanner, but couldn't fit it. Oh well.

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Massachusetts:
For its primary function of jump point assaults, it seems like a fast ship - but since it's only armament are beam weapons, it'll need every speed advantage it can get when it's encountered anywhere else. The fleet speed seems to be at about ~6200 km/s, as well.

Probably me trying to do too many things at once: i wanted to build a ship that could both perform assaults on jump points and act in interception roles with my primary fleet (along with the destroyers below)

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Red Cliffs:
Looks like a solid ship, though the low number of AMM tubes persists here. The CIWS and shields provide additional defenses though - but why is the Red Cliffs the only design with a shield?
Shields were invented about five years ago, and are extraordinarily costly...they've never been used in combat and we're not sure if they work. the only ships that run them are the most expensive and costly, which would be the 6 Red cliffs cruisers and my 3 auroras.

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Transvaal:
Their speed is very high and they'll suffer from this when they're in formation with your other ships. When they're operating independently their AMM defenses seem a little underpowered given their offensive capabilities. They somewhat compensate with thick armour, though.

Genuine mistake. The Transvaal was supposed to have 2 eagle point defense systems...I guess I forgot to put them on. It wasn't supposed to take huge beatings though, as it was to rely on other ships for long ranged sensor support and outrange most of its enemies.

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I remembered the Aurora class thread and noticed this is 5.6

Yeah and I wouldn't give this game up for the world, so it'll have to stay that way for a while. when I graduate, i'm going to design an aurora scenario based on one of my books. It will be very weird.


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You don't seem to have a unified speed for your navy - is that for RP (mostly Jovian carrier groups?) reasons or just by choice?

Exactly. I actually like creating complicated tactical scenarios for myself, and staggered speed is the best way to do that. "We'll never catch them...the transvaal will have to go it alone, I hope she can take those pirates all by herself."

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Despite several-year maintenance lifes most of your ships carry only one year or less of fuel. I assume all your task groups are accompanied by a tanker or two? Otherwise their engineering spaces seem overengineerd.

I'm sure I'll get burned by the limited fuel, if I were going to build this fleet from the ground up all over again, I'd probably cut armor and fuel up...but as it stands, I've never had a deployment that lasted more than 100 days, and all known space civilizations are within a month's travel (this is apt to change soon, thanks to the Aurora's) i think any fuel shortages I have can be handled by siphoning a bit of fuel off the Eridani command ships.
« Last Edit: March 07, 2013, 09:20:49 AM by Theodidactus »
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Theodidactus (OP)

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Re: United Nations of Earth (Late Fusion Era Battlefleet)
« Reply #3 on: March 06, 2013, 05:02:23 PM »
Fleet organization for reference.


there are five 'starfleets' in my space navy designated alpha, beta, gamma, delta, and epsilon...their makeup is similar but not identical. Each is deployed in one of the 5 most heavily populated systems in the UN's territory

Alpha:
- 1 statesman class war cruiser (the ajuma kanyoro, my empire's flagship, a bit outdated but still a capable warship)
- 1 jovian carrier
- 1 vega surviellance cruiser
- 2 Massachusetts heavy cruiser
- 2 transvaal missile destroyer
- 2 honalulu escort

Beta, Gamma,
- 1 eridani  command ship
- 1 red cliffs missile cruiser
- 1 jovian carrier
- 1 vega surveillance cruiser
- 2 massachusetts heavy cruiser
- 2 transvaal missile destroyer
- 2 honalulu escort

Delta:
- 1 eridani  command ship
- 1 red cliffs missile cruiser
- 1 jovian carrier
- 1 Hound Class recon cruiser (to be constructed)
- 2 massachusetts heavy cruiser
- 2 transvaal missile destroyer
- 2 honalulu escort

Epsilon
- 1 red cliffs missile cruiser
- 1 Hound class recon cruiser (to be constructed)
- 2 massachusetts heavy cruiser
- 2 transvaal missile destroyer
- 2 honalulu escort

In addition, each of these five systems has a defense fleet containing the following
- 1 continental patrol carrier
- 3 Chicago plasma frigates


the 61 cyngi system, home to the two colonial worlds of Joliet and Whitehall, is considerably more complex, full of fleets from Nationalistic wars of days gone by, and a not inconsequential number of pirate ships which must be periodically located and destoryed. These ships don't represent a threat to the UN military in any conventional sense, many fly blind, mount mass drivers, and run using long-outdated ion propulsion, but they can be counted on to defend the system in the case of attack...as a consequence, the 61 cygni system is very difficult to control politically, but almost impossible for a neighboring empire to occupy militarily.
« Last Edit: March 06, 2013, 05:17:20 PM by Theodidactus »
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline Marski

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Re: United Nations of Earth (Late Fusion Era Battlefleet)
« Reply #4 on: March 08, 2013, 05:47:55 AM »
Good heavens man, use [ code ] [ / code ] for the bloody designs. I'm not joking, it hurt my eyes to read.
 

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Re: United Nations of Earth (Late Fusion Era Battlefleet)
« Reply #5 on: March 08, 2013, 08:40:58 AM »
This will be a rather _long_ review. You have been warned :)

Aurora:

Hm, if I am not misreading this, your probes do not have any engine. Is the Aurora supposed to enter orbit, drop off a probe and move on to the next planetary body? Personally, I´d go with a two stage system, a carrier and the actual probe, allowing for the Aurora to sit back and launch the probes at interesting targets.


Ichigo:
The X-ray Laser Battery has a _horrible_ rate of fire. 320 seconds between salvos? Any enemy with beam weapons will rip that one appart while the guns recharge after the first salvo (if it survies that first salvo, of course)

Eridani:
Not a lot to critizise there. Personally, I like more armor/shields on my military jumpships, but that is just me, I suppose :)
Just noticed that this is also your only ship with long-ranged sensors. Ouch! You definitely want to armor up that one. With that bloody huge active, it will appear on enemy passives like a christmas tree, making it a prime target - and once it goes down, so does your sensor coverage!


Honalulu:
I´d scrap one of the gauss turrets in favor of more AMM launchers, otherwise, it looks fine.

Jovian:
Hm, it carries a jump drive, I don´t like that.
I know, flexibility and all that.
Still, personally, I´d have gone for a dedicated jump ship (heavily armored and shielded, lots of fuel/supplies, so it can also work as a fleet support ship and if any space is left, some good sensors and beam weapons for attacking a contested jump point) and leave as much space free on my combat ships as possible.
Of course, the jump ship will _not_ accompany my battle fleet in-system, but stay at the jump point.
It also has a rather substantial armor belt. While I agree with armoring combat ships heavily, with a carrier, my philosophy is different. As the fighters will do the fighting, there is no reason to get the carrier into combat range, and therefore, it does not need heavy armor (and let´s face it, if a Jovian gets into close combat with an enemy, his fighters can´t handle, the Jovian dies. His armor will only prolong the inevitable by 30 seconds or so).


Kircher:
10 survey sensors, holy cow!
For a survey ship that size (and cost), I sure would like a longer ranged active and stronger passive sensor, so it can avoid being blown up buy guys it can´t even see. Perhaps trade in 2 survey sensors for that?


Massachusetts:
A real beast at point blank range.
Of course, once the range opens only a little, you´d be a lot better off with those 30cm laser cannons, not only damage wise (at the 3rd range bracket, it surpasses the plasma carronade already) but with more than 2.5 shots for every shot the PC can get off too.
What´s the Creedance FC supposed to be for? Same tracking speed but less range than either of the guns, wouldn´t a 3rd ULR FC make more sense?

Red Cliff:
Again a "line-of-battle" ship with a jump drive --> see above :)
If you mount a jump drive in a warship, at least use the jump drive to full capacity, i.e. go for the full 24.000 tons. ;)
Again those X-ray laser batteries with that horrible ROF. Sure, not a lot of enemy ships will survive a full volley, at least not at close range, but what if there are several enemy ships, what happens while your guns are busy to oh-so-slowly recharge?
Prettey much the same goes for your size-10 missile launcher. A rate of fire of 250? You gotta be kidding me!
6 launchers with that ROF will get you no-where. Yes, the Trident is fast and yes, it carries a very strong warhead, but against an enemy with even rudimentary PD, no torpedo will reach an enemy ship.
And 3 AMM launchers? That´s  -  not a lot :)
I´d also give it an active with at least 60m range (perhaps res-50, similar to the MFC) as a backup, in case the Eridani buys it.


Transvaal:
I´d concentrate on one size of ASM launcher. Either go with the size-10 or with the size-5 one and try to get a decent salvo size. Also makes logistics a lot easier.
And finally, if the Transvaal is supposed to operate on it´s own, he can´t nearly see as far as he could shoot (active sensor range 11.5mkm, maximum missile range 60mkm)

Vega:
Doesn´t have a standard missile (drone?) loadout.
I think I would turn that one into the standard fleet scout. Rip out the single turret, as that won´t win a fight anyway and put in a decent ranged (say 300mkm) active. Then it can be the standard fleet scout for your task groups and you don´t have to risk your Eridanis in combat.
It can still perform the "surveylance" mission and the lack of a honking big laser cannon will keep any "adventerous" captain from getting ideas of glory-hunting.



General Notes:

Any time, you don´t kill the enemy with your first shot, ROF becomes of tremendous importance. This is the reason I don´t like your size-10 lauchers and your x-ray Laser Batteries. They take way too long to recharge/reload.
This is doubly true for missile launchers, where you have basicly two ways to overwhelm enemy point defense.
1) Launch a huge alpha-strike, so the enemy PD can´t handle all the missiles coming at it at once or
2) Launch a huge number of small(ish) salvos as fast as possible, overwhealming enemy PD with more salvos than it can handle.
Your setup manages none of the above, unfortunately.

CIWS:
Good on your Transvaal, as it is supposed to operate alone. On any combatant supposed to work in a fleet, I would shy away from them.
You can mount (approximately) one gauss turret (twin/half sized) for every two CIWS.
Now lets assume you have three ships in a TG, each mounting two CIWS. Every incoming enemy salvo will be engaged by the two CIWS mounted on the targeted ship.
Now lets assume, you replaced those CIWS with a single gauss turret instead. Now every incoming enemy salvo will be engaged by _three_ gauss turrets.
The larget the TG gets, the more pronounched this effect will be.
--> PD Network is the way to go :)
Ralph Hoenig, Germany
 

Offline Theodidactus (OP)

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Re: United Nations of Earth (Late Fusion Era Battlefleet)
« Reply #6 on: March 08, 2013, 05:46:28 PM »
This will be a rather _long_ review. You have been warned :)

I like long reviews

Quote
Aurora:
Hm, if I am not misreading this, your probes do not have any engine. Is the Aurora supposed to enter orbit, drop off a probe and move on to the next planetary body? Personally, I´d go with a two stage system, a carrier and the actual probe, allowing for the Aurora to sit back and launch the probes at interesting targets.

Yeah...I'm learning the hard way that this idea wasn't as fun as I imagined it to be. at this point, I wish they were more like you described, but I was so excited to get my aurora up and running that i built it first.


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Ichigo:
The X-ray Laser Battery has a _horrible_ rate of fire. 320 seconds between salvos? Any enemy with beam weapons will rip that one appart while the guns recharge after the first salvo (if it survies that first salvo, of course)

The Ichigo and Red Cliffs designs used a new beam weapons system that I wanted to try: tons of little shooters with long reload times. The idea seemed fun in theory (and much more "Laser"like) and I knew it was unconventional, but I didn't appreciate how bad it was until I poked around the forum a bit.

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Jovian:
Hm, it carries a jump drive, I don´t like that.
I know, flexibility and all that.
Still, personally, I´d have gone for a dedicated jump ship (heavily armored and shielded, lots of fuel/supplies, so it can also work as a fleet support ship and if any space is left, some good sensors and beam weapons for attacking a contested jump point) and leave as much space free on my combat ships as possible.
Of course, the jump ship will _not_ accompany my battle fleet in-system, but stay at the jump point.
It also has a rather substantial armor belt. While I agree with armoring combat ships heavily, with a carrier, my philosophy is different. As the fighters will do the fighting, there is no reason to get the carrier into combat range, and therefore, it does not need heavy armor (and let´s face it, if a Jovian gets into close combat with an enemy, his fighters can´t handle, the Jovian dies. His armor will only prolong the inevitable by 30 seconds or so).

The Jovian needs to be able to operate away from Eradini classes, given the nature of this campaign. Most of the battles I've had so far have been stopping very small incursions into my territory, or cleaning out systems occupied by the Hyades Remnant, a race that all but died 100,000 years ago. As such, power projection by carriers is really important.


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Kircher:
10 survey sensors, holy cow!
For a survey ship that size (and cost), I sure would like a longer ranged active and stronger passive sensor, so it can avoid being blown up buy guys it can´t even see. Perhaps trade in 2 survey sensors for that?
Kirchers almost always go along with an Aurora, which provides plenty of passive sensor support. Still, this is a good critique. I like my science vessels decked out so they're big, expensive, and very high quality (like all my other ships). One of the ways I play this setting is that FTL communication is super tedious, slow,  and expensive (deploy a drone that jumps, broadcasts to another drone left behind that jumps, broadcasts to another drone left behind that jumps, broadcasts) so carrying the scientists along is important. You'll notice that the Aurora has a luxury cabin for scientists with little to no space training


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Massachusetts:
A real beast at point blank range.
Of course, once the range opens only a little, you´d be a lot better off with those 30cm laser cannons, not only damage wise (at the 3rd range bracket, it surpasses the plasma carronade already) but with more than 2.5 shots for every shot the PC can get off too.
What´s the Creedance FC supposed to be for? Same tracking speed but less range than either of the guns, wouldn´t a 3rd ULR FC make more sense?
It's so each of the turrets can train on a different target in short ranged combat. I really hope I can get in a situation where those long-nines can pretzel an enemy spacecraft.

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Transvaal:
I´d concentrate on one size of ASM launcher. Either go with the size-10 or with the size-5 one and try to get a decent salvo size. Also makes logistics a lot easier.
And finally, if the Transvaal is supposed to operate on it´s own, he can´t nearly see as far as he could shoot (active sensor range 11.5mkm, maximum missile range 60mkm)
Yeah...this is something I considered too. May need to change it.

My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound