Author Topic: Newbie mechanics questions.  (Read 2919 times)

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Offline Conscript Gary

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Re: Newbie mechanics questions.
« Reply #15 on: March 05, 2013, 01:20:07 PM »
The wiki has the formula for boarding losses as (20 - (Boarder speed / Target speed))d10%, requiring you to be twenty times as fast to guarantee safe delivery. The wiki could certainly be outdated. I'm sure there's a Steve post out there somewhere to clarify but I can't find it for the life of me right now.
 

Offline Konisforce

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Re: Newbie mechanics questions.
« Reply #16 on: March 05, 2013, 02:53:06 PM »
This one:

http://aurora2.pentarch.org/index.php/topic,1680.0.html

Is the big master thread but that's from a while back, now.  Not sure if there's been a change recently.

But I do know that it's not 10,000 km/s bonus, certainly.  I was doing some testing with a 14k km/s ship trying to board a freighter at about 2.5km/s, and I was losing over 60% every time.  With the formula from that, that'd mean I was losing 20-(14k/2.5k)xD10, so 20-5.6xD10, or 14.4% to 144% which "feels" about right.  Didn't do exhaustive testing, but I was losing over 50% quite often with the occasional total destruction.

I suppose that formula would also mean that a 10x speed bonus would give you a 10% to 100% range, so you'd have a basically 0 chance of NOBODY landing.  But still, I'd say that a 10x speed bonus is the bare minimum unless you have a lot of extra Marines around you don't much care about.
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Offline Nightstar

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Re: Newbie mechanics questions.
« Reply #17 on: March 05, 2013, 04:10:58 PM »
Stupid question: 20 d10s or 20 * (d10)? The clustering is pretty important.
 

Offline Conscript Gary

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Re: Newbie mechanics questions.
« Reply #18 on: March 05, 2013, 04:16:54 PM »
20 d10s, and your speed ratio removes d10s from being rolled
 

Offline Nightstar

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Re: Newbie mechanics questions.
« Reply #19 on: March 05, 2013, 05:19:01 PM »
Looks like combat boarding becomes feasible around 200k RP then. Interesting.