Author Topic: Clarity/Sanity Check  (Read 725 times)

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Offline Erik Luken

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Clarity/Sanity Check
« on: April 13, 2011, 03:27:07 PM »
 

Offline Sheb

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Re: Clarity/Sanity Check
« Reply #1 on: April 13, 2011, 04:32:49 PM »
Well, shields lose power when hit, and are rebalanced to the same level afterward.

Exemple, if my 4 shields are strength 10, and I loose 4 on my front shields, I'll rebalance them until each shields is strength 9.
 

Offline Beersatron

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Re: Clarity/Sanity Check
« Reply #2 on: April 13, 2011, 05:13:31 PM »
What does this mean?

Quote
...Shields will reduce the incoming damage slightly before it is applied to the shields...
 

Offline sloanjh

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Re: Clarity/Sanity Check
« Reply #3 on: April 13, 2011, 05:20:55 PM »
Each level of shields provides protection to the damage types
Shouldn't this be "against the damage types"?  And does this mean that all of these types are protected against by all shields, or that different levels of shield provide different types of protection (I assume the former).

John
 

Offline Erik Luken

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Re: Clarity/Sanity Check
« Reply #4 on: April 13, 2011, 05:39:01 PM »
What does this mean?

For example, a type of laser does 4 EM damage, 6 Thermal and 0 Kinetic. A shield (for example) provides 0 EM protection, 25 Thermal protection, 15 Kinetic protection, 4 Mitigation, and 40 Collapse. If the laser strikes the ship with those shields, it will do 0 EM and 2 Thermal damage. The Collapse value drops to 38 after the hit. Once the Collapse value is zero, the shields collapse.

This is somewhat of a skewed example, as the laser described is lower tech than the shields, and it has no weapon/mount modifications. The same laser mounted as a Capital Spinal mount with a High-Energy Focus and Overload does 36 EM/54 Thermal/ 0Kinetic. Of course, it also is power-hungry, heavy and fires every other turn. If this version of the laser struck the shields above, 32 EM/10 Thermal damage is applied to the armor.
 

 

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