Dont know if its a known bug or not but...
Recently, I made a post in the academy concerning a ship from a certain shiping line that spawned with no name, and thus was giving null errors (error 91 I believe) every turn or when the ship's info was brought up. That was solved through Renaming of the ship, however, recently, it hapened again. I was curious as to the reason as to only the ships of a certain delivery line were affected (in this case, Mckendrick Carrier Alliance), while all others seemed fine. Messing arround with the stevefire file, it became obvious that the reason was simple. The default ship name was simply too big to be handled by the program, thus it defaulted to a null name. I havent come arround to finding out the exact maximum in characters, but this makes names such as (in this case) Mckendrick Special-Delivery Freigther 003 give errors.
Now, I dont know if this classifies as a bug or not, but for someone who likes varieties in ship naming, this proves to be troublesome at best. Idealy, the char cap would be extended or something, or some funcionality wich would abreviate the name if its too big implemented. Just trowing suggestions.