Ok, I'll temporarily assume the title 'Project Leader'. I might be stereotypical middle management at first, but I'm a fast learner and will be making my own code contributions soon enough.
Direction:
Short Term: I'd suggest we start with a shared google document or coordinate a chat session to clarify expectations and objectives. Or keep posting here for full community feedback.
Midterm: Create an Aurora-light fanwork working game skeleton.
Longterm: Add even more depth than the current Aurora, and enough optional AI-automation that players don't have to learn it all at once and can delegate the bits they don't find interesting.
Flavor: Lets not try for a perfect copy, but add at least one twist of our own. Sort of like Newtonian vs Original. Close enough that the fandom origin is clear, different enough not to compete directly.
Language: C# (
Mono), Gtk# .net binding.
Java is very multi-platform friendly, but if we aren't in a rush I think we can do better in a C-varient.
Multiplatform: Yes. See above.
With three developers (Antagonist, me, McBear) the vote is 2:1 for multi-platform. I've used CMake before, but wasn't particularly impressed. McBear's Mono suggestion looks much better.
IDE: Your choice, but
MonoDevelop looks interesting if anyone doesn't have a favorite.
Repository: If none object we'll give
Mercurial a shot. The only one I've used in development has been Perforce, so it sounds like Antagonist has a lot more experience there. Give me a few days to get comfortable and I'll start a repository.