Posted by: nuclearslurpee
« on: November 24, 2020, 10:15:50 PM »Because the gauss fighters are so small they can be made extremely fat
I realize this was a typo but the mental image you've given me is absolutely hilarious.
Because the gauss fighters are so small they can be made extremely fat
Hammerhead class Fighter 445 tons 20 Crew 97.8 BP TCS 9 TH 40 EM 0
8989 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 2.80 Years MSP 13 AFR 16% IFR 0.2% 1YR 2 5YR 36 Max Repair 30 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Holst Aero Engines Improved Nuclear Pulse Engine EP40.00 (2) Power 80 Fuel Use 885.44% Signature 20.0 Explosion 20%
Fuel Capacity 5,000 Litres Range 0.23 billion km (7 hours at full power)
Tsan-Ahlheim 10cm Railgun V30/C3 (1x4) Range 30,000km TS: 8,989 km/s Power 3-3 RM 30,000 km ROF 5
Dubuc-Rector Beam Fire Control R34-TS3000 (1) Max Range: 33,600 km TS: 3,000 km/s 53 30 8 0 0 0 0 0 0 0
Senecal-Welte Electronics Active Search Sensor AS4-R1 (1) GPS 8 Range 4.5m km MCR 406.2k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
I've been building railgun fighters in almost every C# campaign I've played
The big change from VB6 to C# in components size made the non-missile fighters completely subpar (except in flak role) compared to missile fighters. But is there a saving grace somewhere for them, at some point?
The only change was the removal of the exception rule for fighter beam fire controls.
The only change was the removal of the exception rule for fighter beam fire controls.