Author Topic: Creating Sectors  (Read 2561 times)

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Offline Peter Rhodan (OP)

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Creating Sectors
« on: March 05, 2011, 03:10:41 PM »
Researched Improved Command & Control - which I thought was all that was needed to get sectors to come up - but when I go to the secotr window it is blank - what have I forgotten?
 

Offline welchbloke

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Re: Creating Sectors
« Reply #1 on: March 05, 2011, 03:20:36 PM »
Have you built a sector command facility?
Welchbloke
 

Offline Peter Rhodan (OP)

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Re: Creating Sectors
« Reply #2 on: March 05, 2011, 03:31:31 PM »
ahhhhhhh. . . .   ::)

Thanks   :)
 

Offline James Patten

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Re: Creating Sectors
« Reply #3 on: March 05, 2011, 04:56:43 PM »
And you need more than 1 to get more than 1 system in your sector.
 

Offline Sheb

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Re: Creating Sectors
« Reply #4 on: March 06, 2011, 02:22:43 AM »
No you don't. I think 1 allow you to control your home system and the immediate neighbors. 2 allow you to control systems up to two jump points away, etc etc.
 

Online Steve Walmsley

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Re: Creating Sectors
« Reply #5 on: March 06, 2011, 11:03:37 AM »
No you don't. I think 1 allow you to control your home system and the immediate neighbors. 2 allow you to control systems up to two jump points away, etc etc.

The sector command needs 1 level to have a range of 1. After that you need to double the level each time you want to add one to the range. So Level 2 = Range 2, Level 4 = Range 3, Level 8 = Range 4, etc..

Steve
 

Offline Sheb

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Re: Creating Sectors
« Reply #6 on: March 06, 2011, 02:21:17 PM »
Okay, sorry, I never went beyond range two myself. I shouldn't have spoken so confidently.