Can we have a refit tech line? Something akin to OmniTechnology in BattleTech?
I propose a "Modular" technology having two tech lines; "Modular Ship Building, Weight Margin +'x'%", and "Modular Ship Building, Cost Margin +'x'%"
My proposition for both tech lines would be increments of the following:
5% for tier one, 10% for tier two, 15% for tier three, 20% for tier four and 40% for tier five up to a total of 100% increase in margins for both weight and cost, with both lines being separate to ensure that while some improvement isn't too costly, dedicated refitters will need to shell out RPs to maintain parity.
This would allow some flavor for races who favor refitting over scrapping and would serve as an alternative to those who wish to avoid carriers or missile ships for whatever reasons. This change would make beam ships less constrained by refit rules as well. I see this as being good for Role-Play as a machine or hive race, where they would build "Hulls" and fill them to mission spec as needed via the refit mechanic. I also see this as making beam weapons and non-carrier ships more appealing as they can have some flexibility if you invest a bit into refit techs. Even the tier one improvement would take the current margin of 20% size / cost to 25%, offering an improvement of 25% over the original baseline.
Feedback is welcome.