90,000 RP Cruiser:
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Integrity-Class Cruiser:
---------------------------Integrity-Class Cruiser 25,000 tons 387 Crew 2596.45 BP TCS 500 TH 675 EM 90
1800 km/s Armour 8-76 Shields 3-150 Sensors 15/15/0/0 Damage Control Rating 40 PPV 33
Maint Life 5.85 Years MSP 5649 AFR 500% IFR 6.9% 1YR 281 5YR 4217 Max Repair 93.75 MSP
Intended Deployment Time: 36 months Spare Berths 6
Magazine 846
Royal Driveyards NX050-300M Naval Engine (3) Power 300 Fuel Use 7.07% Signature 225 Exp 5%
Fuel Capacity 3,500,000 Litres Range 356.4 billion km (2291 days at full power)
Starshield Defenseworks 1L92/R50 Naval Defense Shield (3) Total Fuel Cost 24 Litres per hour (576 per day)
Royal Marine Armories 15CM075 "Light Lance" Laser Cannon (1) Range 80,000km TS: 1800 km/s Power 6-0.75 RM 2 ROF 40 6 6 4 3 2 2 1 1 0 0
Royal Marine Armories 100K3PB "Halberd" Particle Beam (2) Range 80,000km TS: 1800 km/s Power 7-2 ROF 20 3 3 3 3 3 3 3 3 3 3
Royal-Confederate 7H1/25-00 M40K Consolidated Naval Beam FCS (1) Max Range: 80,000 km TS: 1250 km/s 88 75 62 50 38 25 12 0 0 0
Confederate Energy Commission N4/05 Naval Reactor (3) Total Power Output 13.5 Armour 0 Exp 5%
Longbow Missile Launcher (6) Missile Size 3 Rate of Fire 90
Confederate Intelligence Service Unit 12R75-70 Missile FCS (1) Range 13.0m km Resolution 75
Confederate Intelligence Service Unit 18R150-70 Missile FCS (1) Range 18.4m km Resolution 150
Confederate Intelligence Service Unit 30R100-70 Missile FCS (1) Range 30.0m km Resolution 100
Confederate Intelligence Service Unit 42R200-70 Missile FCS (1) Range 42.4m km Resolution 200
Confederate Intelligence Service Unit 9R1-70 Missile FCS (1) Range 9.0m km Resolution 1
Longbow ASM (200) Speed: 15,000 km/s End: 26m Range: 23.4m km WH: 2 Size: 3 TH: 55/33/16
Magi Active Probe (30) Speed: 9,000 km/s End: 69.1m Range: 37.3m km WH: 0 Size: 1 TH: 30/18/9
Longbow 2 JSM (72) Speed: 15,000 km/s End: 13.8m Range: 12.4m km WH: 1 Size: 3 TH: 90/54/27
Confederate Intelligence Service NR2/15-100 Military-Grade Sensor Suite (1) GPS 3000 Range 15.0m km Resolution 100
Confederate Intelligence Service NS/3-1 Military-Grade Advanced Sensor Suite (1) GPS 60 Range 3.0m km MCR 327k km Resolution 1
Confederate Intelligence Service NR2/21-200 Military-Grade Sensor Suite (1) GPS 6000 Range 21.2m km Resolution 200
Sidonian Scryworks System-15 H70-3P Thermal Scope (1) Sensitivity 15 Detect Sig Strength 1000: 15m km
Sidonian Scryworks System-15 H70-3P EM Scope (1) Sensitivity 15 Detect Sig Strength 1000: 15m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
--- Ship Characteristics:
- The Integrity-Class Cruiser displaces vacuum at a considerable 25,000 tons of mass, making her a hefty choice for a Cruiser. Powered by three Royal Driveyards NX050-300M Naval Engines, boasting three Starshield Defenseworks 1L92/R50 Naval Defense Shields and slabbed with eight layers of Composite Armor; the Integrity-Class Cruiser is well protected AND mobile. Her armament is lean, with a pair of Royal Marine Armories 100K3PB "Halberd" Particle Beams mated to a single Royal Marine Armories 15CM075 "Light Lance" Laser Cannon as her principal weapons; supplemented by six Longbow Missile Launchers which are loaded with the Class-3 Anti-Ship Missile of the same name. These launchers are fed by two armored magazines apiece, giving them adequate endurance.
- A robust set of Passive and Active Senors bequeaths to the Integrity-Class an excellent pair set of eyes, whilst it's complement of Magi Active Probes offers it a way to reach out and see someone even when the Integrity-Class is herself under the cloak of passives. Her launchers are themselves mated to an even more robust array of Fire Control Systems designed to get a fix on just about anything that the Integrity might face. Outfitted with Fuel and Life Support for a three-year deployment, the Integrity-Class also allocates additional Fuel to her triple shield systems. Alongside a generous maintenance allotment and outfitted with dedicated Damage Control equipment; the Integrity-Class Cruiser can handle herself in battle long and well away from established supply lines. This presents an advantage in the form of logistics support, with the Integrity-Class requiring far less logistics support than other designs.
--- Ship Doctrine:
- The Integrity-Class Cruiser is actually pretty straightforward in it's usage. It is designed to conduct Combat Patrols both on the frontier and well inside of enemy territory. One noteworthy feature of this ship, however is it's Longbow Missiles. The Longbow ASM features a full complement of passive and active sensors; making stealth firing an option and enabling the Integrity-Class to engage in "shoot-and-scoot" tactics. Likewise the Longbow 2 JSM, while lacking both the punch and the sensors package of the Longbow, boasts far better maneuverability than it's cousin while being cheaper to boot. The Integrity-Class also features larger-than-average Passive Sensors, with it's Thermal and EM capabilities being equally good. Enterprising Fleet Directors should note the vessels weakness to missile-heavy enemies however, and act accordingly.
--- Description of Role:
- As a Cruiser, the Integrity-Class fulfills the role of performing long-term independent cruises, as well as fulfilling the duties of a ship-of-the-line. While this is it's primary role, the Integrity-Class Cruiser can also serve as a Geosurvey Craft, with it's six spare berths and the capability to field the Prospector Geo Survey Probe.
120,000 RP Cruiser:
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Paladin-Class Cruiser:
-------------------------------------Paladin-Class Cruiser 50,000 tons 593 Crew 3978.96 BP TCS 1000 TH 900 EM 180
1200 km/s JR 2-25(C) Armour 6-120 Shields 6-150 Sensors 15/15/0/0 Damage Control Rating 54 PPV 116.76
Maint Life 4.9 Years MSP 9194 AFR 833% IFR 11.6% 1YR 634 5YR 9505 Max Repair 98 MSP
Intended Deployment Time: 36 months Spare Berths 12
Magazine 1230
Royal Driveyards NK50 Naval Jump Drive Max Ship Size 50500 tons Distance 25k km Squadron Size 2
Royal Driveyards NX050-300M Naval Engine (4) Power 300 Fuel Use 7.07% Signature 225 Exp 5%
Fuel Capacity 4,100,000 Litres Range 208.8 billion km (2013 days at full power)
Starshield Defenseworks 1L92/R50 Naval Defense Shield (6) Total Fuel Cost 48 Litres per hour (1,152 per day)
Royal Marine Armories 15CM075 "Light Lance" Laser Cannon (1) Range 80,000km TS: 1250 km/s Power 6-0.75 RM 2 ROF 40 6 6 4 3 2 2 1 1 0 0
Royal Marine Armories 100K3PB "Halberd" Particle Beam (2) Range 80,000km TS: 1250 km/s Power 7-2 ROF 20 3 3 3 3 3 3 3 3 3 3
Royal Marine Armories T2A4-N25R2 Naval Twin-Turret Gauss Cannon (6x4) Range 20,000km TS: 1250 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Royal-Confederate 7H1/25-00 M40K Consolidated Naval Beam FCS (1) Max Range: 80,000 km TS: 1250 km/s 88 75 62 50 38 25 12 0 0 0
Confederate Energy Commission N4/05 Naval Reactor (3) Total Power Output 13.5 Armour 0 Exp 5%
MAGICBOX Missile Launcher (6) Missile Size 3 Rate of Fire 45
Confederate Intelligence Service Unit 42R200-70 Missile FCS (1) Range 42.4m km Resolution 200
Confederate Intelligence Service Unit 12R75-70 Missile FCS (1) Range 13.0m km Resolution 75
Confederate Intelligence Service Unit 30R100-70 Missile FCS (1) Range 30.0m km Resolution 100
Confederate Intelligence Service Unit 9R1-70 Missile FCS (1) Range 9.0m km Resolution 1
Confederate Intelligence Service Unit 18R150-70 Missile FCS (1) Range 18.4m km Resolution 150
Longbow ASM (150) Speed: 15,000 km/s End: 26m Range: 23.4m km WH: 2 Size: 3 TH: 55/33/16
Magi Active Probe (18) Speed: 9,000 km/s End: 69.1m Range: 37.3m km WH: 0 Size: 1 TH: 30/18/9
Longbow 2 JSM (200) Speed: 15,000 km/s End: 13.8m Range: 12.4m km WH: 1 Size: 3 TH: 90/54/27
Longbow 3 XSM (50) Speed: 9,000 km/s End: 57.6m Range: 31.1m km WH: 4 Size: 3 TH: 30/18/9
Magi Thermal Passive Probe (6) Speed: 9,000 km/s End: 69.1m Range: 37.3m km WH: 0 Size: 1 TH: 30/18/9
Magi EM Passive Probe (6) Speed: 9,000 km/s End: 69.1m Range: 37.3m km WH: 0 Size: 1 TH: 30/18/9
Confederate Intelligence Service NR2/15-100 Military-Grade Sensor Suite (1) GPS 3000 Range 15.0m km Resolution 100
Confederate Intelligence Service NR2/21-200 Military-Grade Sensor Suite (1) GPS 6000 Range 21.2m km Resolution 200
Confederate Intelligence Service NS/3-1 Military-Grade Advanced Sensor Suite (1) GPS 60 Range 3.0m km MCR 327k km Resolution 1
Sidonian Scryworks System-15 H70-3P Thermal Scope (1) Sensitivity 15 Detect Sig Strength 1000: 15m km
Sidonian Scryworks System-15 H70-3P EM Scope (1) Sensitivity 15 Detect Sig Strength 1000: 15m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
--- Ship Characteristics:
- The Paladin-Class Cruiser is a bigger, badder, Jump Capable version of the Integrity-Class Cruiser. Weighing in at 50,000 Tons, exactly double that of its sister class, the Paladin-Class is nevertheless a direct upgrade to it. Among the most noticeable differences are the inclusion of six Royal Marine Armories T2A4-N25R2 Naval Twin-Turret Gauss Cannons as well as a fourth Royal Driveyards NX050-300M Naval Engine, affording the Paladin-Class at least some degree of mobility. Another, more contentious difference is the Paladin's arrangement of six Starshield Defenseworks 1L92/R50 Naval Defense Shields, which come at the expense of two less layers of Composite Armor slabbing the hull. More subtle is the thick armor on the turrets, eight layers thick, making them strong points across the hull, as well as use of the updated MAGICBOX Launchers. These launchers fire at twice the rate of the original Longbow Missile Launchers, and the accompanying magazines boast almost an fifty percent larger capacity while being better armored with an improved ejection system.
- These traits combine to make the Paladin-Class an equally, if not better, protected ship than the Integrity-Class that she was derived from. Like her sister class, the Paladin mounts dedicated Damage Control equipment, allocates extra fuel for her shields and carries a generous complement of maintenance supplies. However, her overall maintenance requirements are higher than the Integrity-Class that came before it; and while she features Point-Defense armaments to further shield her from missile strikes, her lack of additional Fire Controls makes these far less effective then they could be. That said, she is still provisioned for a three year deployment and carries a single Royal Driveyards NK50 Naval Jump Drive; giving her valuable tactical mobility and allowing for effective inter-system strikes. And while her six layers of Composite Armor could be seen as lacking... they are still quite effective for a Cruiser.
--- Ship Doctrine:
- The Paladin-Class is effectively a bigger, better shielded, Jump-Capable Integrity-Class with Point Defense weapons and should be used as such. She still sports the Longbow ASM and Longbow 2 JSM; while her expanded magazine capacity enables the carriage of both Magi Active Probes and passive probes in good supply, thus furthering her stealth strike and "scoot-and-shoot" capabilities despite the loss of mobility over her cousin. The larger magazines found on the Paladin-Class enable it to utilize the Longbow 3 XSM, a long-range strike missile which does double duty as planetary bombardment ordinance and makes for an excellent opener when engaging a target. The Longbow 3 XSM is a missile which offers peerless range and firepower within the Longbow-series of missiles, although it does come at the price of speed...
- The Paladin-Class Cruiser sports as much armor as it has shields, so if something cannot breach the armor it cannot breach the shields (High-Power Microwaves and Mesons excluded). This in addition, the shield generators on the Paladin, and indeed the Integrity as well, both boast good regeneration rates. This allows both classes of Cruiser to generate and regenerate their full shield strength in just two and a half minutes. Prospective Fleet Directors should take note of the armor found on the the Paladin-Class... or rather the lack of it. While equipped with a Point-Defense array, the lack of additional Fire Control and focus on shielding over armor should be primary considerations when deploying the Paladin-Class Cruiser... especially on the long-range independent cruises and long-term Combat Patrols that it was designed for.
--- Description of Role:
- While the Paladin-Class is not a true Battle Cruiser for want of armaments; she is still a very powerful ship. She can fulfill any role that the Integrity-Class can fulfill and do it better.
Even sporting twice as many spare berths to allow for a pair of teams to be stationed on board.
Ordinance:
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Longbow ASM:
-----------------Missile Size: 3 MSP (0.15 HS) Warhead: 2 Armour: 0 Manoeuvre Rating: 11
Speed: 15000 km/s Engine Endurance: 26 minutes Range: 23.4m km
Active Sensor Strength: 0.0625 Sensitivity Modifier: 50%
Resolution: 50 Maximum Range vs 2500 ton object (or larger): 20,000 km
Thermal Sensor Strength: 0.0312 Detect Sig Strength 1000: 31,200 km
EM Sensor Strength: 0.0312 Detect Sig Strength 1000: 31,200 km
Cost Per Missile: 1.2928
Chance to Hit: 1k km/s 165% 3k km/s 55% 5k km/s 33% 10k km/s 16.5%
Materials Required: 0.5x Tritanium 0.075x Boronide 0.1249x Uridium 0.5929x Gallicite Fuel x470
Longbow 2 JSM:
-------------------Missile Size: 3 MSP (0.15 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 18
Speed: 15000 km/s Engine Endurance: 14 minutes Range: 12.4m km
Cost Per Missile: 1.2725
Chance to Hit: 1k km/s 270% 3k km/s 90% 5k km/s 54% 10k km/s 27%
Materials Required: 0.25x Tritanium 1.0225x Gallicite Fuel x250
Longbow 3 XSM:
-------------------Missile Size: 3 MSP (0.15 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 10
Speed: 9000 km/s Engine Endurance: 58 minutes Range: 31.1m km
Cost Per Missile: 1.3375
Chance to Hit: 1k km/s 90% 3k km/s 30% 5k km/s 18% 10k km/s 9%
Materials Required: 1x Tritanium 0.3375x Gallicite Fuel x625
Magi Active Probe:
----------------------Missile Size: 1 MSP (0.05 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 9000 km/s Engine Endurance: 69 minutes Range: 37.3m km
Active Sensor Strength: 0.225 Sensitivity Modifier: 50%
Resolution: 50 Maximum Range vs 2500 ton object (or larger): 70,000 km
Cost Per Missile: 0.4725
Chance to Hit: 1k km/s 90% 3k km/s 30% 5k km/s 18% 10k km/s 9%
Materials Required: 0.135x Boronide 0.225x Uridium 0.1125x Gallicite Fuel x250
Magi EM Passive Probe:
----------------------------Missile Size: 1 MSP (0.05 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 9000 km/s Engine Endurance: 69 minutes Range: 37.3m km
EM Sensor Strength: 0.133 Detect Sig Strength 1000: 133,000 km
Cost Per Missile: 0.3253
Chance to Hit: 1k km/s 90% 3k km/s 30% 5k km/s 18% 10k km/s 9%
Materials Required: 0.0798x Boronide 0.133x Uridium 0.1125x Gallicite Fuel x250
Magi Thermal Passive Probe:
----------------------------------Missile Size: 1 MSP (0.05 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 9000 km/s Engine Endurance: 69 minutes Range: 37.3m km
Thermal Sensor Strength: 0.133 Detect Sig Strength 1000: 133,000 km
Cost Per Missile: 0.3253
Chance to Hit: 1k km/s 90% 3k km/s 30% 5k km/s 18% 10k km/s 9%
Materials Required: 0.0798x Boronide 0.133x Uridium 0.1125x Gallicite Fuel x250
Prospector Geo Survey Probe:
-----------------------------------Missile Size: 3 MSP (0.15 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 3000 km/s Engine Endurance: 8.4 hours Range: 91.0m km
Geo Sensor Strength: 0.02 Maximum points: 0.1686
Cost Per Missile: 0.6245
Chance to Hit: 1k km/s 30% 3k km/s 10% 5k km/s 6% 10k km/s 3%
Materials Required: 0.012x Boronide 0.5x Uridium 0.1125x Gallicite Fuel x1830