Author Topic: v2.3.0 Bugs Thread  (Read 969 times)

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Offline Steve Walmsley (OP)

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v2.3.0 Bugs Thread
« on: December 01, 2023, 12:02:12 PM »
Please post potential bugs in this thread for v2.3.0

First, please check the Known Issues post before posting so see if the problem has already been identified or is working as intended.
http://aurora2.pentarch.org/index.php?topic=10637.0

'Me too' posts for unresolved bugs are fine as it shows they are affecting more than one person. Any extra information you can provide in 'me too' posts is very welcome.

Please do not post bugs from previous versions unless you confirm they are still present in v2.3.0

When you post, please post as much information as possible, including:
The function number
The complete error text
The window affected
What you were doing at the time
Conventional or TN start
Random or Real Stars
Is your decimal separator a comma?
Is the bug is easy to reproduce, intermittent or a one-off?
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well
« Last Edit: December 02, 2023, 01:01:22 PM by Steve Walmsley »
 
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Offline smoelf

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Re: v2.3.0 Bugs Thread
« Reply #1 on: December 01, 2023, 03:28:10 PM »
Using the 'Instant Build' option for ground force organizations does not seem to substract build points.

I'm using version 2.3.0 where the instant options are available without SM-mode at the start of the game due to build points. Instant building from GU Training screen subtracts normally, but no points are subtracted when instant building a whole organization.

Fixed for v2.3.1
« Last Edit: December 02, 2023, 06:15:26 AM by Steve Walmsley »
 

Offline Impassive

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Re: v2.3.0 Bugs Thread
« Reply #2 on: December 01, 2023, 08:21:42 PM »
In v2.3.0 when creating my ground STO for PD, I cannot seem to select the tick box for point defense on the railguns. And when I refresh and its the default first option, but I click it and then it just increases cost and doesn't do anything.

SJW: This is WAI. The PD flag is to create x4 tracking on the fire control, which is only useful for turreted weapons.
« Last Edit: December 02, 2023, 05:25:06 AM by Steve Walmsley »
 

Offline Ulzgoroth

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Re: v2.3.0 Bugs Thread
« Reply #3 on: December 01, 2023, 08:28:57 PM »
In v2.3.0 when creating my ground STO for PD, I cannot seem to select the tick box for point defense on the railguns. And when I refresh and its the default first option, but I click it and then it just increases cost and doesn't do anything.
I observed this quite a while ago (2020) but assumed that not being able to turn weapons incapable of turret mounting into fast-tracking PD batteries was a feature, not a bug.

Either way the bit where you were able to get the checkbox to appear and activate it ineffectively suggests something about this is a bug.
 

Offline xenoscepter

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Re: v2.3.0 Bugs Thread
« Reply #4 on: December 01, 2023, 09:10:25 PM »
 --- Pretty sure this is less of a bug and more of a "Not WAI" or "WAI, but miscommunicated to the player as such"

 --- So Laser Size Reduction doesn't actually do what it says. A 10cm Laser, which is 3HS or 150 Tons, when set to "0.5x Size/20x Recharge Rate" is 2HS or 100 Tons, which is 0.6x Size/20x Recharge Rate." The "0.75x/4x Recharge Rate", however is functioning as expected.

 --- FAST EDIT: It's only not working for 10cm. They should be 1.5HS or 75 Tons each for the "0.5x Size/20x Recharge Rate"

SJW: Fixed for v2.3.1
« Last Edit: December 02, 2023, 06:09:27 AM by Steve Walmsley »
 

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Re: v2.3.0 Bugs Thread
« Reply #5 on: December 01, 2023, 10:24:42 PM »
In new game generation starting population number can't be setted up.

Regardles of my input it starts with default 1000m pop.
 

Offline nuclearslurpee

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Re: v2.3.0 Bugs Thread
« Reply #6 on: December 01, 2023, 11:43:00 PM »
Very, very, very, very minor bug but still worth noting: when you start a new game, you get a number of event notifications for researching the various sizes of Cryogenic Transport and Troop Transport Bays, presumably because these are automatically researched from the base tech. I think this would be an EXE change to make sure starting techs are handled before automatic techs at game start.
 

Offline Ulzgoroth

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Re: v2.3.0 Bugs Thread
« Reply #7 on: December 01, 2023, 11:45:31 PM »
Negative Corbomite requirement displayed for CIWS:
Code: [Select]
Rate of Fire 4 shots every 5 seconds
Dual Cannon: 5 HS    Turret: 2.0 HS    Fire Control: 0.42 HS    Sensor: 0.25 HS
Overall Size 7.67 HS (384 tons)    HTK 2
Tracking Speed: 12,000 km/s     ECCM-0
Cost 20.0    Crew 8
Base Chance to Hit 50%
Development Cost 316 RP

Materials Required
Duranium  10.0
Corbomite  -9
Vendarite  10
Uridium  9
Tech at gauss fire rate 2, BFC 48000 km 3000 km/s, sensor strength 12, turret gear 3000 km/s, ECCM 0

SJW: Fixed for v2.3.1
« Last Edit: December 02, 2023, 06:03:41 AM by Steve Walmsley »
 

Offline DragonGod004

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Re: v2.3.0 Bugs Thread
« Reply #8 on: December 02, 2023, 12:45:38 AM »
Completing research of 'Laser Warhead Focus - 60K' allows for research of 'Laser Warhead Focus - 70K' and 'Laser Warhead Focus - 80K' simultaneously.

Completing research of 'Genome Sequence: Base Gravity -60%' allows for research of 'Genome Sequence: Base Gravity -90%'.  Completing 'Genome Sequence: Base Gravity -90%' then allows for research of 'Genome Sequence: Base Gravity -75%'.

SJW: Both Fixed for 2.4.0
« Last Edit: December 02, 2023, 06:03:55 AM by Steve Walmsley »
 

Offline Kaiser

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Re: v2.3.0 Bugs Thread
« Reply #9 on: December 02, 2023, 06:37:22 AM »
When You select a new hull from the class design window and then You click on rename Class, you get a 248 error.

The function number 248
The complete error text Reference to an object not set on an object's instance
The window affected Class design window
What you were doing at the time I selected a new hull from the drop down menu and then click on rename class before clicking on new ship class
Conventional or TN start Conventional
Random or Real Stars Real
Is your decimal separator a comma? comma
Is the bug is easy to reproduce, intermittent or a one-off? easy to reproduce
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well just few years (3)

SJW: Fixed for v2.3.1
« Last Edit: December 02, 2023, 07:35:25 AM by Steve Walmsley »
 

Offline Steve Walmsley (OP)

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Re: v2.3.0 Bugs Thread
« Reply #10 on: December 02, 2023, 07:17:03 AM »
When You select a new hull from the class design window and then You click on rename Class, you get a 248 error.

The function number 248
The complete error text Reference to an object not set on an object's instance
The window affected Class design window
What you were doing at the time I selected a new hull from the drop down menu and then click on rename class before clicking on new ship class
Conventional or TN start Conventional
Random or Real Stars Real
Is your decimal separator a comma? comma
Is the bug is easy to reproduce, intermittent or a one-off? easy to reproduce
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well just few years (3)

Did you have a class selected? If not, I have fixed it :)
« Last Edit: December 02, 2023, 07:19:00 AM by Steve Walmsley »
 

Offline Kaiser

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Re: v2.3.0 Bugs Thread
« Reply #11 on: December 02, 2023, 07:32:42 AM »
When You select a new hull from the class design window and then You click on rename Class, you get a 248 error.

The function number 248
The complete error text Reference to an object not set on an object's instance
The window affected Class design window
What you were doing at the time I selected a new hull from the drop down menu and then click on rename class before clicking on new ship class
Conventional or TN start Conventional
Random or Real Stars Real
Is your decimal separator a comma? comma
Is the bug is easy to reproduce, intermittent or a one-off? easy to reproduce
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well just few years (3)

Did you have a class selected? If not, I have fixed it :)

No I did not, as I said It appeared when no class was selected  ;)
 
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Offline Cristo

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Re: v2.3.0 Bugs Thread
« Reply #12 on: December 02, 2023, 08:48:38 AM »
After creating a second species - it becomes imposssible to found colonies via the mineral survey window. The popup to select which species to make the coloney pops up but after selecting one and hitting ok nothing happens. Colonies can still be made from the system overview

Steps to replicate -
Start standard game
survey some bodies with minerals
go to mineral survey window
note that you can create colonies as normal
invent and modifiy some pops to a new species
note that you cannot found colonies from that window anymore

SJW: Fixed for v2.3.1. Also removed the popup as there is already a species dropdown on the window
« Last Edit: December 02, 2023, 09:00:38 AM by Steve Walmsley »