Hello, I've been playing Aurora for a while now, but never posted here. In my latest game, the Terran Empire has encountered the Prespoilers and another race, both of which are guarding fully habitable planets. Intel is very limited on both, but the former appears to be very advanced (over 11k observed speed) while the latter (at least as of contact six years ago) is not ( 2 ships with a speed of 2600 and TH 440, the only ships observed, though it was by a survey ship with limited sensors. ) I have resolved to take over the apparently less advanced race and then use that as a base for attacking the nearby system of spoilers. However i am having trouble coming up with a good navy configuration. I have to restrict the large ships to three types due to my shipyards. I currently have a standardized fleet on the drawing board relying on detecting the enemy at long range, giving an overwhelming first strike and in the worst case having a strong beam defense roughly inspired bu the Soviets in Steve's campaign. I don't like my lack of AMM's but I can't find a good way to stick them on. Is there any advice you can give?
Ark Royal class Strike Cruiser 15,000 tons 300 Crew 2600 BP TCS 300 TH 2400 EM 0
8000 km/s Armour 5-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 7 PPV 51
Maint Life 1.19 Years MSP 758 AFR 257% IFR 3.6% 1YR 551 5YR 8263 Max Repair 400 MSP
Intended Deployment Time: 3 months Spare Berths 1
Magazine 340
TerraPower E-800 Main Drive (3) Power 800 Fuel Use 35% Signature 800 Exp 10%
Fuel Capacity 500,000 Litres Range 17.1 billion km (24 days at full power)
Mk. I ML/SU (68) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Missile Fire Control FC239-R160 (4) Range 239.0m km Resolution 160
Missile Fire Control FC37-R16 (4) Range 37.8m km Resolution 16
MG-N-110 (68) Speed: 25,600 km/s End: 100.7m Range: 154.7m km WH: 5 Size: 5 TH: 204/122/61
ECCM-1 (4) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Invincible class Escort Cruiser 15,000 tons 406 Crew 2575 BP TCS 300 TH 2400 EM 0
8000 km/s Armour 4-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 9 PPV 65.12
Maint Life 1.56 Years MSP 966 AFR 199% IFR 2.8% 1YR 457 5YR 6850 Max Repair 400 MSP
Intended Deployment Time: 3 months Spare Berths 3
TerraPower E-800 Main Drive (3) Power 800 Fuel Use 35% Signature 800 Exp 10%
Fuel Capacity 500,000 Litres Range 17.1 billion km (24 days at full power)
15cm C3 Near Ultraviolet Laser (8) Range 180,000km TS: 8000 km/s Power 6-3 RM 3 ROF 10 6 6 6 4 3 3 2 2 2 1
Twin Gauss Cannon R2-50 Turret (4x4) Range 20,000km TS: 16000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S04 32-16000 (2) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
Fire Control S08 128-8000 (2) Max Range: 256,000 km TS: 8000 km/s 96 92 88 84 80 77 73 69 65 61
Stellarator Fusion Reactor Technology PB-1 (8) Total Power Output 24 Armour 0 Exp 5%
ECM 10
This design is classed as a Military Vessel for maintenance purposes
Illustrious class Command Ship 15,000 tons 337 Crew 2940 BP TCS 300 TH 2400 EM 0
8000 km/s Armour 10-54 Shields 0-0 Sensors 120/80/0/0 Damage Control Rating 9 PPV 0
Maint Life 1.5 Years MSP 1103 AFR 199% IFR 2.8% 1YR 553 5YR 8302 Max Repair 400 MSP
Intended Deployment Time: 3 months Spare Berths 2
Flag Bridge Cryogenic Berths 1600
TerraPower E-800 Main Drive (3) Power 800 Fuel Use 35% Signature 800 Exp 10%
Fuel Capacity 500,000 Litres Range 17.1 billion km (24 days at full power)
Active Search Sensor MR67-R16 (1) GPS 3360 Range 67.2m km Resolution 16
Active Search Sensor MR8-R1 (1) GPS 105 Range 8.4m km Resolution 1
Active Search Sensor MR198-R140 (1) GPS 29400 Range 198.8m km Resolution 140
Thermal Sensor TH15-120 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
EM Detection Sensor EM10-80 (1) Sensitivity 80 Detect Sig Strength 1000: 80m km
ECM 10
This design is classed as a Military Vessel for maintenance purposes
There will be only a one or two command ships before I retool the shipyard to build a jump escort for the fleet, though in the meantime jump gates are also an option.