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Miscellaneous Components can now be researched normally and will appear in the Logistics category.
Terraforming installations are counting as one fewer than the number I actually have.
I'm not sure if this is a bug, or just something I don't understand. But I have a group of hostile contacts which I keep losing contact with each pulse (regardless of length) and then re-establishing contact with 5 seconds into the next pulse. . . even when they're deep inside my active sensor range. It's too quick for them to be transiting an unknown warp point and coming back, right? Let me know if there's anything else that'd be useful.
Quote from: IceKobold link=topic=13078. msg165808#msg165808 date=1694613927I'm not sure if this is a bug, or just something I don't understand. But I have a group of hostile contacts which I keep losing contact with each pulse (regardless of length) and then re-establishing contact with 5 seconds into the next pulse. . . even when they're deep inside my active sensor range. It's too quick for them to be transiting an unknown warp point and coming back, right? Let me know if there's anything else that'd be useful. This is not a bug. These are Raiders; looks like they are popping into the system through their super-sneaky not-a-jump-point, seeing your active sensor, getting scared, and immediately jumping out.
Something strange, I have downloaded everything, installed it, then I make my own game. productionpoints and researchpoints is about 100 times more than it should, in both conventional and trans-Newtonian start...
Quote from: ExChairman on September 14, 2023, 05:39:04 AMSomething strange, I have downloaded everything, installed it, then I make my own game. productionpoints and researchpoints is about 100 times more than it should, in both conventional and trans-Newtonian start...Check your decimal separator.
Quote from: Bryan Swartz on September 10, 2023, 09:15:52 PMTerraforming installations are counting as one fewer than the number I actually have. Sounds like you lost a portion of an installation at some point. You could fix it in SM mode by setting the number of installations at each location to an integer value, or you could just wait and see if the "missing" installation appears once all installations have been transported and all the decimals get added up.
I found that when you move terraforming installations you need to either have more cargo holds than required for all of them or you'll want to have a fleet with cargo holds in multiples of 3. Since it takes 3 cargo holds to transport one installation it will transport .333333... and then when you come back for the rest you get .66666... and .99999... the leftover bit can get lost.
Terraforming Installations changed to 50,000 cargo points.