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Offline Þórgrímr (OP)

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« Reply #120 on: May 26, 2008, 09:42:49 AM »
Quote from: "Haegan2005"
I DM'd for many years. I understand. I have also put together many games of my own, but none quite so elaborate as Stars Reckon!. I will put a cost to my current templates tonight.

Assuning that we want to survey the rest of the system that our planet lies within, what kind of survey ship would you recommend? I would think that it would be of cruiser size(reaction rockets take a long time to get anywhere), carry cargo, survey sensors, shields, minor weapons or landing bay for veritech, cargo shuttles or survey landers, etc.

For closer in to the home planet, maybe a DD setup along Coast Gusrd lines. minor weapons(likely energy), extra cargo space, extra fuel, no shields, extra engines for speed, sensors?

This is not yet a major space power with vast armadas hanging around. Why invest in such if there is no one else out there?

As a side note, what about reducing the pop to 80 million to free up 10 NP?

Now,

Veritech Super Fighter: 50 wu and 1 pp per 5
60 WU 48 PP(4.8 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

At 2 Deck Points take up a bit more space than normal fighters, sometimes from size, but mostly from additional support equipment. They are considered Very Fast and are Mid-Ranged.
+1 Multi-Role
+1 Weapons
+1 Legs:
+1 Arms:
+1 All Weather Training(external, 2 more external available)

If I remember correctly, externals use additional maintenance, so would All Weather Training cost WU, IU, or FU? I would think IU...


For the Survey Cruiser here is what I would recommend its gonna be expensive to maintain, but VERY capable in exploring the Deep Black:

Scout Class Cruiser
64wu/64pp/Iron/Block, 2/Block
Industrial Upkeep: 1+1, Wealth Upkeep: 1, Fuel Upkeep: 1+2
TL8 +1 Reaction Drives (Chem) +1 Shields +2 Imp. Sci. Instruments +1 Scientific AI
External Slots: +1 Sensors +1 Deck Cap (25 DPs)

For a CG-Like DD I would recommend:

Patrol Class Destroyer
60wu/48pp/Iron/Block, 5/Block
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1+1
TL8 +1 Reaction Drives (chem) +1 Fast Tracking +1  Low Maint. +1 Speed
External Slots: +1 Sensors

NOTE: This design does not use all of the internal slots. Since it is only a patrol ship and not designed for fleet actions I do not think the cost was worth filling all the Caps up.

Sure, 80 mil is an ok popu;lation.
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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Offline Þórgrímr (OP)

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« Reply #121 on: May 26, 2008, 09:49:07 AM »
Quote from: "Haegan2005"
All units are TL8 engineering. I do not think that any of these require addional upkeep, but I wanted to make sure. I am debating adding addional cargo for the logistics vehicles.

Skilled Infantry: 25 Wu and 1 pp per 10,000
+1 armor, +1 weapons, +1 shields
31 WU, 32 PP(3.2 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Infantry Carriers: 25 Wu and 1 pp per 500
15inf at TL 8 (CC 15)
+1 anti inf, +1 mobility, +1 armor, +1 fast tracking
33 WU, 40 PP(4 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Infantry Carriers: 25 Wu and 1 pp per 500
15inf at TL 8 (CC 15)
+1 anti tank, +1 mobility, +1 Armor, +1 fast tracking
33 WU, 40 PP(4 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Main Battle Tanks: 25 Wu and 1 pp per 100
+1 armor, +1 targeting, +1 mobility, +1 particle beam cannon,
33 WU, 40 PP(4 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Logistics Vehicles: 25 Wu and 1 pp per 1,000
80cc for TL 8
25 WU, 8 PP(0.8 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Self-Propelled Artillery: 25 Wu and 1 pp per 200
+1 mobility, +1 long range, +1 sensors(UAVs)
31 WU, 32 PP(3.2 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1



Skilled Infantry: 25 Wu and 1 pp per 10,000
+1 armor, +1 weapons, +1 shields
31 WU, 32 PP(3.2 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1+1

Shields cost 1 fuel, even the first Cap.

The rest are perfect my friend. Good job.  8)
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #122 on: May 26, 2008, 01:23:05 PM »
These cost 48 total NP for one block of each. Now, should I buy more? perhaps two more blocks of veritechs? What about bases? I have 1 Army Command Base, 1 Fleet Command Base, 1 Air Base, 1 Star Base. Do I do anything with these or are they generic?

I took the following disadv:
Nuke Free Zone + 30pts
Patent Office + 5pts

So now I have 71 NP to spend.

Freighter: 50 wu, Iron and 1 pp per 10
20,000 CC at level 8
50 WU, 8PP (0.8NP)

Destroyer: 58 WU, Iron and 40 PP(4NP) per 5
They also have hangar space for 1 DP worth of aircraft, mainly for shuttles and patrol aircraft.
+1 Anti aircraft, +1 speed, +1 armor, +1 weapons

Cruiser: 58 WU, Iron and 40 PP(4NP) per 2
+1 sensors, +1 long range weapons, +1 particle beam Heavy cannon, +1 armor,  
 

Escort Carrier: 54 WU, Iron and 24 PP(2.4NP) per 2
They have very limited weapons and defenses, and their only power is derived from the aircraft they carry. They have a Deck Capacity of 25 DP,
10,000 CC
+1 stealth, +1 speed

Freighter: 52 WU, Iron and 16 PP(1.6 NP) per 10
20,000 CC at level 8
+1 Starship Drives

Scout Class Cruiser
64wu/64pp/Iron/Block, 2/Block
Industrial Upkeep: 1+1, Wealth Upkeep: 1, Fuel Upkeep: 1+2
TL8 +1 Reaction Drives (Chem) +1 Shields +2 Imp. Sci. Instruments +1 Scientific AI
External Slots: +1 Sensors +1 Deck Cap (25 DPs)

Patrol Class Destroyer
60wu/48pp/Iron/Block, 5/Block
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1+1
TL8 +1 Reaction Drives (chem) +1 Fast Tracking +1 Low Maint. +1 Speed
External Slots: +1 Sensors

Skilled Infantry: 31 WU and 32 PP(3.2 NP) per 10,000
+1 armor, +1 weapons, +1 shields
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1 + 1

Infantry Carriers: 33 WU and 40 PP(4 NP) per 500
15inf at TL 8 (CC 15)
+1 anti inf, +1 mobility, +1 armor, +1 fast tracking
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Infantry Carriers: 33 WU and 40 PP(4 NP) per 500
15inf at TL 8 (CC 15)
+1 anti tank, +1 mobility, +1 Armor, +1 fast tracking
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Main Battle Tanks: 33 WU and 40 PP(4 NP) per 100
+1 armor, +1 targeting, +1 mobility, +1 particle beam cannon,
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Logistics Vehicles: 25 Wu and 8 PP(0.8 NP) per 1,000
80cc for TL 8
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

Self-Propelled Artillery: 31 WU and 32 PP(3.2 NP) per 200
+1 mobility, +1 long range, +1 sensors(UAVs)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1


Veritech Super Fighter: 50 wu and 1 pp per 5
60 WU 48 PP(4.8 NP)
Industrial Upkeep: 1, Wealth Upkeep: 1, Fuel Upkeep: 1

At 2 Deck Points take up a bit more space than normal fighters, sometimes from size, but mostly from additional support equipment. They are considered Very Fast and are Mid-Ranged.
+1 Multi-Role
+1 Weapons
+1 Legs:
+1 Arms:
+1 All Weather Training(external, 2 more external available)
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #123 on: May 26, 2008, 02:00:42 PM »
All Military units must be based as a facility of the proper tye, Air, Army, Navy, or Star.

Here begins the rules for that:

[7.5.3.3] Naval Bases. Note, Starbases use the Naval Base Rules.

You may want a few more blocks of freighters since each point of raw Materials take up 25,000 CPs. And if you set up the convoys to move any it will take a few more CPs than what you have to move any large amount.

As for your military forces, do you expect combat real soon? You do not have any neighbors - that you know of  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #124 on: May 26, 2008, 05:09:34 PM »
I posted the new R&D Rules. As of now, ignore any reference to a tech project that needs to be finished to build something. The Projects are far from complete in number to get all Caps and unit types yet. So until I get them complete ignore any reference to them.  :shock:



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #125 on: May 26, 2008, 05:15:50 PM »
(2.41) it is just cut off. ideas?

Quote
Friendly (f)
Friendly regions are fully assimilated into your Power. You can build all kinds of National troops therein (assuming of course, that the region is within the HCR) and receive full revenue from the
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #126 on: May 26, 2008, 05:20:43 PM »
(9) research

your 1st table says research CP's spent. wouldn't that be RP's?
Quote
R&D Success Chance Table
CPs   % Chance      CPs % Chance    CPs  % Chance
Spent to Succeed  Spent to Succeed Spent to Succeed
25        1       850      34      2150    67
50        2       875      35      2200    68
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #127 on: May 26, 2008, 05:21:32 PM »
Quote from: "Haegan2005"
(2.41) it is just cut off. ideas?


Yeah PHPBB2 has a character limit even if you set it to no limit. So that got cut off and I forgot to get it fully on the next post. Will fix it ASAP> Thansk for the spot.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #128 on: May 26, 2008, 05:26:42 PM »
Squashed the bugs found by Haegan2005.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #129 on: May 26, 2008, 07:59:40 PM »
What about EP?

Quote
[2.41] Regional Types

Below is a list of all of the regional statistics. The general format is as follows, reading from left to right:
Region Type
Region Name
The Region's Population Value (POP)
The Region's Industry Value (IU)
The Region's Resource Value (RM)
The Region's Wealth Value (WU)
The Region's Research Point Value (RP)
The Region's Fuel Value (FU)
Regional Housing (HU)
Regional Transportation Net levels and bonus
Region Resistance Value
Years Since Conquest and if the region is Pacified
The Control Status
The Terrain Type of the region
Construction in the region (Fortifications or Facilities)
Garrisoned troops
If there is a (star)port in the region
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #130 on: May 26, 2008, 08:11:36 PM »
Quote from: "Haegan2005"
What about EP?

Quote
[2.41] Regional Types

Below is a list of all of the regional statistics. The general format is as follows, reading from left to right:
Region Type
Region Name
The Region's Population Value (POP)
The Region's Industry Value (IU)
The Region's Resource Value (RM)
The Region's Wealth Value (WU)
The Region's Research Point Value (RP)
The Region's Fuel Value (FU)
Regional Housing (HU)
Regional Transportation Net levels and bonus
Region Resistance Value
Years Since Conquest and if the region is Pacified
The Control Status
The Terrain Type of the region
Construction in the region (Fortifications or Facilities)
Garrisoned troops
If there is a (star)port in the region


What is EP? I do not remember making a reference to those initials. But if I have, please point it out.
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #131 on: May 26, 2008, 08:35:06 PM »
Energy Production Facilities

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
What about EP?

Quote
[2.41] Regional Types

Below is a list of all of the regional statistics. The general format is as follows, reading from left to right:
Region Type
Region Name
The Region's Population Value (POP)
The Region's Industry Value (IU)
The Region's Resource Value (RM)
The Region's Wealth Value (WU)
The Region's Research Point Value (RP)
The Region's Fuel Value (FU)
Regional Housing (HU)
Regional Transportation Net levels and bonus
Region Resistance Value
Years Since Conquest and if the region is Pacified
The Control Status
The Terrain Type of the region
Construction in the region (Fortifications or Facilities)
Garrisoned troops
If there is a (star)port in the region

What is EP? I do not remember making a reference to those initials. But if I have, please point it out.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #132 on: May 26, 2008, 08:39:43 PM »
Quote from: "Haegan2005"
Energy Production Facilities


Now I really do feel like a bonehead! DOH! :oops:  Also gonna need one for food production to. Let me whip up the new categories.
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #133 on: May 26, 2008, 09:16:05 PM »
Always welling to help you feel your best!  :oops:  Also gonna need one for food production to. Let me whip up the new categories.[/quote]
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #134 on: May 26, 2008, 09:19:11 PM »
Quote from: "Haegan2005"
Always welling to help you feel your best!  :wink:
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war