Author Topic: mars unrest due to lack of protection  (Read 5339 times)

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Offline ollobrains (OP)

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mars unrest due to lack of protection
« on: February 18, 2012, 04:19:09 AM »
Any idea how i can build up the protection figures on mars its gone over 10 million citizens and now is unrest due to lack of protection.

Ground units seem to make no difference.

Something im missing ?
 

Offline Hawkeye

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Re: mars unrest due to lack of protection
« Reply #1 on: February 18, 2012, 04:39:11 AM »
Ground units just keep the people from rioting (reduce unrest). Your colonists want PDCs or warships that protect them from real or imagined alien threats, so to remove the _reason_ for their unrest, build a fleet or a couple of PDCs and they will be happy again.
Ralph Hoenig, Germany
 

Offline ollobrains (OP)

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Re: mars unrest due to lack of protection
« Reply #2 on: February 18, 2012, 04:42:25 AM »
next dumb questions is it possible to move PDCs say from earth to mars either through haulers or something with a tractor beam as mars is mostly a wealth colony and lacks minerals.
 

Offline Hawkeye

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Re: mars unrest due to lack of protection
« Reply #3 on: February 18, 2012, 04:47:34 AM »
You can prebuild PDCs, transport the parts to where you want them and assemble them there. This takes some construction capability (a few construction factories or a few engineering brigades) as well as a small amount of minerals (ferry them to Mars with the same transports, that carry the parts).
Once build/assembled, PDCs can no longer be moved (imagine Cheyenne Mountain syle of bases here - deep, deep under ground)
Ralph Hoenig, Germany
 

Offline ollobrains (OP)

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Re: mars unrest due to lack of protection
« Reply #4 on: February 18, 2012, 06:30:14 AM »
Seems to be the only way of dealing with that issue perhaps the addition to game of Ground units that can permanently suppress this feedback loop maybe
 

Offline Corik

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Re: mars unrest due to lack of protection
« Reply #5 on: February 18, 2012, 08:39:47 AM »
It is impossible to limit a colony to, let's say, 5 million people (or any other number), right? That would be a great way to stop unrest messages (or to roleplay a little).
 

Offline TheDeadlyShoe

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Re: mars unrest due to lack of protection
« Reply #6 on: February 18, 2012, 10:08:06 AM »
You can only order civilians to stop immigrating to a colony once it reaches 25 million pop.  At that point you can limit it to natural growth by changing it to "Stable" in the civ tab.
 

Offline Person012345

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Re: mars unrest due to lack of protection
« Reply #7 on: February 18, 2012, 11:32:05 AM »
Or you can set all the sources of colonists to "stable", and that will stop them emigrating (though it will also stop them emigrating to any of your other colonies).
 

Offline Corik

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Re: mars unrest due to lack of protection
« Reply #8 on: February 18, 2012, 01:02:57 PM »
I've tried that, but stopping emigration that way also seems to stop infraestructure trading, and when natural growth set your population over your colony's capacity you get unrest (and a negative growth) until your population gets again under the limit. . .  and again you have a natural growth which will lead your population over your colony's capacity again :P
 

Offline Garfunkel

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Re: mars unrest due to lack of protection
« Reply #9 on: February 18, 2012, 01:32:06 PM »
They will slowly produce infrastructure on their own, which might help. Of course, you can manually produce and dump a ton of Infrastructure there.
 

Offline Marthnn

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Re: mars unrest due to lack of protection
« Reply #10 on: February 18, 2012, 07:39:44 PM »
I've tried that, but stopping emigration that way also seems to stop infraestructure trading, and when natural growth set your population over your colony's capacity you get unrest (and a negative growth) until your population gets again under the limit. . .  and again you have a natural growth which will lead your population over your colony's capacity again :P
You can set all Source colonies to Stable, and keep your Destination colony as so. It will still require infrastructure imports while not receiving colonists.

Also, you can manipulate your civvies by making obselete all cryogenic transports, the amount of colonists sent will be lessened compared to infrastructure traded, since all the new ships built will be liners or freighters.

Ah, and luxury liners will send colonists anywhere (source, destination or stable), as long as there's a source to pick them from. Great profit source for you and your civvies.
« Last Edit: February 18, 2012, 07:51:15 PM by Marthnn »
 

Offline ollobrains (OP)

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Re: mars unrest due to lack of protection
« Reply #11 on: February 19, 2012, 02:54:09 AM »
heres another idea make it so that while colonies are a source for destination they dont demand protection

Raise the 10 million limit up to 25 million before they demand protection, at that point obviously then missile orbital bases or some other form of protection will be required.  Just my suggestion for rebalancing some of the game elements

Or remove the costs or adjust the mineral costs for putting assembled together prebuilt PDCs or perhaps require for reassembling PDCs a population reduction of say half a million per one built.  Because basically its just the modules being hauled to destination and someone at the other end putting them together. there shouldnt be any mineral requirements to rearrange a prebuilt machine. 

The other option is a prebuilt PDC if u have enough cargo capacity say 500,000 tonnes just pick up and drop em into place.  Then some construction points only to "cement" it into place
 

Offline Corik

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Re: mars unrest due to lack of protection
« Reply #12 on: February 19, 2012, 03:06:26 AM »
Quote from: Marthnn link=topic=4651. msg47007#msg47007 date=1329615584
You can set all Source colonies to Stable, and keep your Destination colony as so.  It will still require infrastructure imports while not receiving colonists.

Ok, now I understand what you guys where saying.  Never tried that but seems pretty logical and less dictatorial than banning people from having children at their colonies :P
Thanks!

Btw, about the protection problem, a PDC will add a lot of protection to a colony, but you can also build a FAC squadron to orbit Mars and keep adding a unit or two occasionally.  That's what I do when my empire is still small and I don't have the tech or manpower to build PDCs with Engineer Brigades.  At some point, your colony will able to produce PDCs on its own.
 

Offline ollobrains (OP)

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Re: mars unrest due to lack of protection
« Reply #13 on: February 19, 2012, 03:10:59 AM »
dont FACs chew up fuel though or is that what extended orbits are for
 

Offline Corik

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Re: mars unrest due to lack of protection
« Reply #14 on: February 19, 2012, 05:11:28 AM »
They consume a lot of fuel while traveling, but AFAIK they don't consume anything at all when they don't move.