Author Topic: Official v7.10 Bugs Reporting Thread  (Read 212451 times)

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Offline TheDeadlyShoe

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Re: Official v7.10 Bugs Reporting Thread
« Reply #270 on: February 28, 2016, 06:38:18 PM »
I don't think that's a bug per se, just kind of a sploitability in how maintenance rolls work.
 

Offline bean

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Re: Official v7.10 Bugs Reporting Thread
« Reply #271 on: February 29, 2016, 09:37:01 AM »
I don't think that's a bug per se, just kind of a sploitability in how maintenance rolls work.
The bigger advantage of replacing all of your crew quarters with smaller ones is that it raises your internal HTK a lot.  That's what I use it for.  The maintenance benefits are relatively minor in comparison. 
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Offline AL

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Re: Official v7.10 Bugs Reporting Thread
« Reply #272 on: February 29, 2016, 03:15:24 PM »
I remember doing the same kind of thing with small/tiny fuel storage until they got changed to 0 HTK recently. For consistency's sake at least, changing the smaller crew quarters to have 0 HTK too sounds like a good idea.
 

Offline baconholic

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Re: Official v7.10 Bugs Reporting Thread
« Reply #273 on: March 01, 2016, 01:14:46 AM »
Just encountered a DB corruption that changed the specialization of a scientist from one field to another. 

It's 8 years into the game and Lewis Bailey was my top CP scientist at 35%.   I level him up from 10% from the start. 



When the latest research finished, he went "missing" from my CP scientist list until I found him listed under LG.   Naturally, I thought it was just a display error so I turn on SM mode and go to the Teams page to do a reset. 

The reset brought up many error messages:



I was forced to kill the aurora.  exe process.   Upon restarting the game, Lewis Bailey is still listed as LG and reset button does not throw errors anymore, but did nothing. 

**Edit: I can't seem to post images, can mods fix the links for me?
 

Offline TMaekler

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Re: Official v7.10 Bugs Reporting Thread
« Reply #274 on: March 01, 2016, 01:21:18 AM »
Not directly a bug but the diplomatic screen is prefilled by the main selected Race and if you want to change the diplomatic relations of a different race you have to close the dialog select a different main race and reopen it. In other dialogs you can change the active race inside the screen which makes this a lot easier to SM multiple fractions.
 

Offline Havan_IronOak

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Re: Official v7.10 Bugs Reporting Thread
« Reply #275 on: March 01, 2016, 10:06:30 AM »
In EnterElysium's You-tube Let's play there's a an error that occurs when launching fighters.
3075 Missing operator

It's a hard error loop meaning that only a CTRL ALT DEL (End Task) seems to end the error messages.

Here's the video in question
index=35&list=PLR5ZBfGW6e1lqlihsRNeIPTcWLXJD0aaV
The error occurs at 6:03 in the stream.

Since it's been documented and can be reviewed (and has been seen by over 3500 viewers) it should probably be fixed if possible.

There was some speculation in the thread that the problem was an apostrophe in the unit's name. IS that the problem?
« Last Edit: March 01, 2016, 10:25:07 AM by Havan_IronOak »
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Offline Erik L

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Re: Official v7.10 Bugs Reporting Thread
« Reply #276 on: March 01, 2016, 10:47:24 AM »
In EnterElysium's You-tube Let's play there's a an error that occurs when launching fighters.
3075 Missing operator

It's a hard error loop meaning that only a CTRL ALT DEL (End Task) seems to end the error messages.

Here's the video in question
index=35&list=PLR5ZBfGW6e1lqlihsRNeIPTcWLXJD0aaV
The error occurs at 6:03 in the stream.

Since it's been documented and can be reviewed (and has been seen by over 3500 viewers) it should probably be fixed if possible.

There was some speculation in the thread that the problem was an apostrophe in the unit's name. IS that the problem?
Apostrophes in names cause issues.
 

Offline Pixel1191

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Re: Official v7.10 Bugs Reporting Thread
« Reply #277 on: March 01, 2016, 01:36:25 PM »
So, I'm now getting errors in my latest game..

As soon as I advance in any increment, I'm getting "Error in MoveToClosestItem", error 9 was generated, blabla...."subscript out of range".

When I spam enter, it'll eventually stop..but it will automatically advance time again (despite autoturns being OFF) and spam the error again. Can only quit Aurora via Task Manager.

Any ideas? I can't think of anything specific I did to cause it.
 

Offline formicae

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Re: Official v7.10 Bugs Reporting Thread
« Reply #278 on: March 01, 2016, 07:41:00 PM »
I started a new game, telling it to automatically research tech and design ships and ship systems.  One of the ships it generated has a jump drive which is too small:

Code: [Select]
Furious class Jump Escort Cruiser    16 900 tons     354 Crew     1941 BP      TCS 338  TH 640  EM 0
1893 km/s    JR 3-50     Armour 2-58     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 6     PPV 25
Maint Life 2.05 Years     MSP 431    AFR 380%    IFR 5.3%    1YR 137    5YR 2048    Max Repair 107 MSP
Intended Deployment Time: 6 months    Spare Berths 3   
Magazine 1835   

J8700(3-50) Military Jump Drive     Max Ship Size 8700 tons    Distance 50k km     Squadron Size 3
64 EP Nuclear Pulse Engine (10)    Power 64    Fuel Use 82.8%    Signature 64    Exp 10%
Fuel Capacity 800 000 Litres    Range 10.3 billion km   (62 days at full power)

Size 1 Missile Launcher (25)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC5-R1 (5)     Range 5.8m km    Resolution 1
Fingerhammer Anti-missile Missile (1835)  Speed: 8 600 km/s   End: 13.4m    Range: 6.9m km   WH: 1    Size: 1    TH: 57/34/17

Active Search Sensor MR5-R1 (1)     GPS 96     Range 5.8m km    MCR 627k km    Resolution 1
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

It did create a suitable jump drive and a properly-designed jump-capable ship of the same size:

Code: [Select]
Iron Duke class Jump Cruiser    16 900 tons     424 Crew     2050.96 BP      TCS 338  TH 640  EM 0
1893 km/s    JR 3-50     Armour 4-58     Shields 0-0     Sensors 18/6/0/0     Damage Control Rating 6     PPV 40
Maint Life 1 Years     MSP 455    AFR 380%    IFR 5.3%    1YR 456    5YR 6839    Max Repair 362 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 764   

J17100(3-50) Military Jump Drive     Max Ship Size 17100 tons    Distance 50k km     Squadron Size 3
64 EP Nuclear Pulse Engine (10)    Power 64    Fuel Use 82.8%    Signature 64    Exp 10%
Fuel Capacity 950 000 Litres    Range 12.2 billion km   (74 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Size 4 Missile Launcher (10)    Missile Size 4    Rate of Fire 60
Missile Fire Control FC47-R67 (2)     Range 47.1m km    Resolution 67
Adelaide Anti-ship Missile (191)  Speed: 8 200 km/s   End: 115m    Range: 56.6m km   WH: 8    Size: 4    TH: 32/19/9

Active Search Sensor MR86-R67 (1)     GPS 11792     Range 86.4m km    Resolution 67
Thermal Sensor TH3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I could redesign the ship just fine, but if NPRs use the same code, this may be more of a problem unless it's intended for them to create ships with design errors.
 

Offline db48x

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Re: Official v7.10 Bugs Reporting Thread
« Reply #279 on: March 02, 2016, 05:15:19 PM »
Code: [Select]
4th October 2089 13:12:31,Federation,Unknown,Nicholson Shipping Services has scrapped Nicholson Small F5 041 (Nicholson Small F5 class) due to its replacement by a newer vessel
4th October 2089 13:12:31,Federation,Sol,Nicholson Shipping Services has launched a new Nicholson Huge F4 class Freighter
4th October 2089 13:12:31,Federation,Unknown,Nicholson Shipping Services has scrapped Nicholson Small F5 042 (Nicholson Small F5 class) due to its replacement by a newer vessel
4th October 2089 13:12:31,Federation,Sol,Nicholson Shipping Services has launched a new Nicholson Large F7 class Freighter

Looks like they failed to update their freighter design; whenever they build a huge one it comes out as an F4 instead of an F7. Taking a look at the civilian designs in the class design window I see some C3s and F3s, some C4s and F4s, and some C5s and F5s. All of them huge, and all of the other designs are using engine 7.

See also http://aurora2.pentarch.org/index.php?topic=8144.msg86867#msg86867

PS: "ssmegped"?? Bowdlerization is dumb.
 

Offline Shiwanabe

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Re: Official v7.10 Bugs Reporting Thread
« Reply #280 on: March 02, 2016, 07:00:10 PM »
Came across a bug with Intelligence that's apparently still around. 
Quote from: Bgreman link=topic=4487. msg59576#msg59576 date=1358273227

Basically, as Bgreman says, refitting ships really screws around with the Intelligence window.

The attached image is basically only what exposed this to me, but I've found that it doesn't update which class each contact is.  (Although, getting a different type of contact for the same ship does seem to sort some of it out) The lack of updating means that while it doesn't attribute the wrong data to the wrong class, it doesn't attribute it to the correct class either.  Any information you gain about the new class just seems to disappear into the aether.

Can't really offer any ideas on what exactly's wrong, but it just seems that each contact is a bit too enthusiastic to remain the same class as what it was when originally found.

Apologies for rambly, but it's easily replicable so if you get around to this it shouldn't be difficult to get more info than I can provide.
 

Offline IanD

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Re: Official v7.10 Bugs Reporting Thread
« Reply #281 on: March 04, 2016, 06:40:26 AM »
Aurora 7.1 Conventional start.
Don't think this is working as intended  :D

If you research mobile infantry on its completion you get garrison battalion and replacement battalion as a bonus.

UK and USA are TN and tech sharing, PRC has started TN tech research while Russia is still conventional and not researching TN tech. The UK was researching garrison battalion but had not quite finished it.

Extract from SM log

7th May 2044 22:42:31,USA, Sol, A team on Earth led by Nicholas Mclean has completed research into Mobile Infantry Battalion
7th May 2044 22:42:31, UK, Information on Mobile Infantry Battalion has been provided to us by United  States of America
7th May 2044 22:42:31, USA, Information on Garrison Battalion has been provided to us by United Kingdom
7th May 2044 22:42:31, UK, Information on Garrison Battalion has been provided to us by United  States of America
7th May 2044 22:42:31, USA, Information on Replacement Battalion has been provided to us by United Kingdom
7th May 2044 22:42:31, UK, Information on Replacement Battalion has been provided to us by United  States of America
7th May 2044 22:42:31, Russia, Information on Replacement Battalion has been provided to us by United Kingdom
7th May 2044 22:42:31, PRC, Information on Replacement Battalion has been provided to us by United Kingdom

Ian
IanD
 

Offline Erik L

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Re: Official v7.10 Bugs Reporting Thread
« Reply #282 on: March 04, 2016, 09:43:27 AM »
Aurora 7.1 Conventional start.
Don't think this is working as intended  :D

If you research mobile infantry on its completion you get garrison battalion and replacement battalion as a bonus.

UK and USA are TN and tech sharing, PRC has started TN tech research while Russia is still conventional and not researching TN tech. The UK was researching garrison battalion but had not quite finished it.

Extract from SM log

7th May 2044 22:42:31,USA, Sol, A team on Earth led by Nicholas Mclean has completed research into Mobile Infantry Battalion
7th May 2044 22:42:31, UK, Information on Mobile Infantry Battalion has been provided to us by United  States of America
7th May 2044 22:42:31, USA, Information on Garrison Battalion has been provided to us by United Kingdom
7th May 2044 22:42:31, UK, Information on Garrison Battalion has been provided to us by United  States of America
7th May 2044 22:42:31, USA, Information on Replacement Battalion has been provided to us by United Kingdom
7th May 2044 22:42:31, UK, Information on Replacement Battalion has been provided to us by United  States of America
7th May 2044 22:42:31, Russia, Information on Replacement Battalion has been provided to us by United Kingdom
7th May 2044 22:42:31, PRC, Information on Replacement Battalion has been provided to us by United Kingdom

Ian
Isn't that an example of the tech osmosis?
 

Offline bean

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Re: Official v7.10 Bugs Reporting Thread
« Reply #283 on: March 04, 2016, 09:48:19 AM »
Isn't that an example of the tech osmosis?
Not really.  Nobody started with Garrison and Replacement battalions.  When the US got Mobile Infantry, it gave it to the UK directly, and they both got Garrison and Replacement battalions from the other by osmosis from Mobile Infantry.  I think I've seen this before, too.
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Offline CowboyRonin

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Re: Official v7.10 Bugs Reporting Thread
« Reply #284 on: March 04, 2016, 03:24:45 PM »
I actually found a bug that I haven't seen reported in this thread, so here goes.   Unfortunately, I did not grab any screen shots at the time.

I was researching Stellerator Fusion Reactor tech with my top Power & Propulsion expert.   During an exploration of a ruin, I found a set of Stellerator Fusion Reactors.   So, I load them up, haul them to Earth, and begin disassembly.   I get that done, go look at my research, and the project is gone.   I see Magneto-Fusion Drives in the available projects for Power and Propulsion, so the disassembly was enough to complete the project.   However, my researcher was not in the available list.   I tried several mechanisms, but I could not find her anywhere in the research tab.   I could see her in the Officers window, and she showed to be assigned (white background).   I ran a few turns, and she did not reappear.

WORKAROUND:  I assigned the researcher to a Geology team that was available in the Officers window and disbanded the team.   She then reappeared and functions normally.