Author Topic: My beamer fleet won't fire  (Read 1999 times)

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Offline Jeltz (OP)

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My beamer fleet won't fire
« on: June 26, 2021, 09:38:33 AM »
V1.13.0, no mods, dot decimal separator.


This is the first time that I find this type of enemy units, dozen of small jump capable ships (fighters?): 704 and 670 tons, 21297 km/s, armed with energy weapons.

My 4 Beamer CA are equipped with:

Active Grav Sensor:
Haykor AGS 100-R50 Chimera (1)     GPS 8400     Range 100.8m km    Resolution 50 (can detect a 250 tons object @1M km)


Quadrinate turret:
Hadronica 4T SXR L15 Mutley Turret (4x4)    Range 360'000km     TS: 32000 km/s     Power 24-32     RM 60'000 km    ROF 5

associated with this Fire Control:
Hadronica BFC R240-TS32K (1)     Max Range: 240'000 km   TS: 32'000 km/s

When in range I've tried every firing mode: manual, auto, single, fleet, fire at will... nada, niet, nothing, my fleet don't fire a single shot.

I don't understand if it's a design problem, a "procedure" problem, maybe both  :-\

Any suggest?

Tank's
J.

 

Offline Andrew

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Re: My beamer fleet won't fire
« Reply #1 on: June 26, 2021, 10:26:15 AM »
have you set them to hostile?
Then after having assigned teh weapons to a fire control and a target within range to the fire control have you set the fire control or fleet to open fire?

These are the things I forget
 
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Offline Jeltz (OP)

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Re: My beamer fleet won't fire
« Reply #2 on: June 26, 2021, 12:02:57 PM »
have you set them to hostile?

You are right!!!  :)

I have flagged the alien species as neutral for a friendly diplomatic attempt, but soon they try to intercept my survey vassel and I forgot to set them as hostiles. Now my fleet fires, deals some damage but not enough  8)

Thank's a lot
J.
 

Offline athomaswn

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Re: My beamer fleet won't fire
« Reply #3 on: October 18, 2021, 09:53:37 PM »
I've created a 'target' ship to test weapon damage.   How do I set it as a hostile ship, then make one of my warships fire one weapon at it?

Thanks,

New to aurora 4X C#
 

Offline nuclearslurpee

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Re: My beamer fleet won't fire
« Reply #4 on: October 18, 2021, 11:23:52 PM »
I've created a 'target' ship to test weapon damage.   How do I set it as a hostile ship, then make one of my warships fire one weapon at it?

Thanks,

New to aurora 4X C#

Create the ship as another race and set that race as hostile to your main player race. You cannot fire at your own ships, and until v2.0 you cannot transfer a ship to another race.