Posted by: Bremen
« on: April 21, 2018, 07:33:12 PM »If I were trying to add an anti-kiting mechanic to Aurora, I'd probably just make it so that ships couldn't fire on targets located behind them (with behind being based on a cone away from the direction they moved in the previous increment).
Combat speed is realistic, but not necessarily something that I think the game's model would handle that well.
Combat speed is realistic, but not necessarily something that I think the game's model would handle that well.