Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Steve Walmsley
« on: January 15, 2010, 09:21:15 AM »

Quote from: "Magnnus"
Why not just make it only available as space master?
I could make Unlock Design only available to the Spacemaster but if people were using Lock Design there wouldn't be an issue in the first place :). I guess that would work though if I also automatically lock a design when you assign it to a shipyard - I'll do that for v4.81

Steve
Posted by: SteveAlt
« on: January 14, 2010, 11:11:36 PM »

The idea of being able to change the design is so that if you make a serious mistake, especially when learning, it is relatively easy to fix. To avoid accidentally changing a design then use the Lock Design button when you are finished. As John mentioned, it is easy to cheat in single player but what would be the point?

Steve
Posted by: Magnnus
« on: January 14, 2010, 11:05:43 PM »

Why not just make it only available as space master?
Posted by: sloanjh
« on: January 14, 2010, 09:32:17 PM »

Just to be clear, I'm in the "almost never use it, and don't use it to fix design flaws" camp as well.  On the other hand, I'll use it in trivial circumstances when it doesn't make any gameplay difference, and doing it the right way would be more trouble than it's worth.  For example, I recently did a retool of a FAC shipyard to a new FAC design (don't remember the difference).  About a week after the retool finished (after I had launched a build but before any were completed) I researched small engineering.  It wasn't worth it to me designing a new class, retooling the SY yet again, then refitting the ships under constuction up to the new standard just to trade some engineering space for a little fuel, so I simply changed the design.  Prior to that, I can't remember the last time I changed a design.  A few (game) weeks later, a similar situation showed up when I researched 50% thermal engines.  In that case, I went ahead and did it the "right" way, since I considered the difference in engines significant.

Since most of Aurora is single-player, I put this in the same category as cheating at solitaire - I trust myself enough not to cheat to not want Steve to limit my ability to modify reality in a non-cheating way.

John
Posted by: Hawkeye
« on: January 14, 2010, 10:09:39 AM »

I´m with Waresky here, even if I don´t exactely _hate_ this "feature" but I definitely don´t use it.

I am the guy who approved the design for building (and am the one designing the ship in the first place). So if I created a ship with a serious design fault, well, I get what I deserve

I had something like this a few game years ago, when my strikefleet, mostely missile cruisers, encountered a swarm of some 50+ FACs. Only then I realized, that all my ships had missile targeting gear with resolution 100 and couldn´t lock on to the enemy FACs until being well inside the FACs missile envelope. So the fleet got hammered. I made a bad design desicion and had to pay the price for it, simple as that.

P.s.: You can bet I made damn sure my new designs would include a res-20 and some of them even a res-5, missile targeting system)
Posted by: Sotak246
« on: January 14, 2010, 09:36:18 AM »

Not hated by me, I dont use the feature often, but it has saved me when I have needed to do some reality changeing.  would really hate to see it dissapear.  I dont use it to fix errors in design, those I play thru(just fire the design staff LOL).  I have used it when I decided to change an empires total design style, ex: getting rid of all frigates and turning them into Cruisers, I dont do this often but do use it occassionally.

Mark
Posted by: waresky
« on: January 14, 2010, 08:47:22 AM »

This "features" are very hatred.
Am hate cheat and issue for become "God-mode",even in Aurora too.

hope Steve change this and LOCK every design who r builded.
Posted by: sloanjh
« on: January 14, 2010, 08:44:53 AM »

Quote from: "lastverb"
Quote from: "Magnnus"
If you change a class design does a ship of that class change to the new design when you overhaul it?
there is a bug, if u change desing, which u used to build any ships, every one of that model will instant change. if u dont want to use this bug u have to copy design and change copied ver. (then use refit to)

This is not a bug, this is a feature that allows you to change reality if you don't like it.  If Steve wanted the "unbugged" behavior he could have locked the designs when a construction of a new ship of that type was started long ago ... and promptly faced a rebellion from his users :-)

The procedure you describe is correct for creating follow-on designs - copy the design and edit it.  Think about e.g. Arleigh Burke Block 1, Block2, ... designs - the Pentagon didn't throw away the Block 1 "blueprints" when they designed Block 2 - they cloned them.

John
Posted by: lastverb
« on: January 14, 2010, 05:21:04 AM »

Quote from: "Magnnus"
If you change a class design does a ship of that class change to the new design when you overhaul it?
there is a bug, if u change desing, which u used to build any ships, every one of that model will instant change. if u dont want to use this bug u have to copy design and change copied ver. (then use refit to)
Posted by: Magnnus
« on: January 14, 2010, 03:03:09 AM »

If you change a class design does a ship of that class change to the new design when you overhaul it?
Posted by: sloanjh
« on: January 12, 2010, 11:04:46 PM »

Quote from: "Erik Luken"
That would be the Maintenance Facilities, produced by Industrial Capacity. I believe they come in increments of 250 tons. So you need 2000 tons of maintenance facilities (or 8 ).

I'm pretty sure each one provides 200 tons of capacity, and each one is the same size as a factory/mine.  It's easy for you (x2yzh9) to confirm - build one and see how much the maint. capacity goes up on the summary tab of the F2 screen.

John
Posted by: Erik L
« on: January 12, 2010, 10:04:06 PM »

Quote from: "x2yzh9"
Quote from: "sloanjh"
Quote from: "Erik Luken"
Overhauls are to prevent your ships from falling apart. If you checked "No Overhauls needed" in the game setup, then you can ignore them. Otherwise, you'll need to periodically send your ships in for overhauling.

On the F12 screen, there's a column "maintenance clock".  As this number gets bigger, the probability of a breakdown increases.  Overhaul unwinds this clock, but there's a time penalty if you want to abort the overhaul early (since the parts are strewn all over the deck).

John
On one of my ships, it's at the Aquarii system by the way-It's telling me there's n0 maint. Facil. big enough on the colony, and i was wondering what tab that was to upgrade the maint. fac. so it can overhaul it.[It's the scout ship, by the way. 1950 tons.

That would be the Maintenance Facilities, produced by Industrial Capacity. I believe they come in increments of 250 tons. So you need 2000 tons of maintenance facilities (or 8 ).
Posted by: x2yzh9
« on: January 12, 2010, 09:54:32 PM »

Quote from: "sloanjh"
Quote from: "Erik Luken"
Overhauls are to prevent your ships from falling apart. If you checked "No Overhauls needed" in the game setup, then you can ignore them. Otherwise, you'll need to periodically send your ships in for overhauling.

On the F12 screen, there's a column "maintenance clock".  As this number gets bigger, the probability of a breakdown increases.  Overhaul unwinds this clock, but there's a time penalty if you want to abort the overhaul early (since the parts are strewn all over the deck).

John
On one of my ships, it's at the Aquarii system by the way-It's telling me there's n0 maint. Facil. big enough on the colony, and i was wondering what tab that was to upgrade the maint. fac. so it can overhaul it.[It's the scout ship, by the way. 1950 tons.
Posted by: sloanjh
« on: January 12, 2010, 09:45:04 PM »

Quote from: "Erik Luken"
Overhauls are to prevent your ships from falling apart. If you checked "No Overhauls needed" in the game setup, then you can ignore them. Otherwise, you'll need to periodically send your ships in for overhauling.

On the F12 screen, there's a column "maintenance clock".  As this number gets bigger, the probability of a breakdown increases.  Overhaul unwinds this clock, but there's a time penalty if you want to abort the overhaul early (since the parts are strewn all over the deck).

John
Posted by: x2yzh9
« on: January 12, 2010, 09:42:55 PM »

I see, that does make sense. Thanks!