Posted by: Gabethebaldandbold
« on: March 31, 2022, 07:08:57 AM »If you can outrange them with anything beam related, you can fortify your planets very well too, and that can give you bastions to manoeuvre around
In my humble opinion, next to impossible challenges are what makes a good player and create a shrewd mind. Weak challenges create confusion and inflates one's ego and when a worthy challenge appears, then it comes disbelief and erosion.
Now that applies to both life and games.
Its just a few lines of codes following a determined path, you are a sentient being, you can beat them if you want. You just need time, patience and enough thought devoted to that. And it would suggest for you to ignore the players telling you how to beat them and figure out your own way to do it, its the only way to become better.
Ha do I need to be worried? I am currently on year 113 also with a low % research (I think 20% or 10% do not have the game file here to check). With a conventional start only on Ion Tech by now with invaders turned on. No signs of invaders yet but currently in contact with 3 different NPRs. 1 seems peaceful, 1 not so much (had minor skirmishes with which he got the better of) and the other I have only seen one scout of. If the invaders come I am okay with losing. If i lose i loseHaven't fought invaders, but judging by the fact you have ion tech you probably only have eccm 1 or 2, which means the invaders (with ECM 8 presumably) would be a nightmare. ECM reduces hit chance for missiles and beam weapons by (target ECM - attacker ECCM linked to fire control or built into missile) X 10 = amount that %hit chance is reduced by
Just to double check would an ion tech design have any chance against an invader fleet? Is it just the ECM tech that is preventing hits for the anti missile spam mentioned in the first post. I am presuming beams could do okay at point blank range? My fleet is 100% laser beam and with decent speed for an ion tech fleet (over 300k tonnage of combat beam ships in tonnage roughly 20k each). Currently R&D efforts are aiming for carriers and fighters for beam fighters to try to utilise a speed advantage. My laser beam tech is my most superior tech after finding a planet early in the game with a beam tech bonus which i stuck 40 labs on.
So even at point blank, your fighters won't have more than 15%-20% hit chance, assuming you can't fit ECCM into them.
Ha do I need to be worried? I am currently on year 113 also with a low % research (I think 20% or 10% do not have the game file here to check). With a conventional start only on Ion Tech by now with invaders turned on. No signs of invaders yet but currently in contact with 3 different NPRs. 1 seems peaceful, 1 not so much (had minor skirmishes with which he got the better of) and the other I have only seen one scout of. If the invaders come I am okay with losing. If i lose i loseHaven't fought invaders, but judging by the fact you have ion tech you probably only have eccm 1 or 2, which means the invaders (with ECM 8 presumably) would be a nightmare. ECM reduces hit chance for missiles and beam weapons by (target ECM - attacker ECCM linked to fire control or built into missile) X 10 = amount that %hit chance is reduced by
Just to double check would an ion tech design have any chance against an invader fleet? Is it just the ECM tech that is preventing hits for the anti missile spam mentioned in the first post. I am presuming beams could do okay at point blank range? My fleet is 100% laser beam and with decent speed for an ion tech fleet (over 300k tonnage of combat beam ships in tonnage roughly 20k each). Currently R&D efforts are aiming for carriers and fighters for beam fighters to try to utilise a speed advantage. My laser beam tech is my most superior tech after finding a planet early in the game with a beam tech bonus which i stuck 40 labs on.