Steve
try that: in F2 Economic,the "REFRESH" button seems not r alive....only if u close and reopen F2 situation change and be updated
Edit.hmm..strange,in some situation refresh r ok..
But not ever.
ok pls check ur self:)
It even doesn´t update when time advances. If you form a new colony or assign an officer to a colony, it will still show "R2 officer required" and the new colony will never show up. When I click the "hide CMC button, the window refreshes, however.
And now to something completely different:
Ok, this is not a bug at all, but the result of the changes made in 4.x in how advancing time is done.
I started a new 4.6 game, normal start with 3 computer controlled NPRs.
About 18 months into the game (which took about 1.5 hours, as there wasn´t a whole lot to do but ferrying some colonists and mines to Mars/Titan and do some research), at least one of the NPRs started to do something (I don´t know what, but it affects gameplay tremendously)
I am doing 5-day-increments.
Time advances 15 (mostely) or 30 (sometimes) minutes for about 30 times. Then time advances between 8 hours and 2 days for a total of between 4 and 8 days, then it´s back to 15 minutes again, rince, repeate.
As I said above, it took me about 90 minutes real time to advance 18 months game time at the start. It took me another 90 minutes to advance another 8 weeks, which is a PITA.
Now, this is not exactely a complaint, I just wanted to let you know that this behaviour is very frustrating.
I could probably use the auto-turn feature, you introduced, hit "run turn" and go to the kitchen, make some coffee and check every half hour or so, but this isn´t exactely what I call gaming either.
I have no idea how to solve it, because I sure don´t want to go back to the 3.x way of doing time increments, but perhaps you or some of the bright people around here can come up with something.