Author Topic: Help with Reactor Design  (Read 1853 times)

0 Members and 1 Guest are viewing this topic.

Offline macks (OP)

  • Chief Petty Officer
  • ***
  • m
  • Posts: 44
Help with Reactor Design
« on: April 28, 2020, 10:21:42 PM »
Hey y'all, I'm back.
I have a new 1.9 build and I don't know how to measure how much power is needed by weapons.

Quote
Aberration class Destroyer      4 739 tons       147 Crew       1 168.2 BP       TCS 95    TH 792    EM 0
8356 km/s      Armour 4-25       Shields 0-0       HTK 30      Sensors 0/0/0/0      DCR 22      PPV 18
Maint Life 6.83 Years     MSP 4 308    AFR 90%    IFR 1.2%    1YR 161    5YR 2 413    Max Repair 396.00 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Central Engineworks Magneto-plasma Drive  EP792.00 (1)    Power 792.0    Fuel Use 60.68%    Signature 792.00    Explosion 15%
Fuel Capacity 500 000 Litres    Range 31.3 billion km (43 days at full power)

Optics Division 200mm C6FU Laser (3)    Range 384 000km     TS: 8 356 km/s     Power 10-6     RM 50 000 km    ROF 10       
Raytheon LRBFCl R384-TS7500 (50%) (1)     Max Range: 384 000 km   TS: 7 500 km/s     97 95 92 90 87 84 82 79 77 74

Raytheon AMMS AS8-R1 (50%) (1)     GPS 28     Range 8.4m km    MCR 919.6k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

This is my new destroyer escort and I dont know how to calculate the power draw of the lasers. I see 10-6 but I dont know what that means.
 

Offline Father Tim

  • Vice Admiral
  • **********
  • Posts: 2162
  • Thanked: 531 times
Re: Help with Reactor Design
« Reply #1 on: April 28, 2020, 10:57:44 PM »
For the weapons
10 power needed per shot
6 power received per 5s increment
ROF 10

Therefore, the rate-of-fire is one shot every ten seconds.  You could get the same performance for cheaper with Capacitor 5 lasers.


For the reactor(s)
Three weapons each seeking six power per five seconds is eighteen power.  If you use Cap-5 lasers instead, only 15 power is needed.

Total reactor power output is the important part.  Whether you use one-by-fifteen or four-by-four or something else is a decision guided by cost, crew, HTK, MSP, and redundancy considerations.
« Last Edit: April 28, 2020, 11:01:47 PM by Father Tim »
 

Offline Bremen

  • Commodore
  • **********
  • B
  • Posts: 744
  • Thanked: 151 times
Re: Help with Reactor Design
« Reply #2 on: April 28, 2020, 10:59:55 PM »
Hey y'all, I'm back.
I have a new 1.9 build and I don't know how to measure how much power is needed by weapons.

Quote
Aberration class Destroyer      4 739 tons       147 Crew       1 168.2 BP       TCS 95    TH 792    EM 0
8356 km/s      Armour 4-25       Shields 0-0       HTK 30      Sensors 0/0/0/0      DCR 22      PPV 18
Maint Life 6.83 Years     MSP 4 308    AFR 90%    IFR 1.2%    1YR 161    5YR 2 413    Max Repair 396.00 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Central Engineworks Magneto-plasma Drive  EP792.00 (1)    Power 792.0    Fuel Use 60.68%    Signature 792.00    Explosion 15%
Fuel Capacity 500 000 Litres    Range 31.3 billion km (43 days at full power)

Optics Division 200mm C6FU Laser (3)    Range 384 000km     TS: 8 356 km/s     Power 10-6     RM 50 000 km    ROF 10       
Raytheon LRBFCl R384-TS7500 (50%) (1)     Max Range: 384 000 km   TS: 7 500 km/s     97 95 92 90 87 84 82 79 77 74

Raytheon AMMS AS8-R1 (50%) (1)     GPS 28     Range 8.4m km    MCR 919.6k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

This is my new destroyer escort and I dont know how to calculate the power draw of the lasers. I see 10-6 but I dont know what that means.

10-6 means the laser needs 10 power to fire and can charge 6 every increment, meaning it fires every 10 seconds (2 5 second increments).

That's where it gets a little complicated. 3 lasers means you can charge 18 power a round, so could use a reactor that outputs 18. OTOH since the guns will only fire every other round, you could try a reactor that outputs 15... but I'm not sure if that would work. In VB power was split evenly between weapons, so a 15 power reactor would charge the 3 lasers by 5 a turn, but now I think it prioritizes charging one weapon as fast as possible, which might mean round one it would charge 6-6-3, then on the next round you'd end up with 2 lasers fully charged and one at 9. Unless you want to experiment, you're probably best off with 18 power worth of reactors on the ship.
 

Offline Nori

  • Bug Moderators
  • Lt. Commander
  • ***
  • Posts: 234
  • Thanked: 42 times
  • Discord Username: Nori Silverrage
  • Bronze Supporter Bronze Supporter : Support the forums with a Bronze subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Help with Reactor Design
« Reply #3 on: April 28, 2020, 11:26:35 PM »
Hey y'all, I'm back.
I have a new 1.9 build and I don't know how to measure how much power is needed by weapons.

Quote
Aberration class Destroyer      4 739 tons       147 Crew       1 168.2 BP       TCS 95    TH 792    EM 0
8356 km/s      Armour 4-25       Shields 0-0       HTK 30      Sensors 0/0/0/0      DCR 22      PPV 18
Maint Life 6.83 Years     MSP 4 308    AFR 90%    IFR 1.2%    1YR 161    5YR 2 413    Max Repair 396.00 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Central Engineworks Magneto-plasma Drive  EP792.00 (1)    Power 792.0    Fuel Use 60.68%    Signature 792.00    Explosion 15%
Fuel Capacity 500 000 Litres    Range 31.3 billion km (43 days at full power)

Optics Division 200mm C6FU Laser (3)    Range 384 000km     TS: 8 356 km/s     Power 10-6     RM 50 000 km    ROF 10       
Raytheon LRBFCl R384-TS7500 (50%) (1)     Max Range: 384 000 km   TS: 7 500 km/s     97 95 92 90 87 84 82 79 77 74

Raytheon AMMS AS8-R1 (50%) (1)     GPS 28     Range 8.4m km    MCR 919.6k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

This is my new destroyer escort and I dont know how to calculate the power draw of the lasers. I see 10-6 but I dont know what that means.

10-6 means the laser needs 10 power to fire and can charge 6 every increment, meaning it fires every 10 seconds (2 5 second increments).

That's where it gets a little complicated. 3 lasers means you can charge 18 power a round, so could use a reactor that outputs 18. OTOH since the guns will only fire every other round, you could try a reactor that outputs 15... but I'm not sure if that would work. In VB power was split evenly between weapons, so a 15 power reactor would charge the 3 lasers by 5 a turn, but now I think it prioritizes charging one weapon as fast as possible, which might mean round one it would charge 6-6-3, then on the next round you'd end up with 2 lasers fully charged and one at 9. Unless you want to experiment, you're probably best off with 18 power worth of reactors on the ship.
Or change the laser to be a 10-5 and then it only needs 5 power per increment. Cheaper too i think.
 

Offline macks (OP)

  • Chief Petty Officer
  • ***
  • m
  • Posts: 44
Re: Help with Reactor Design
« Reply #4 on: April 29, 2020, 09:06:54 AM »
So the first increment the 15 power reactor would generate 15 across 3 C6 lasers, so the split would go
6-6-3
then why not on the second round does it not go
4-4-7
there isn't overcharge right?
 

Offline macks (OP)

  • Chief Petty Officer
  • ***
  • m
  • Posts: 44
Re: Help with Reactor Design
« Reply #5 on: April 29, 2020, 09:07:27 AM »
oh my god it cant charge 7 in a round nevermind