Recent Posts

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1
Forum Issues / Re: Somethin's a little off.
« Last post by Steve Walmsley on Today at 03:01:12 PM »
The first post I'm going to use as an example for SMF support, so it may take a bit. I'll fix the other now.

Thanks. I've fixed up the latter thread so the main Colonial Wars update thread is back to normal. The other one is the Starting Forces thread, which is missing 5 of the 14 starting nations. I couldn't find a cache for that one.
2
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Dr. Toboggan on Today at 02:28:16 PM »
I would like to suggest a new way to exploit distant binary systems.

As we know, hyperdrive didn't really work that well and was removed. Frankly, I do not want to see it back, it would probably still be problematic. That, and having to have a new, different engine for all ships required to make the trip between the distant companions would be problematic.

I think a much more elegant and "realistic" solution would be, after researching an appropriate technology, the possibility to build in-system gates between stars. You could justify it as a technology that "replicates the natural lagrange points", only that because of the imperfect results due to it being artificial, it requires the mass of a star.

Mechanically, it would be similar to the already present gate constructors. You would build a "lagrange constructor" ship, with the appropriate module. Send it to a star. Order a "build gate to <other star in system>" command, and then wait until it is complete. That would create a one-way gate, as for the other normal type of system-to-system gates. If you want  a two-way artificial lagrange point, you would send the constructor to the other side and build the gate on that side as well.

I hope that this solution would be relatively simple to implement, and once it's done it can work with the already present code for routing ships. And it would allow to finally use systems with distant stars companions.

Could it be easier to make it more likely to have jump points have a greater chance of connecting to other systems? I recall that at some point in either The Mote in God's Eye or The Gripping Hand that oftentimes it is easier for ships to take a route through more systems, but the overall distance covered is less.  So instead of trying to go to System-1 B from the jump point right next to System-1 A, you could go through System-2, which links to System-3, which leads to System-4, which connects to a point right next to System-1 B. 
I would personally just like a greater chance of systems connecting to each other, so that the galactic map is more of a web than a subway system, but I am not sure whether that would be harder to implement than artificial Lagrange points.  It just gets a bit tedious when all paths lead back to Sol.
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Forum Issues / Re: Somethin's a little off.
« Last post by Erik Luken on Today at 01:54:16 PM »
Thanks - I have fixed up those two and replaced all the missing ones from the cache data.

Would be really great if you had the missing data from

http://aurora2.pentarch.org/index.php?topic=7869.0

and

http://aurora2.pentarch.org/index.php?topic=7889.0 (just page #1 - I recovered pages 2 through 6)

The first post I'm going to use as an example for SMF support, so it may take a bit. I'll fix the other now.
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Forum Issues / Re: Somethin's a little off.
« Last post by Steve Walmsley on Today at 01:47:34 PM »
I did a manual copy/pasta from the database. It's not pretty by a long shot, but the stuff is there.

What's odd is that the data is in the database, it's just not being displayed.

Thanks - I have fixed up those two and replaced all the missing ones from the cache data.

Would be really great if you had the missing data from

http://aurora2.pentarch.org/index.php?topic=7869.0

and

http://aurora2.pentarch.org/index.php?topic=7889.0 (just page #1 - I recovered pages 2 through 6)
5
Forum Issues / Re: Somethin's a little off.
« Last post by Erik Luken on Today at 01:37:22 PM »
I did a manual copy/pasta from the database. It's not pretty by a long shot, but the stuff is there.

What's odd is that the data is in the database, it's just not being displayed.
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Announcements / Re: Site Down
« Last post by Erik Luken on Today at 01:18:04 PM »
No database changes were made when I fixed the site. Unless there were some odd apostrophes laying around. That might have an effect.
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Forum Issues / Re: Somethin's a little off.
« Last post by Steve Walmsley on Today at 12:31:45 PM »
Either Steve hasn't posted any C# screenshots since last August or (I suspect) we lost some posts from that thread in the C# board.  The date on the last post seems to be back in August.

John

That could be true due to the diversion into ground combat. However, there are quite a lot of blank posts in the Changes list. That is a major issue as I think that was the only place they were written down. Would be extremely good if those could be recovered, if that is possible.

Also lost large chunks of my fiction, so probably other people have too.

EDIT: Managed to recover all the rules posts from Google caches so I will re-post the missing ones. Tried to recover the Colonial Wars fiction as well but some key sections still missing as no cache existed (well, as far as I can tell - very little experience in this area). Fortunately, I have NATO vs Soviet Union in Word so no harm done there. Others are well out of date anyway.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Zincat on Today at 12:28:06 PM »
I would like to suggest a new way to exploit distant binary systems.

As we know, hyperdrive didn't really work that well and was removed. Frankly, I do not want to see it back, it would probably still be problematic. That, and having to have a new, different engine for all ships required to make the trip between the distant companions would be problematic.

I think a much more elegant and "realistic" solution would be, after researching an appropriate technology, the possibility to build in-system gates between stars. You could justify it as a technology that "replicates the natural lagrange points", only that because of the imperfect results due to it being artificial, it requires the mass of a star.

Mechanically, it would be similar to the already present gate constructors. You would build a "lagrange constructor" ship, with the appropriate module. Send it to a star. Order a "build gate to <other star in system>" command, and then wait until it is complete. That would create a one-way gate, as for the other normal type of system-to-system gates. If you want  a two-way artificial lagrange point, you would send the constructor to the other side and build the gate on that side as well.

I hope that this solution would be relatively simple to implement, and once it's done it can work with the already present code for routing ships. And it would allow to finally use systems with distant stars companions.
9
Forum Issues / Re: Somethin's a little off.
« Last post by sloanjh on Today at 12:23:07 PM »
Either Steve hasn't posted any C# screenshots since last August or (I suspect) we lost some posts from that thread in the C# board.  The date on the last post seems to be back in August.

John
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by sloanjh on Today at 12:18:28 PM »
Hi John,

Thanks - you are correct that I am losing track of the suggestions :)

I think the best option is a specific C# Suggestions thread, so that this thread can concentrate on discussing the Changes List.

Regards,
Steve

Thanks Steve.  I went ahead and made a new thread (for "v0.x" suggestions) for you, stickied it, and added some posting guidelines with the hope of keeping the signal/noise high for you when you browse it.

Best,
John
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