I'm not sure what I'm doing wrong, or what I've missed.
I have a game set up with two races on the same planet. This began as a conventional game, and the two races are still very low tech. They both have several PDC's with offensive missiles and defensive meson turrets. One race has just launched a ship, which has sparked open warfare between the two races, and this has revealed a problem. Or I think it is a problem.
One side launched ten large PDC missiles at the orbiting ship. The ship is equipped with anti-missile missiles. Everyone's active sensors are on, and have been since before the missiles were launched. The PDC's are equipped with sensors that should be able to detect the missiles. The defending side's meson cannons and AMM launchers are assigned to fire controls with appropriate targeting commands. Unfortunately, there is not point defense firing. Instead the missiles hit the ship (or mostly miss, anyway). No AMM's fire, no meson cannons fire.
I saved the database before the battle, so I restored it, tried different point defense modes, and tried again with the same results. I then reset again, and this time moved the survey ship to the planet's moon, 32,000 km's away. This time when I launched the missiles both the ship's AMM's and the PDC's meson cannons would engage the missiles properly, so I know that they work.
No matter what I do I can't engage missiles launched from the PDC's at anything in orbit or on the planet. This implies that they are launched at the end of the five second increment so they can't be engaged on the turn they are launched (obviously), and that they then move during the next five second increment before PD fires. I don't think it used to be this way, as I remember being able to build and use defenses in games with opposing populations on the same planet.
Steve - has this changed or am I doing something wrong? I readily admit I'm probably doing something wrong but darned if I can figure it out.
Kurt