Posted by: Erik L
« on: October 14, 2015, 01:07:09 PM »I like the idea of an Air Superiority unit. Not Option :)The AIR unit may attack ground units and be attacked by them, or defend against Air Strike Options. To defend against an Air Strike, the AIR unit must be within 2 hexes of the strike point. If it is, the AIR unit interdicts the Air Strike, negating its effect. Any Command points spent on the strike are lost.
At Tech Level 3, each Capital has 1d10 - 3 missile silos. This is increased by 1 for every 50 ground units. A silo is required to perform a Nuclear Strike. Once a silo has performed a Nuclear Strike, it requires 1d10 + 3 months to replace its capability.
[ooc]Issue here is this greatly out-damages the orbital strikes. Though those are non-missile weapons. [/ooc]
I've added this to the rules. Along with this addendum:
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. Missile silos may be present at TL 2 (but no earlier). The chance of TL 2 missile silos is 25%.