It would be great if I could assign sounds or music to various screens or events, perhaps whichever sound is playing slowly fades out when you switch windows then the sound associated with that window slowly comes into volume. I'm not sure how you would determine what plays when you run a turn, obviously you might want short effects or themes which illustrate what has occurred, battles might be rather interesting but difficult to get sounding right. Maybe just a short effect telling you a combat event has occurred, but a nice option would be to be able to replay all recent battle events in order at slow speed with accompanying sound effects. Better might be the screen actually recentering to the location of the event, displaying text showing what has happened then playing appropriate effects and theme music.....
Well I can dream anyway.