» Advanced Tactical Command Academy
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Advanced Tactical Command Academy
Potential Advantages of Old Tech Engines?
Shield Design: Strong, Slow Charging Ones vs Weak, Fast Charging Ones
Docked Ships, Inactive Ships, Mothballed Ship ???
design vs AI compared to design vs Players
Question on beam weapons
Capital Ship Missile AMM carrier
Practical Applications for Railguns (not Point Defense)
Crybaby Cub class Electronic Warfare Fighter
Forward jump point defense
Submarines in space?
Tactical Boarding Operations and Doctrines
What do you develop before exploring JP's?
Growing the civilian economy
scout design and doctrine
Abusive gimmicks? Officers in PDCs
Dedicated carriers vs integrated
Need advice and critics on my missile designs
sensors on AMMs
large vs small missiles
Fire and forget missiles
Taking out engines
Carrier fleet doctrine questions?
I think I create too slow missiles
how to shoot fighters ?
How effective are formations really?
Fighters as cheap defense?
How do you treat friendly NPRs in your games?
Jump point Defense?
Interesting missile defense math
Assaulting a Fortified Jump Point
Railgun point defence - some clarification required.
Learning from EE's mistakes
Beam weapon best practice
New Weapon Idea.
Poll: Favoured technology for beam point defence.
Wait, that's not a fighter - Parasite Warships
Fighter Vs Fighter combat in the Next Era
how to prevent back-and-forth in energy engagements
Mines and MIRV's
is it possible to win without building offensive spaceships?
Surveying; Mobile or Stationary?
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