View full version: Advanced Tactical Command Academy
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  1. Potential Advantages of Old Tech Engines?
  2. Shield Design: Strong, Slow Charging Ones vs Weak, Fast Charging Ones
  3. Docked Ships, Inactive Ships, Mothballed Ship ???
  4. design vs AI compared to design vs Players
  5. Question on beam weapons
  6. Capital Ship Missile AMM carrier
  7. Practical Applications for Railguns (not Point Defense)
  8. Crybaby Cub class Electronic Warfare Fighter
  9. Freighter Modules
  10. Forward jump point defense
  11. Submarines in space?
  12. Tactical Boarding Operations and Doctrines
  13. What do you develop before exploring JP's?
  14. Growing the civilian economy
  15. scout design and doctrine
  16. Abusive gimmicks? Officers in PDCs
  17. fighter formations
  18. Dedicated carriers vs integrated
  19. Need advice and critics on my missile designs
  20. sensors on AMMs
  21. large vs small missiles
  22. Fire and forget missiles
  23. Taking out engines
  24. Carrier fleet doctrine questions?
  25. I think I create too slow missiles
  26. how to shoot fighters ?
  27. How effective are formations really?
  28. Fighters as cheap defense?
  29. How do you treat friendly NPRs in your games?
  30. Jump point Defense?
  31. Interesting missile defense math
  32. Assaulting a Fortified Jump Point
  33. Railgun point defence - some clarification required.
  34. Learning from EE's mistakes
  35. Beam weapon best practice
  36. Missile Designs
  37. Q-Ships
  38. Missile flak
  39. New Weapon Idea.
  40. Surveyor Management
  41. Combat scenarios
  42. Poll: Favoured technology for beam point defence.
  43. Wait, that's not a fighter - Parasite Warships
  44. Repairing fighters
  45. long-range conquest
  46. Fighter Vs Fighter combat in the Next Era
  47. how to prevent back-and-forth in energy engagements
  48. Mines and MIRV's
  49. is it possible to win without building offensive spaceships?
  50. Surveying; Mobile or Stationary?