Cool, I got a reply from Steve himself.
This game rocks Steve. Thanks for making it. I like the depth and complexity of the game.
One of my favorite features so far is the commercial shipping lines. A great way of simulating the transfer of things from one planet to another without making the players do all of it themselves. It gives me ideas for some of my own games.
I would add the ability for commercial shipping lines to carry ground troops, ship components, and minerals. Based mostly on my experience in real life where now governments rely mostly on civilian shipping companies to move equipment and troops. When I deployed to Iraq we flew most of the way on contract flights from private companies. We only took military flights for the last and most dangerous leg of the trip.
Setting commercial lines up like this in Aurora 2 would allow for more decentralized manufacturing and allow for easier staging for invasions. Instead of building a fleet of troop transports I can have the civilian lines ship the troops to the system next to my invasion target and then all I would need are the drop ships.
I am going to college for game programming and development.