Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: boggo2300
« on: October 31, 2015, 11:31:12 PM »

we have incredibly short days :P

so

Science Instruments Cost 500 LP:5  2 survey points per day would fit closer then?

you keep teasing me with all these things added to the rules you know :P
Posted by: Erik L
« on: October 31, 2015, 01:23:59 PM »

1 day per hour? ;)

20LP is 4x the amount of 1st generation science instruments.

Science Instruments only require Electronics I, so it's pretty much a tier 1 tech.

I added science instruments to missiles and drones. They gather 1 and 2pts per day respectively, and do not require Science Instrument tech. I also gave drones a strategic mode.
Posted by: boggo2300
« on: October 30, 2015, 10:08:56 PM »

since several of my starting civs are starting off with the small craft tech, and not enough other techs to build ships, I thought this may be useful

Science Instruments      Cost:500 LP:20 Effect: 1 survey point per day per generation per hour.

ps the note saying fighter engines don't apply on shuttles should probably include cargo shuttles in the list