Aurora 4x

VB6 Aurora => Advanced Tactical Command Academy => Topic started by: doulos05 on December 01, 2015, 05:00:33 AM

Title: Repairing fighters
Post by: doulos05 on December 01, 2015, 05:00:33 AM
I did a dumbs. I built a fighter and then accidentally left it in orbit. Now, it's missile launcher has had a maintenance failure. Obviously, my fighter doesn't have enough maintenance points to repair the damage. Is there any other way to repair it?
Title: Re: Repairing fighters
Post by: Ostia on December 01, 2015, 05:18:22 AM
Move the Fighter into a hangar (Carrier, PDC) and try again. It should then Carriers MSP then for repairs.
Title: Re: Repairing fighters
Post by: MarcAFK on December 01, 2015, 06:15:10 PM
Live mostly been using space master to repair my fighter maintenance failures, the extra micromanagement just doesn't interest me. I figure I have sufficient fighter transport or repair vessels, their captains know their job so they should be able to handle it.
Your options for "cheating" are either use the repair all button, or just transfer the fighter into a task group containing a repair vessel (any ship with a hanger), either option is possible with SM mode on.
Title: Re: Repairing fighters
Post by: idefelipe on January 09, 2016, 02:02:00 AM
Move the Fighter into a hangar (Carrier, PDC) and try again. It should then Carriers MSP then for repairs.

I have designed a PDC with an Hangar:

Code: [Select]
NORAD IV class Fighter Base 64650 tons     1275 Crew     6246.3999 BP      TCS 1293  TH 0  EM 0
Armour 5-143     Shields 0-0     Sensors 16/16/0/0     Damage Control 10     PPV 352.8
Annual Failure Rate: 22645%    IFR: 314.5%    Maintenance Supplies 0 SP
Parasite Capacity 15000 tons     Magazine 3850   Flight Crew Berths 9   
Maintenance Modules: 2 module(s) capable of supporting ships of 400 tons

Fuel Capacity 2 000 000 Litres    Range 0.0 billion km   (0 days at full power)
Twin Heckler & Koch Gauss Cannon R2-100 Turret (20x4)    Range 20 000km     TS: 4000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S00.5 24-3000 H70 (2)    Max Range: 48 000 km   TS: 3000 km/s     79 58 38 17 0 0 0 0 0 0

S-6 Missile Launcher (15)    Missile Size 6    Rate of Fire 60
Pedley Systems Penguin Missile Fire Control FC111-R60 (3)     Range 111.5m km    Resolution 60
ASM-1 S-6 "Penguin" (104)  Speed: 18 000 km/s   End: 107.7m    Range: 116.4m km   WH: 8    Size: 6    TH: 96 / 57 / 28

Runion Electronic Systems Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Signature 1000: 16m km
Pedley Systems Active Search Sensor MR118-R60 (1)     GPS 11520     Range 119.0m km     Resolution 60
Pedley Systems Missile Active Search Sensor MR0-R1 (1)     GPS 9.60000038146973     Range 760.0k km     Resolution 1
Runion Electronic Systems EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Strength 1000: 16m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This ship is classed as a Planetary Defence Centre

It has Damage Control, Maintenance Modules, Maintenance Storage Bays a huge hangar.. but when I land the fighters there (as mothership) and I try to repair the systems, the game always send the message that there are not enough maintenance supplies for the reparation.
Title: Re: Repairing fighters
Post by: Mastik on January 09, 2016, 07:55:59 AM
Maintenance supplies are a planetary supply, like fuel, they have to be manufactured.    On the Population and production window, look at the summary.  The next line under "fuel available" you should see "maintenance supplies" available.

 To make them:  On the industry tab, under construction options, scroll down to maintenance supplies, build a few thousand to get started.
Title: Re: Repairing fighters
Post by: GreatTuna on January 09, 2016, 01:56:32 PM
This won't help. Nothing will help. Because:
1. Maint Storage Bay will add exactly zero MSP to the PDC, and...
2. since fighter use mothership's (in this case, PDC) MSP to repair, it is unable to do so (because there's zero MSP).

Refer to image: the PDC in question has 5 maintenance storage bays, but is unable to load a single unit of MSP onboard.
Title: Re: Repairing fighters
Post by: jocan2008 on January 09, 2016, 10:16:10 PM
I have the very smae problem. . .  fighter on PDC cannot be repaired. . .  the PDC simply doesnt want to hold any maintenance supplies wich is a shame :(.
Title: Re: Repairing fighters
Post by: Rich.h on January 10, 2016, 03:51:45 AM
The issue is to do with engineering spaces, when a ship has zero engineering spaces then it's MSP is always set to 0 no matter how many storage bays you add. If you then say add a single engineering space to a ship that already has 4 storage bays the MSP suddenly jumps to over 4000. Since a PDC cannot have an engineering space on it then it also cannot hold any MSP.

Now as maintenance has been changed in 7.2 this could be a problem as ships will be looking for supplies rather than minerals. But then PDC's always just took the minerals from the colony supply, so will they do the same for MSP?