View full version: Advanced Tactical Command Academy
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  1. design vs AI compared to design vs Players
  2. Question on beam weapons
  3. Capital Ship Missile AMM carrier
  4. Practical Applications for Railguns (not Point Defense)
  5. Crybaby Cub class Electronic Warfare Fighter
  6. Freighter Modules
  7. Forward jump point defense
  8. Submarines in space?
  9. Tactical Boarding Operations and Doctrines
  10. What do you develop before exploring JP's?
  11. Growing the civilian economy
  12. scout design and doctrine
  13. Abusive gimmicks? Officers in PDCs
  14. fighter formations
  15. Dedicated carriers vs integrated
  16. Need advice and critics on my missile designs
  17. sensors on AMMs
  18. large vs small missiles
  19. Fire and forget missiles
  20. Taking out engines
  21. Carrier fleet doctrine questions?
  22. I think I create too slow missiles
  23. how to shoot fighters ?
  24. How effective are formations really?
  25. Fighters as cheap defense?
  26. How do you treat friendly NPRs in your games?
  27. Jump point Defense?
  28. Interesting missile defense math
  29. Assaulting a Fortified Jump Point
  30. Railgun point defence - some clarification required.
  31. Learning from EE's mistakes
  32. Beam weapon best practice
  33. Missile Designs
  34. Q-Ships
  35. Missile flak
  36. New Weapon Idea.
  37. Surveyor Management
  38. Combat scenarios
  39. Poll: Favoured technology for beam point defence.
  40. Wait, that's not a fighter - Parasite Warships
  41. Repairing fighters
  42. long-range conquest
  43. Fighter Vs Fighter combat in the Next Era
  44. how to prevent back-and-forth in energy engagements
  45. Mines and MIRV's
  46. is it possible to win without building offensive spaceships?
  47. Surveying; Mobile or Stationary?
  48. A question on dedicated Sensor Vessels accompanying combat fleets
  49. Naval Organization Examples for Ease-Of-Life
  50. The viability of Stealth Missile and Energy Attack Craft in Aurora